“During the 1970’s Black filmmakers found their voices by making films that spoke to urban audiences in a way that had never been done before. Films like Sugar Hill, Abby, The Zebra Killers and so many more packed theaters with audiences hungry for Horror Movies where the Black Guy didn’t die first. 40 years later, Black horror films have made a lasting impact within the Black community. These films are national treasures and should be a part of any film collection. The Museum of UnCut Funk pays homage to the Blaxpolitation Horror films of 1974.” Click through for more. (via @GrveyardShiftSisters)
Emily Nussbaum writes about Jessica Jones, Buffy the Vampire Slayer and modern times for The New Yorker. “While the fact that Jessica Jones is Marvel’s first TV franchise starring a superpowered woman—and that it was created by a female showrunner, Melissa Rosenberg—amounts to a pretty limited sort of artistic progress, the show doesn’t need to […]
“When she didn’t get an answer, Frances starting throwing punches.” You Must Remember This podcast looks at the life and legend of actor Frances Farmer.
This month’s Guest Star is the excellent Kaitlin Tremblay. Content Warning: self-harm, emotional abuse My roommate and I are obnoxious in the way that only best friends who live together can be. We have more inside jokes than books we’ve read (and as two girls who work in publishing and with five degrees in subjects […]
At The Awl, Alice Bolin writes about Gone Girl, Serial, true crime television and “Why it’s scarier for a man to be accused than for a woman to be killed”: “It’s clear we love the Dead Girl, but we don’t empathize with her. If we did, we might ask why we did nothing to protect […]
At The Daily Beast, Arthur Chu writes about GamerGate, Disco Demolition and Lilith Fair. “The biggest 1970s music bonfire was not done by a church, and the records they destroyed weren’t metal records. And they didn’t use kerosene and a match, they used explosives. And rather than singing hymns and being quietly self-righteous, the event […]
“I want to tell you about when violent campaigns against harmless bloggers weren’t any halfway decent troll’s idea of a good time—even the then-malicious would’ve found it too easy to be fun. When the punches went up, not down. Before the best players quit or went criminal or were changed by too long a time […]
At Vox, The Gameological Society’s Todd Van Der Werff has a pretty good synopsis of the recent trouble in gaming.
Three articles on the end of “gamer” as an identity, on the end of gatekeeping and the end of gaming culture: Leigh Alexander at Gamasutra; Dr. Nerdlove; and Dan Golding. “And the sad thing is: nobody’s trying to destroy games.“
At Badass Digest, Gaming Editor Andrew Todd writes about “rampant issues with sexism, homophobia, and racism within the gaming industry.”
In Tropes vs. Women in Video Games, “Women As Background Decoration: Part 2,” Anita Sarkeesian discusses “how sexualized female bodies often occupy a dual role as both sexual playthings and the perpetual victims of male violence.” It is quite graphic in terms of violence and sexual violence.
At Writer For Hire, Danny Bowes argues for “An End To ‘Snobbery’”: “The advent of a new Marvel (in this instance standing in for ‘geek’ in the same way ‘Xerox’ does for ‘photocopy’) movie, joyous occasion though it is for many, is a time when the discourse among film critics, journalists, and fans crystallizes into […]
“For quite some time I thought that being a colossal prick on the Internet was great sport. I thought that everybody else was doing it, and that I could do it better than most. I also had some idea that it was my duty to call bullshit on everyone who I thought was propagating bullshit. […]
At PBS Idea Channel, Mike considers and then reconsiders the beneficial effects of trolls. At Kill Screen, Matthew Byrd writes about the integration of trolling into a multiplayer online gaming experience, particularly with DayZ and Demon’s Soul. (Thanks, Edie!)
At Radiator Design Blog, Robert Yang writes about the indie game Flappy Bird and the harassment of its designer, Dong Ngyuen. “I suspect that if Nguyen were a white American, this would’ve been the story of a scrappy indie who managed to best Zynga with his loving homage to Nintendo’s apparent patent on green pixel […]
Laura Hudson returns to Comics Alliance to write about sexual harassment in the comics community: “It’s important to note that the vast majority of men in comics–pro and fan–aren’t predatory. The problem is that the small number who are predatory get insulated from the consequences of their actions by the passive behavior of other men […]
Game Designer Steve Swink writes about harassment at E3 and some steps the gaming community can take.
In a new study, written up at The Mary Sue, researchers look at gender and harassment in multiplayer online games, in this case, Halo 3. “[T]he use of gendered insults and the tripled rate of negative comments, regardless of skill level or win percentage, indicates that something more than just a proclivity for trash-talk is […]
Patricia Hernandez talks about the reasons she doesn’t talk about video game violence much. “They’re recollections of things, sometimes games I know for certain go together somehow, amount to a small piece of some puzzle that’s supposed to help me understand where violence and death fit in my life.”
Maria at The Hathor Legacy looks at the Paranormal Activity franchise from the standpoint of abuse, neglect and gaslighting. “It’s also a reminder that one of the franchise’s major themes is that when women and children are victims of abuse, they are not only not likely to be believed, they are also often put into […]
2 more responses to the unmasking of a Reddit troll: Mote & Beam‘s Joel Johnson writes about Reddit’s possible coming of age and, at The Atlantic, Whitney Phillips writes about trolling, from an academic perspective.keep looking »