The Thrilling Adventure Hour is a beacon in a grittily realistic, grimdark pop culture landscape, one guiding lost souls to fun, charm and adventure. And I’m glad to see The Thrilling Adventure Hour adapted from podcast radio play into graphic novel because I like what it portends for fun stories in the future and because charm is something I can use more of in my entertainment and my life. Continue reading…
Posted February 17, 2004
What is science fiction good for? One answer: to speculate on what the future might be like. But I would argue that the game of science fiction is only sometimes about predicting the future. Sure it’s fun to invent flying cars and moonbases, but as even these two examples show, the predictive track record of the genre is notoriously bad. The real year 2001 had relatively little spaceflight but rather astonishing advances like the Internet that even Stanley Kubrick and Arthur C. Clarke didn’t imagine when they made their little movie nearly 40 years ago. In another famous example, Ray Bradbury’s book-burning society of Fahrenheit 451 has not yet come to exist (fingers crossed).
It’s Bradbury’s book, as a failure of prediction, which precisely illustrates why I think that science fiction is so important.
The main question of the genre has always been: how will we live as human beings? Fahrenheit 451 uses a what-if scenario, book-burning, to make us examine key issues about society, the price of freedom, and so forth. If we become complacent about intellectual liberty, we already know some of the psychological consequences, having been warned by Bradbury. Cautionary tales such as Fahrenheit 451, Brave New World, 1984, and The Handmaid’s Tale have become well-known because of the force of their warnings, but they don’t need to come true to remain worth reading. It has been, after all, 20 years since the date Orwell forecasted for Big Brother, and we need the adjective “Orwellian” more than ever.
I would also argue that science fiction gets power from its entertainment value. A well-written story can grab our sympathies and make us forget everything else and return us to our life with a changed perspective. A superior story can take a serious issue and be memorable and informative and fun all at once. And the best works in the genre tend not to give definitive answers to these issues, but rather focus on dramatizing them. Some of the most essential questions frequently addressed in the genre:
•What does it mean to be human? A basic question, but one that gets more pertinent every day. Should we be cloning humans? Does an artificial intelligence have the same rights as us? How are our relationships affected by control over emotions and biology? Will corporate research into genetics lead to loss of freedom with regard to our bodies?
•What is the nature of reality? Another basic question. Can we trust our senses? If the computing power exists to create a seamless virtual reality, how would we distinguish it from real life? What do dreams mean?
•How should we deal with new technology? This question is perhaps not so interesting and is often dealt with by-the-by when sf stories talk about the first two questions. Will machines take over the world? Not likely, but it makes for an easy scare.
By addressing these questions, science fiction is a survival manual for the future. Not by way of exact prediction of what’s to come, but more by way of a constant examination and re-examination of this side and that side of an issue. What’s more, it’s fun to read!
Of course, not every sf book will live up to these lofty ideals. And different authors prefer to write a different mix of the profound and the entertaining. My reviews will try to measure how a particular book lives up to the possibilities of the genre and whether the author’s apparent goals have been fulfilled. All of my reviews will be based on the idea that science fiction is worth reading and evaluating.