The Cultural Gutter

dangerous because it has a philosophy

"We are all in the gutter, but some of us are looking at the stars." -- Oscar Wilde

Apocalypse Games

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Three articles on the end of “gamer” as an identity, on the end of gatekeeping and the end of gaming culture: Leigh Alexander at Gamasutra; Dr. Nerdlove; and Dan Golding. “And the sad thing is: nobody’s trying to destroy games.“

“Video Games, Misogyny and Terrorism”

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At Badass Digest, Gaming Editor Andrew Todd writes about “rampant issues with sexism, homophobia, and racism within the gaming industry.”

“Women As Background Decoration: Part 2″

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In  Tropes vs. Women in Video Games, “Women As Background Decoration: Part 2,” Anita Sarkeesian discusses “how sexualized female bodies often occupy a dual role as both sexual playthings and the perpetual victims of male violence.” It is quite graphic in terms of violence and sexual violence.

“An End To ‘Snobbery’”

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At Writer For Hire, Danny Bowes argues for “An End To ‘Snobbery’”: “The advent of a new Marvel (in this instance standing in for ‘geek’ in the same way ‘Xerox’ does for ‘photocopy’) movie, joyous occasion though it is for many, is a time when the discourse among film critics, journalists, and fans crystallizes into […]

On Being a Colossal Prick on the Internet

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“For quite some time I thought that being a colossal prick on the Internet was great sport. I thought that everybody else was doing it, and that I could do it better than most. I also had some idea that it was my duty to call bullshit on everyone who I thought was propagating bullshit. […]

Thoughts on Trolls

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At PBS Idea Channel, Mike considers and then reconsiders the beneficial effects of trolls. At Kill Screen, Matthew Byrd writes about the integration of trolling into a multiplayer online gaming experience, particularly with DayZ and Demon’s Soul. (Thanks, Edie!)

“An Alternate History of Flappy Bird”

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At Radiator Design Blog, Robert Yang writes about the indie game Flappy Bird and the harassment of its designer, Dong Ngyuen. “I suspect that if Nguyen were a white American, this would’ve been the story of a scrappy indie who managed to best Zynga with his loving homage to Nintendo’s apparent patent on green pixel […]

“Sexual Harassment In Comics: The Tipping Point”

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Laura Hudson returns to Comics Alliance to write about sexual harassment in the comics community: “It’s important to note that the vast majority of men in comics–pro and fan–aren’t predatory. The problem is that the small number who are predatory get insulated from the consequences of their actions by the passive behavior of other men […]

“An E3 Teachable Moment”

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Game Designer Steve Swink writes about harassment at E3 and some steps the gaming community can take.

Gender Cues and In-Game Harassment

In a new study, written up at The Mary Sue, researchers look at gender and harassment in multiplayer online games, in this case, Halo 3.  “[T]he use of gendered insults and the tripled rate of negative comments, regardless of skill level or win percentage, indicates that something more than just a proclivity for trash-talk is […]

“There are reasons I don’t talk about video game violence much”

Patricia Hernandez talks about the reasons she doesn’t talk about video game violence much. “They’re recollections of things, sometimes games I know for certain go together somehow, amount to a small piece of some puzzle that’s supposed to help me understand where violence and death fit in my life.”

Abuse and Paranormal Activity

Maria at The Hathor Legacy looks at the Paranormal Activity franchise from the standpoint of abuse, neglect and gaslighting. “It’s also a reminder that one of the franchise’s major themes is that when women and children are victims of abuse, they are not only not likely to be believed, they are also often put into […]

Reddit’s Bildungsroman and Understanding Trolls

2 more responses to the unmasking of a Reddit troll: Mote & Beam‘s Joel Johnson writes about Reddit’s possible coming of age and, at The Atlantic, Whitney Phillips writes about trolling, from an academic perspective.

The Unmasking of a Troll

In writing about–and exposing the identity of–Reddit moderator and troll, Violentacrez, Adrian Chen makes an interesting point, well, many interesting points in this excellent piece for The Gawker:   “When it comes to mods, the political model of Reddit is not so much a vast digital democracy, as it’s often framed by fans and users, […]

How Not To Be A Con Creeper

Andre at Black Nerd Comedy has some advice on how not to be a creeper at cons (and pretty much anywhere else) in his latest, “Black Nerd Rant.”  

Loving The Troll

With some help from Martin Luther King, Jr., Erin Kissane starts talking about how to build a better internet.

Nerds and Male Privilege: Tropes, Trolls, Haters and Anita Sarkeesian

Leaping once more into the breach, Dr. Nerdlove writes about “the Internet Hate Machine” and  Feminist Frequency‘s Anita Sarkeesian.  “There’s a good question as to just why there’s this active core of hatred and fear of women in geek culture and why they seem so determined to silence anyone–women especially–who dares question male privilege.  Now let’s be […]

A Nasty Game

As part of the harassment of Feminist Frequency‘s Anita Sarkeesian, a guy from Sault Ste. Marie, Ontario made a “game” where players could punch her.  The Internet found the game’s designer and people talked to him on Twitter.  Storify  has more as does Gameranx.  And She Was Disclaiming has an analysis of the ensuing conversation.

Women, Video Game Tropes and Depressingly Common Misogyny

Feminist Frequency‘s Anita Sarkeesian set up a Kickstarter for her project, “Women vs. Video Game Tropes” and received a hateful response. Rock Paper Shotgun, The Escapist and Think Progress have more. The Mary-Sue theorizes on what can be done.  Jezebel and Slate have pieces on how depressingly common misogynistic attacks are and Gamespot interviews Sarkeesian.

“Blood, Kin and Structure”

Writers Joe Lansdale and Andrew Vachss have a conversation about their books Edge of Dark Water and That’s How I Roll, the power of books,  the importance of libraries and librarians, publishing as a fixed fight and a helluva lot more.  Part one and part two.

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  • Of Note Elsewhere

    At Graveyard Shift Sisters, Ashlee Blackwell looks at “Cinema’s Black Women Werewolves.” “At first viewed as monstrous, a deeper look would allow some semblance of compassion as horror films have originated in giving the monster character outside of its supposed and/or actual threat. Here, I wanted to look at two contrasts of the Black female as a werewolf to help us consider past attempts and possibly encourage future narratives.”

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    Three articles on the end of “gamer” as an identity, on the end of gatekeeping and the end of gaming culture: Leigh Alexander at Gamasutra; Dr. Nerdlove; and Dan Golding. “And the sad thing is: nobody’s trying to destroy games.

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    The Gutter’s own Keith writes about The Gangs of Wasseypur for Teleport City. “But more than that, Gangs of Wasseypur isn’t a potential Bollywood cross-over hit because it isn’t a Bollywood film. If anything, it is the antithesis of a Bollywood movie….Gangs of Wasseypur dwells in the spaces Bollywood does not want to show. The mines, the scrap yards, the slums, perhaps most fittingly an abattoir streaked with grime and blood and offal (not all of it from slaughtered animals). Rather than being a slick fantasy world, Wasseypur takes place in a world that screams, ‘No one gets out of here alive.’”

    And The Times of India writes about the real life gangs of Wasseypur here.

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    A gallery of Fan Ho’s photos of Hong Kong from the book, Fan Ho: A Hong Kong Memoir. (Thanks, Clarice!)

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    A gallery of Medieval European beasts and creatures who can’t even.

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    At Badass Digest, Gaming Editor Andrew Todd writes about “rampant issues with sexism, homophobia, and racism within the gaming industry.”

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