There is a gallery of Patrick Dougherty’s woven “Stickwork” installations in Salem, MA at Odd Things I’ve Seen. In a similar vein, you can see some of Joshua Walsh’s art and design for True Detective season 1.
Posted November 13, 2012
“Title screens make difficulty look awfully simple; easy, normal, and hard should live up to their names, shouldn’t they? But when you start thinking about the details of how a game is going to be easier or harder, it gets much more complicated.” At Gameranx, Andrew Vanden Bossche writes about the implications for game development in thinking beyond difficulty levels.