At Bitch, Liza Dadoly writes about Never Alone. “Never Alone’s plot is based around Alaskan indigenous folklore, specifically the story ‘Kunuuksaayuka,’ a tale told by storyteller Robert Nasruk Cleveland of the Inupiaq people. ‘Kunuuksaayuka’ tells of a young boy who goes out into a blizzard to discover its source and, by doing so, save his people and their way of life from the terrible storm. According to Never Alone’s website, nearly forty Alaskan Native participants, including storytellers and elders, were involved with the development of the game. These Inupiat representatives and Never Alone’s development team worked together to turn ‘Kunuuksaayuka’ into the game, notably changing the protagonist from a young boy into a young girl, Nuna, and giving her an adorable fox to accompany her on her quest.”
Posted August 26, 2014
In Tropes vs. Women in Video Games, “Women As Background Decoration: Part 2,” Anita Sarkeesian discusses “how sexualized female bodies often occupy a dual role as both sexual playthings and the perpetual victims of male violence.” It is quite graphic in terms of violence and sexual violence.