The Cultural Gutter

taking the dumb out of fandom

"We are all in the gutter, but some of us are looking at the stars." -- Oscar Wilde

“Egyptian Handbook of Ritual Power”

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A 1,300-year-old Egyptian book of spells has been translated. “Among other things, the ‘Handbook of Ritual Power,’ as researchers call the book, tells readers how to cast love spells, exorcise evil spirits and treat “black jaundice,” a bacterial infection that is still around today and can be fatal.” Like this:Like Loading…

“The Satanic Children’s Big Book of Activities”

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Get your own copy of the Satanic Temple’s The Satanic Children’s Big Book of Activities! Like this:Like Loading…

RIP, Ken Takakura

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Actor Ken Takakura has died. Takakura starred in films such as Brutal Tales of Chivalry (1965); Red Peony Gambler (1968); Miyamoto Musashi: Duel at Ichijoji (1955) and Miyamoto Musashi: Duel at Ganryu Island (1956); as well as in co-productions like The Yakuza (1974); The Bullet Train (1975); Black Rain (1989) and Riding Alone For Thousands […]

RIP, Glen A. Larson

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Producer, writer and director Glen A. Larson has died. Larson was responsible for creating tv series such as Battlestar Galactica, Magnum P.I, Knight Rider, The Fall Guy, Quincy M.E., The Hardy Boys/Nancy Drew Mysteries and Buck Rogers In The 25Th Century, about which the Gutter’s own Keith wrote here. The New York Times, The Hollywood […]

“Samus Works Alone”

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At Re/Action, Maddy Myers writes about how important the Metroid franchise, in both game and manga form, and its protagonist, Samus Aran, were to her. “Samus still represents a breakthrough. She first took off her armor to reveal a woman’s form back in 1986, the year that I was born. Samus and I grew up […]

“Why I Play Violent Video Games”

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Maddy Myers writes about playing violent games, wanting to be powerful and internalized sexism. “Given my lifelong history of playing at war, and my desperate wish to feel strong, big, and powerful, it made sense that I would gravitate towards Counter-Strike and its ilk around the age of 15. But Counter-Strike, with its all-male selection […]

Interstellar and a certain kind of science fiction

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Abigail Nussbaum considers Christopher Nolan’s Interstellar at Asking The Wrong Questions.  “As much fun as it is to watch this sort of story–and the enjoyment is only increased by Interstellar‘s refreshing rejection of Hollywood’s standard save the cat story template, with multiple complications and decision points that give the film an almost novelistic feeling–there’s no […]

“The truth about the dungeon master who disappeared in the steam tunnels”

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Jason Louv writes about James Dallas Egbert III, who seemed to have disappeared in Michigan State University’s steam tunnels in 1979 and who became the focus of a panic about Dungeons & Dragons. “When Egbert vanished, his parents hired William Dear, a private detective, to locate him. Dear theorized that it was Egbert’s involvement in […]

“Each Metroit Prime Game Begins In Disaster”

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Maddy Myers writes about survival and Metroid Prime 3’s Samus. “My ex-boyfriend of five years had moved out. I had been forced to live with the person who I hated the most: myself. I couldn’t escape her. She was everywhere. I knew a couple things for certain: I wanted to kill myself. And Metroid Prime […]

Writing Comics

Comics writer Si Spurrier shares his process at Forbidden Planet’s blog. “Every writer tackles it differently, of course. There’s no rule book, no Right Way. Still: you’d be amazed at how often the broad strokes match up. Modes of preparation, arbitrary routines, recipes for procrastination…” Like this:Like Loading…

Three Readings from the World Fantasy Convention

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Videos of writers Alaya Dawn Johnson, Andy Duncan and Kelly Link reading from their work at the World Fantasy Convention. Like this:Like Loading…

“It’s Time To Retire The Disney Death”

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At The Dissolve, Tasha Robinson writes about the use and overuse of the “Disney Death” in both Disney and non-Disney animated films. “Still, no matter how ambitious, sophisticated, and elaborate American animated films become, the Disney Death still dominates. It’s spread outside Disney to all sorts of films, from cartoons to adult stories; it’s a […]

The De-Radicalization of American Girl Dolls

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At The Atlantic, Amy Schiller writes about Mattel’s changes to American Girl Dolls line.  from teaching girls to understand thorny historical controversies and build political consciousness” to customizable accessories reflecting their owners’ own lives. Alexandra Petri writes “Even more terrible things are happening to the American Girl brand than you thought” at The Washington Post. […]

The CIA and Argo

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The CIA’s twitter account fact-checks Argo. Like this:Like Loading…

Thinking About Serial

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At The Atlantic, Adrienne LaFrance considers whether it is wrong to be hooked on the Serial podcast in which journalist Sarah Koenig investigates a 1999 murder in Baltimore. “But Serial is also a story about storytelling. Listeners ride along with Koenig each week as she does her investigative work. We hear the reportorial leads that […]

“Inside The Failure Cascade”

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At Ten Ton Hammer, the Mittani has a description of the collapse of an alliance in the MMO game, EVE. “Nothing in online gaming quite matches the incandescent drama of a dying alliance. It is only in EVE that player organizations routinely exceed 1000 members. If you think World of Warcraft guilds are a hotbed […]

Interview with Adam Savage

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Mythbusters‘ Adam Savage talks about science, women in science, GamerGate and sexism on the Inquiring Minds podcast. Like this:Like Loading…

Fatality: Femmes Fatale, Disappointment, Expectations and Fatale

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Expectations can be a killer, at least for me. I really expected to love Fatale (Image, 2012-4). I had every reason to. Writer Ed Brubaker, artist Sean Phillips and colorist Dave Stewart have made some of my favorite comics together: Sleeper; Criminal; Incognito; and Velvet. Brubaker’s Catwoman brought me back to mainstream comics. And Fatale […]

Play Games at the Internet Archive

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Check out the Internet Archive’s Console Living Room Project, which includes their Internet Arcade of over 900 games including Street Fighter II, Pac-Man, Centipede and Donkey Kong. Curator Jason Scott writes about creating the project at his personal blog. (Via Ars Technica) Like this:Like Loading…

Film Critic Hulk and Arthur Chu Face the Void

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Film Critic Hulk has a lovely piece about “Despair, GamerGate and Quitting The Hulk” at Badass Digest. And Arthur Chu remembers his own dark days and meeting Felicia Day in a lovely piece at Salon. Like this:Like Loading…

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  • Of Note Elsewhere

    At the New York Observer, Ashley Steves writes about Craig Ferguson’s The Late, Late Show. “No one could ever prepare you for watching an episode of Ferguson’s Late Late Show. A friend could not sit you down and explain it (“Well, it’s really meta and deconstructive and there’s a horse”). There was really no good way to recommend it. It was something you discovered and became a part of. You had to stumble upon it on your own, perhaps restless or bored or simply curious while flipping through channels when your eye quickly caught some of the madness. And that’s the best part. It was an unexpected gift. At its worst, it could still send you to bed grinning and comforted. At its best, it was art. It was silly and fun and truly not like any other late night show.”

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    At Comics Alliance, Chris Sims interviews Ed Brubaker about his work on Batman, Gotham Central and Catwoman. “When I look back at [Catwoman], I’m so proud of the first 25 issues of that book, when I felt like everything was firing on all cylinders. I probably should’ve left when Cameron Stewart left instead of sticking around. That’s one of those things I look back at and think “Ah, I had a perfect run up until then!” (Incidentally, Comics Editor Carol’s first piece for the Gutter was about Brubaker’s first 25 issues of Catwoman).

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    At Sequential Art, Greg Carpenter writes a lovely piece about Charles Schulz’ Peanuts. “After only two installments, Schulz had solidified the rules for his comic strip.  Random acts of cruelty would punctuate this irrational world, and Schulz’s trapped little adults would be forced to act out simulations of human behavior, using hollow gestures to try to create meaning in a universe where no other meaning was evident.  If Shakespeare’s Macbeth had been a cartoonist, the results of his daily grind, “tomorrow and tomorrow and tomorrow,” might have looked somewhat similar—each character a “poor player that struts and frets his hour upon the stage” until he or she was heard from no more.”

    ~

    The Smithsonian Magazine has a gallery of US spy satellite launches. “Just as NASA creates specially designed patches for each mission into space, [National Reconnaissance Office] follows that tradition for its spy satellite launches. But while NASA patches tend to feature space ships and American flags, NRO prefers wizards, Vikings, teddy bears and the all-seeing eye. With these outlandish designs, a civilian would be justified in wondering if NRO is trolling.”

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    At The Guardian, Keith Stuart and Steve Boxer look at the history of PlayStation.“Having been part of the late 80s rave and underground-clubbing scene, I recognised how it was influencing the youth market. In the early 90s, club culture started to become more mass market, but the impetus was still coming from the underground, from key individuals and tribes. What it showed me was that you had to identify and build relationships with those opinion-formers – the DJs, the music industry, the fashion industry, the underground media.” (via @timmaughan)

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    Neill Cameron has re-imagined the characters of Parks & Recreation as members of Starfleet. (Via @neillcameron)

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