"We are all in the gutter, but some of us..."
Taking Trash Seriously.
"...are looking at the stars."
-- Oscar Wilde
February 17, 2004
Price: Your 2¢

This site is updated Thursday afternoon with a new article about an artistic pursuit generally considered to be beneath consideration. James Schellenberg probes science-fiction, Carol Borden draws out the best in comics, Chris Szego dallies with romance and Ian Driscoll stares deeply into the screen. Click here for their bios and individual takes on the gutter. Our Guest Stars shine here

While the writers have considerable enthusiasm for their subjects, they don't let it numb their critical faculties. Tossing away the shield of journalistic objectivity and refusing the shovel of fannish boosterism, they write in the hopes of starting honest and intelligent discussions about these oft-enjoyed but rarely examined artforms. Contact us here.


Recent Features


The Biography of Ebony White

Ebony White 80.jpg"People don't realize how a man's whole life can be changed by one book."

--Malcolm X / Malik El-Shabazz, The Autobiography of Malcolm X (As Told To Alex Haley)

Running from 1940-1952, Will Eisner's The Spirit was a newspaper insert back when publishers could afford to do such awesome things. It features Denny Colt, a detective who comes back to life to fight crime from his secret hide-out in Wildwood Cemetery. The Spirit is indeed everything good anyone has ever written about it—all the joyful adventure, groundbreaking art and genre play. But then there's Ebony White, the Spirit's African-American sidekick and driver, all eyes and lips and minstrel show dialect. And I can barely look at him, even though I know I should.

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Small Press Combo Attack

comeau-small.jpgTime to check in with a few small-press books. This is where where a lot of people get their start, and it’s also where the books can live quite happily apart from the concerns of multinational conglomerates.

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Good Things Gro-o-ow in To-ron-to

bittytrw.JPGRight. So you’ve joined the RWA, and are enjoying the information and advocacy your membership entitles you to. But National’s a long way off, and RWA headquarters is in Texas, and you’re starting to get a little lonely. So what do you do? You join your local chapter. Where I live, that means the Toronto Romance Writers.

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Vive Le Gutter!

by Jim Munroe

For a long time, I've always felt a little weird about the third question people ask me at parties.

"What do you do?"
"I'm a novelist."
"Oh! Really! Have you had anything published?"
"Yep, I have three books out there."
"What kind of writing is it that you do?"
"Well...it's kind of science-fiction influenced stuff."

You see the side-step there?

Don't get me wrong, I don't have a problem with being a science-fiction writer. I would be happy to be a straight-up science-fiction writer, but I feel like I'd be guilty of misrepresentation. I feel like I don't take it seriously enough.

But when I started on my fourth book, I realized: "Good Lord, I'm writing another one!" I am drawn to the genre -- my mind leans toward creating stories like this. I like writing in a genre that is more interested in the mechanics of lightspeed than the mechanics of a well-turned phrase -- equally esoteric pursuits. This unpretentiousness, this lack of pressure to be a genius, lets me tell the story without consciously twisting a sentence into an artistic shape or clumsily dabbing the landscape with symbols. Plus, I like robots.

See what I'm saying about the not-taking-it-seriously-enough stuff?

Well, c'mon. It's SCIENCE FICTION. Intelligent people, on the whole, dismiss it as juvenile -- the puerile fantasies of teenagers. They cede it might be entertaining, certainly, appropriate fodder for blockbuster movies, but it's not really literature.

And I'm happy they think that.

A few years back I started getting really interested in video games -- playing them, making them, talking about them. And I noticed that there were marked similarities in people's cultural perception of video games and science fiction.

I would talk with my friends about my experiences with video games in the same way that I'd talk about a movie or another piece of art: "In most games, you smash open a crate, you get either weapons or supplies that you can pick up, or it'll be empty. But in Halflife, even the empty crates have something -- you get this randomized pile of computer parts motherboards or whatever, it's a great touch."

My appreciation for a game's detailing, tone, and visceral engagement would usually get a laugh despite my sincerity. The disparity between applying high art analysis to low art, or even talking sincerely about something so frivolous, was a clear violation of mainstream cultural norms.

And I like violating those norms. The same way that I enjoy hearing people tell me: "I don't like science fiction...but I like your books!" I like to think that this begins to erode a bias, that it prods people to form their own taste rather than lazily deferring to filters like corporate media in either their publishing or reviewing capacities.

I made another connection between games and science fiction when I was reading an article on www.RobotStreetGang.com. It was about how videogames were being written about in the way that comics were being written about a decade ago -- when the term "graphic novel" was coined -- where comics were being touted as the new literature, and comics like Watchmen were being studied in universities. The article brought up the point that although comics had certainly changed since then, they hadn't become respectable, and that the same was likely to happen with video games.

Irredeemable. Comics, science fiction, video games, and lately even porn -- declared Worthy of Note, but rolling like errant pennies back into the gutter.

There's a line of argument in the fandom of science fiction, gaming, and comics that this is a great injustice, that these genres should get more respect. I say the hell with that. There is a lot of great art being made in these genres, there's also a lot of crap -- case in point, Philip K. Dick. Some amazing books, gripping and enthralling stories that communicate perfectly his paranoia to the most balanced of readers. Some crappy books that feature LSD gas, LSD darts, LSD cola, and plotlines only an acidhead could make sense of. But I would argue that while his oeuvre wasn't consistently good quality, there's something fascinating about each book, even if it's watching Phil scratch his itch.

But gutter genres aren't known for their subtlety. In fact, their obviousness and their barenakedness is why they're destined to remain beneath the radar of Serious Culture -- and why they will continue to thrive despite this. Where else can you experience dreams of power and heroism as directly as through a superhero comic? Or take out your aggression as primally by smashing in the face of a digital opponent? Meet the Other as obviously as on a voyage to another planet? Indulge a sexual peccadillo either mundane or less-mundane?

I mean, it's obvious that anything that is as upfront and honest about what we fantasize about as a species is of immense cultural value. But don't tell the intelligentsia -- if they caught on, it would take all the fun out of it.


Chuck your 2¢ into the Gutter
Vive Le Gutter! - The Cultural Gutter
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Paw through our archives

Of Note Elsewhere
Mojo Champion Storyteller talks about his pulp classic, The Drive-In, including its influences, low-budget 1980s horror movies, East Texas tall tales, television and American politics.
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John Hodgman and Patton Oswalt face off in an epic geek-off for WFMU. Bester'ed, Bova'ed-- two geeks enter, one geek leaves.
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A young woman releases demons and then has to trap them up again with her grandfather's camera in the webseries, Camera Obscura. The trailer looks promising.
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LEGO Bladerunner. LEGO lightsaber duel. (thanks, edie!)
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Symbol. It's a metaphysical, lucha-loving film by Hitoshi Matsumoto. It's especially funny if you've seen art films with a someone sitting in a plain white room.
~

View all Notes here.
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