The Thrilling Adventure Hour is a beacon in a grittily realistic, grimdark pop culture landscape, one guiding lost souls to fun, charm and adventure. And I’m glad to see The Thrilling Adventure Hour adapted from podcast radio play into graphic novel because I like what it portends for fun stories in the future and because charm is something I can use more of in my entertainment and my life. Continue reading…
Imprint Magazine puts Jack Kirby’s collage in an art history context.
Please read instructions before operating the Zero Gravity facilities: “The toilet is of the standard zero-gravity type. Depending on requirements, System A and/or System B can be used, details of which are clearly marked in the toilet compartment.”
Let’s say you’re the newly-sentient internet. How would you decipher the meaning of all the bits and bytes whizzing past you? And what about the real world outside your electronic realm?
The film industry is a magical business. I don’t mean magical in the “Hollywood movie magic” sense, as is typically employed by awards show musical numbers and the California Board of Tourism. I mean that it is an industry with a business model that is not, and by its very nature cannot, be constructed on […]
You’d think that writing a sequel would be down to a science, considering how many get cranked out every year. Three parts more-of-the-same to two parts brand-new-adventure or some such recipe. I recently read two sequels, one that was fantastic, the other not so much. The difference? As far as I could tell, it was […]