The Cultural Gutter

we've seen things you people wouldn't believe

"We are all in the gutter, but some of us are looking at the stars." -- Oscar Wilde

“Video Games, Misogyny and Terrorism”

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At Badass Digest, Gaming Editor Andrew Todd writes about “rampant issues with sexism, homophobia, and racism within the gaming industry.”

“Women As Background Decoration: Part 2″

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In  Tropes vs. Women in Video Games, “Women As Background Decoration: Part 2,” Anita Sarkeesian discusses “how sexualized female bodies often occupy a dual role as both sexual playthings and the perpetual victims of male violence.” It is quite graphic in terms of violence and sexual violence.

“An End To ‘Snobbery’”

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At Writer For Hire, Danny Bowes argues for “An End To ‘Snobbery’”: “The advent of a new Marvel (in this instance standing in for ‘geek’ in the same way ‘Xerox’ does for ‘photocopy’) movie, joyous occasion though it is for many, is a time when the discourse among film critics, journalists, and fans crystallizes into […]

On Being a Colossal Prick on the Internet

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“For quite some time I thought that being a colossal prick on the Internet was great sport. I thought that everybody else was doing it, and that I could do it better than most. I also had some idea that it was my duty to call bullshit on everyone who I thought was propagating bullshit. […]

Thoughts on Trolls

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At PBS Idea Channel, Mike considers and then reconsiders the beneficial effects of trolls. At Kill Screen, Matthew Byrd writes about the integration of trolling into a multiplayer online gaming experience, particularly with DayZ and Demon’s Soul. (Thanks, Edie!)

“An Alternate History of Flappy Bird”

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At Radiator Design Blog, Robert Yang writes about the indie game Flappy Bird and the harassment of its designer, Dong Ngyuen. “I suspect that if Nguyen were a white American, this would’ve been the story of a scrappy indie who managed to best Zynga with his loving homage to Nintendo’s apparent patent on green pixel […]

“Sexual Harassment In Comics: The Tipping Point”

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Laura Hudson returns to Comics Alliance to write about sexual harassment in the comics community: “It’s important to note that the vast majority of men in comics–pro and fan–aren’t predatory. The problem is that the small number who are predatory get insulated from the consequences of their actions by the passive behavior of other men […]

“An E3 Teachable Moment”

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Game Designer Steve Swink writes about harassment at E3 and some steps the gaming community can take.

Gender Cues and In-Game Harassment

In a new study, written up at The Mary Sue, researchers look at gender and harassment in multiplayer online games, in this case, Halo 3.  “[T]he use of gendered insults and the tripled rate of negative comments, regardless of skill level or win percentage, indicates that something more than just a proclivity for trash-talk is […]

“There are reasons I don’t talk about video game violence much”

Patricia Hernandez talks about the reasons she doesn’t talk about video game violence much. “They’re recollections of things, sometimes games I know for certain go together somehow, amount to a small piece of some puzzle that’s supposed to help me understand where violence and death fit in my life.”

Abuse and Paranormal Activity

Maria at The Hathor Legacy looks at the Paranormal Activity franchise from the standpoint of abuse, neglect and gaslighting. “It’s also a reminder that one of the franchise’s major themes is that when women and children are victims of abuse, they are not only not likely to be believed, they are also often put into […]

Reddit’s Bildungsroman and Understanding Trolls

2 more responses to the unmasking of a Reddit troll: Mote & Beam‘s Joel Johnson writes about Reddit’s possible coming of age and, at The Atlantic, Whitney Phillips writes about trolling, from an academic perspective.

The Unmasking of a Troll

In writing about–and exposing the identity of–Reddit moderator and troll, Violentacrez, Adrian Chen makes an interesting point, well, many interesting points in this excellent piece for The Gawker:   “When it comes to mods, the political model of Reddit is not so much a vast digital democracy, as it’s often framed by fans and users, […]

How Not To Be A Con Creeper

Andre at Black Nerd Comedy has some advice on how not to be a creeper at cons (and pretty much anywhere else) in his latest, “Black Nerd Rant.”  

Loving The Troll

With some help from Martin Luther King, Jr., Erin Kissane starts talking about how to build a better internet.

Nerds and Male Privilege: Tropes, Trolls, Haters and Anita Sarkeesian

Leaping once more into the breach, Dr. Nerdlove writes about “the Internet Hate Machine” and  Feminist Frequency‘s Anita Sarkeesian.  “There’s a good question as to just why there’s this active core of hatred and fear of women in geek culture and why they seem so determined to silence anyone–women especially–who dares question male privilege.  Now let’s be […]

A Nasty Game

As part of the harassment of Feminist Frequency‘s Anita Sarkeesian, a guy from Sault Ste. Marie, Ontario made a “game” where players could punch her.  The Internet found the game’s designer and people talked to him on Twitter.  Storify  has more as does Gameranx.  And She Was Disclaiming has an analysis of the ensuing conversation.

Women, Video Game Tropes and Depressingly Common Misogyny

Feminist Frequency‘s Anita Sarkeesian set up a Kickstarter for her project, “Women vs. Video Game Tropes” and received a hateful response. Rock Paper Shotgun, The Escapist and Think Progress have more. The Mary-Sue theorizes on what can be done.  Jezebel and Slate have pieces on how depressingly common misogynistic attacks are and Gamespot interviews Sarkeesian.

“Blood, Kin and Structure”

Writers Joe Lansdale and Andrew Vachss have a conversation about their books Edge of Dark Water and That’s How I Roll, the power of books,  the importance of libraries and librarians, publishing as a fixed fight and a helluva lot more.  Part one and part two.

Cross Assault and Sexual Harassment

Dr. NerdLove finds once again that he must put aside the charming daily business of helping nerds find love and return again to “Nerds and Male Privilege” in the context of a recent egregious example of sexual harassment in gaming.

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  • Of Note Elsewhere

    At Badass Digest, Gaming Editor Andrew Todd writes about “rampant issues with sexism, homophobia, and racism within the gaming industry.”

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    Jenn Frank writes about horror, games, “Tropes vs Women In Video Games” and “consuming media responsibly”: “I think what I’m getting at is, especially with the horror genre, it’s less important what a movie says and more important that you, the viewer, understand why you’re enjoying it. I believe in judicious self-awareness; a director like Nicolas Winding Refn knows exactly why he makes the directorial choices he makes, and he works those kinks right out onscreen.

    Or, if you aren’t enjoying a piece of work—if ultraviolence isn’t your thing, or if you’re suffering a visceral reaction—it’s every bit as important that you identify what about the piece is making you uncomfortable.”

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    In  Tropes vs. Women in Video Games, “Women As Background Decoration: Part 2,” Anita Sarkeesian discusses “how sexualized female bodies often occupy a dual role as both sexual playthings and the perpetual victims of male violence.” It is quite graphic in terms of violence and sexual violence.

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    Here are the films playing the Vanguard program at this year’s Toronto International Film Festival: Spring; Luna; Hyena; Goodnight, Mommy / Ich Seh, Ich Seh; Alleluia; The Duke Of Burgundy; Over Your Dead Body; Shrew’s Nest; They Have Escaped; Waste Land; The World of Kanako; and The Voices. (Trailers added as they become available).

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    Here are the films playing the Toronto International Film Festival’s Midnight Madness program: Tokyo Tribe; Big Game; Tusk; It Follows; Electric Boogaloo: The Wild, Untold Story of Cannon Films; [REC]4: Apocalypse; Cub; The Editor; and, What We Do In The Shadows and The Guest. (More trailers as they become available).

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    The Guardian has collected some responses Haruki Murakami gave to reader questions at the Edinburgh International Book Festival. “I don’t have any idea at all, when I start writing, of what is to come. For instance, for The Wind-Up Bird Chronicle, the first thing I had was the call of the bird, because I heard a bird in my back yard (it was the first time I heard that kind of sound and I never have since then. I felt like it was predicting something. So I wanted to write about it). The next thing was cooking spaghetti – these are things that happen to me! I was cooking spaghetti, and somebody call. So I had just these two things at the start. Two years I kept on writing. It’s fun! I don’t know what’s going to happen next, every day. I get up, go to the desk, switch on the computer, etc. and say to myself: ‘so what’s going to happen today?’ It’s fun!”

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