“Thinking Beyond Difficulty”


“Title screens make difficulty look awfully simple; easy, normal, and hard should live up to their names, shouldn’t they? But when you start thinking about the details of how a game is going to be easier or harder, it gets much more complicated.” At Gameranx, Andrew Vanden Bossche writes about the implications for game development in thinking beyond difficulty levels.


About Author

Leave a Reply

%d bloggers like this: