I’m still thinking about willpower from my last article, and while it’s true that ‘stick-to-it-iveness’ (as my Grandma used to call it) is an important skill, it also really helps to know when to bail. Oddly, even though the desire to give up comes pretty naturally, deciding when you should actually do it doesn’t seem to. Watching the things that have made me and the people I care about unhappy in our lives over the years, I feel like learning how and when to walk away can’t be overrated. Continue reading…
This site is updated Thursday afternoon with a new article about an artistic pursuit generally considered to be beneath consideration. Carol Borden draws out the best in comics, Chris Szego dallies with romance, alex MacFadyen stares deeply into the screen and Keith Allison probes science fiction.
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Last February, Todd Stadtman and Tars Tarkas invited me on the Infernal Brains podcast to discuss space ladies with them. We covered a lot of films, but I didn’t get to one film Todd suggested we watch, Darna Vs. The Planet Women (1975). I finally did recently and he was so right—Darna Vs. The Planet Women was a movie I needed to see. Since then, I’ve watched Darna And The Giants (1973) and Darna At Ding/Darna And Ding (1980). And these movies bring together so many fine things: a costumed comic book superhero, space ladies, supernatural creatures, black magic robots, disco fabulousness and the sassiness of Vilma Santos’ Darna. Continue reading…
In the season one finale of AMC’s new series Halt and Catch Fire, the builders of the Cardiff Electric portable Giant computer gather around a conference table to read an unenthusiastically positive review of their new product. It is an unwitting apt reflection of my reaction to the show in general. What was touted, or at least what was expected to be, 1980s Mad Men with Computers ended up being just good enough to get me through the season relatively satisfied, but it never really clicks. It’s primary problem for me is the same problem I have with a number of shows: it is unwilling to commit to any emotion beyond reserved grimness.
Nothing good can ever happen to the sad sack quartet of Joe McMillan (Lee Pace), Cameron Howe (Mackenzie Davis), Gordon Clark (Scoot McNairy), or Donna Clark (Kerry Bishe). Every minor victory, every shred of happiness these four might attain in their quest to build a portable clone of an IBM computer in the wild, early days of microcomputing, must be countered by a sledgehammer negative consequence. Every tiny victory must be followed the very next scene by a mental breakdown, a betrayal, a professional disaster, or even just a bloody kitchen accident. It soars past Shakespeare into the territory of pure Greek tragedy as each Sunday night, vengeful gods strive to grind these four people into oblivion, and along with them, the viewers. Continue reading…
Stories are important, we all know this. I hasten to add: and they should be fun too, otherwise why bother reading them? Every once in a while, I run across a new author that balances “something to say” and “have fun saying it” in a way that really appeals to me. This year, that author has been Carrie Vaughn.
Posted February 10, 2012
At a panel discussion, Octavia Butler reveals how she became a writer, watching a movie and thinking, “Jeez, I can write a better story than that!” Butler is interviewed by Charlie Rose in 2000. And a clip of her from a television documentary on science fiction.
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At Graveyard Shift Sisters, Ashlee Blackwell looks at “Cinema’s Black Women Werewolves.” “At first viewed as monstrous, a deeper look would allow some semblance of compassion as horror films have originated in giving the monster character outside of its supposed and/or actual threat. Here, I wanted to look at two contrasts of the Black female as a werewolf to help us consider past attempts and possibly encourage future narratives.”
Three articles on the end of “gamer” as an identity, on the end of gatekeeping and the end of gaming culture: Leigh Alexander at Gamasutra; Dr. Nerdlove; and Dan Golding. “And the sad thing is: nobody’s trying to destroy games.“
The Gutter’s own Keith writes about The Gangs of Wasseypur for Teleport City. “But more than that, Gangs of Wasseypur isn’t a potential Bollywood cross-over hit because it isn’t a Bollywood film. If anything, it is the antithesis of a Bollywood movie….Gangs of Wasseypur dwells in the spaces Bollywood does not want to show. The mines, the scrap yards, the slums, perhaps most fittingly an abattoir streaked with grime and blood and offal (not all of it from slaughtered animals). Rather than being a slick fantasy world, Wasseypur takes place in a world that screams, ‘No one gets out of here alive.’”
And The Times of India writes about the real life gangs of Wasseypur here.
A gallery of Fan Ho’s photos of Hong Kong from the book, Fan Ho: A Hong Kong Memoir. (Thanks, Clarice!)
At Badass Digest, Gaming Editor Andrew Todd writes about “rampant issues with sexism, homophobia, and racism within the gaming industry.”