I’m still thinking about willpower from my last article, and while it’s true that ‘stick-to-it-iveness’ (as my Grandma used to call it) is an important skill, it also really helps to know when to bail. Oddly, even though the desire to give up comes pretty naturally, deciding when you should actually do it doesn’t seem to. Watching the things that have made me and the people I care about unhappy in our lives over the years, I feel like learning how and when to walk away can’t be overrated. Continue reading…
The ending to The Dark Knight Rises left my wife doubled over laughing in the parking lot of the theatre. I tried to take a picture for posterity, but it was too dark. Given that no one else in the audience seemed affected in the same way, I expect I’ll need to explain why: simply […]
All 14 of the guest star window cameos from the Batman tv series. (via Mike White)
Comics Alliance‘s Senior Batmanologist Chris Sims interviews Adam West, who starred in the 1960s tv classic, Batman. Make sure to follow the link through to his earlier interview with voice actor, Kevin Conroy, who has played Batman in animation and videogames since Batman: The Animated Series.
Friends, I wasn’t always the superhero-loving comics reader you see before you. I underwent a tribulation, a trial of faith, wandering in a wilderness without capes. My resistance to superheros and the Justice League of America in particular stemmed from one root: The SuperFriends. I can’t, in general, argue with the idea of super-friendship, but […]
At the risk of tearing up Carol’s yard (a risk I’ll take, since she’s parked on my lawn currently, leaving me nowhere to pull up). I’m going to talk about comics for bit here. Don’t worry, I’ll get to the screen part soon enough.
“Among twenty empty warehouses, The only moving thing Was the eye of the Batman.” –sorta Wallace Stevens You should know right from the start that I’m a terrible geek—not extremely geeky, but bad at being a geek. Continuity in the sense of an overarching, epic and harmonized chronology just isn’t that important to me. What […]
While I wait in the lobby of one of the largest game studios in the world, I watch someone go through to the inner sanctum. The shiny barrier, with transparent doors that whir apart at the wave of a card-pass, looks familiar — I think I’ve seen the devices being used as turnstiles in a […]