The Cultural Gutter

beyond good and bad, there is awesome

"We are all in the gutter, but some of us are looking at the stars." -- Oscar Wilde

Old School vs. New School

New school gaming icons face an old school threat. (Thanks, @Calavera_Kid) Like this:Like Loading…

“The Unsung Female Game Designers of Japan”

7 Japanese women responsible for “some of the greatest games ever to ever grace the store shelves.” Like this:Like Loading…

Dealing with the R-Type Personality

R-Type brighter 80.jpg

R-Type has a funny way of showing its affection. It doesn’t give you black eyes, but it still makes them red and twitchy. You don’t eat as much. You abuse caffeine and other stimulants, as if that makes much of a difference. Its benchmark of expectation keeps rising. Make no mistake: The standards presented will […]

The Arcadian Renaissance

Video of the Hand Eye Society’s Arcadian Renaissance at Toronto’s Nuit Blanche 2010. And, look, it’s co-founding CG editor, Jim Munroe! Like this:Like Loading…

It’s a feature, not a bug.

The small pleasures of gaming: Red Dead Redemption and Q*bert. Like this:Like Loading…

Hopped Up on Speedrunning

Keeping up with the Joneses in the fast lane

Shortly after 2 pm on the afternoon of May 18th, 2005, Brandon Erickson stepped back from the Star Wars arcade cabinet he’d been playing continuously, with no deaths, extra credits, or nap breaks, for the past 54 hours, having failed to break the Twin Galaxies record of three hundred million points in 49 hours established […]

What Happened to the Arcade?

Wobbly joysticks and grudge matches.

The arcade was a place of refuge for the outcasts of adolescent social circles, where time would be spent dumping quarters into some dumb machine instead of studying or playing ball hockey or parking their ass in front of the TV like every other kid. Communities were built among the cabinets with their sticky buttons […]

JAPANESE SUKEBAN AND NAKED NUNS!

Keeping in mind that “Sukeban” translates from Japanese as “Teenage female delinquent”, and that in SUKEBAN GUERILLA (1973) said nubile ruffians initiate each other by holding each other down and tattooing each others entire left tit, you should be fully aware that any filmic trash fan worth their mustard will adore this funky turd from […]

Read Only Memories

I’m fairly suspicious of nostalgia, and I hate how advertisers leverage our emotions to sell us the same products twice. So while I’m happy that people are rediscovering videogames from their youth, and that the games and their blocky aesthetic are mushrooming up all over the culture, I wonder about the retro-gaming phenomenon. Are these […]

No Love For the Glove

The line between gimmick and innovation is sometimes hard to draw. Game purists look down on specialized peripherals, and while I like my shotguns and dance-pads in single-purpose arcade games, I rarely think they’re justified in a multi-purpose home system. Maybe I know too many people who bought the Power Glove. This Mattel peripheral was […]

Going Public with our Joysticks

Mister Bonnie solders together an Arcadian

One of the biggest contributors to videogaming’s nerd factor is that it’s most often a solitary act. The bepimpled teenager channelling his angst through a controller in the darkness of his parent’s basement is a cliché with more than a few grains of truth. But it hasn’t always been so. Before the home entertainment system’s […]

  • Support The Gutter

  • The Book!

  • Of Note Elsewhere

    At Comics Alliance, Chris Sims talk abouts the art of lettering in comics. “Comic book lettering is up there with inking and coloring in the holy trinity of underrated comic book skills, but it’s also one of those things that, once you start paying attention to it, you’ll never be able to not notice it again. I’m not exaggerating even a little bit when I say that it’s one of those things that can absolutely ruin a comic if it’s done wrong, even if everything else is perfect. But to be honest, of those three elements, lettering is still probably the most underrated. The thing is, when it’s good, it can be absolutely gorgeous in its own right. And fortunately for us, there are a lot of people who do it very, very well.”

    ~

    Comics Alliance suggests seven Star Wars comics to read before Disney makes them disappear. (Including a comic by one of Comics Editor Carol’s favorite creative teams–Corinna Bechko and Gabriel Hardman). “Starting in 2015, Disney’s handing the publishing of any and all new Star Wars comics over to Marvel Comics, with an all new, optimized-for-corporate-synergy canon that will spread across all their media platforms. Anything that’s not a movie (especially one of the Original Trilogy movies), or a Clone Wars cartoon, will be unceremoniously Order 66-ed out of existence, giving future filmmakers a clean-ish slate to make movies (and money) on. But what about all those Dark Horse comics? That’s where we come in with 7 Dark Horse Star Wars comics you should track down before they disappear.”

    ~

    At the New York Observer, Ashley Steves writes about Craig Ferguson’s The Late, Late Show. “No one could ever prepare you for watching an episode of Ferguson’s Late Late Show. A friend could not sit you down and explain it (“Well, it’s really meta and deconstructive and there’s a horse”). There was really no good way to recommend it. It was something you discovered and became a part of. You had to stumble upon it on your own, perhaps restless or bored or simply curious while flipping through channels when your eye quickly caught some of the madness. And that’s the best part. It was an unexpected gift. At its worst, it could still send you to bed grinning and comforted. At its best, it was art. It was silly and fun and truly not like any other late night show.”

    ~

    At Comics Alliance, Chris Sims interviews Ed Brubaker about his work on Batman, Gotham Central and Catwoman. “When I look back at [Catwoman], I’m so proud of the first 25 issues of that book, when I felt like everything was firing on all cylinders. I probably should’ve left when Cameron Stewart left instead of sticking around. That’s one of those things I look back at and think “Ah, I had a perfect run up until then!” (Incidentally, Comics Editor Carol’s first piece for the Gutter was about Brubaker’s first 25 issues of Catwoman).

    ~

    At Sequential Art, Greg Carpenter writes a lovely piece about Charles Schulz’ Peanuts. “After only two installments, Schulz had solidified the rules for his comic strip.  Random acts of cruelty would punctuate this irrational world, and Schulz’s trapped little adults would be forced to act out simulations of human behavior, using hollow gestures to try to create meaning in a universe where no other meaning was evident.  If Shakespeare’s Macbeth had been a cartoonist, the results of his daily grind, “tomorrow and tomorrow and tomorrow,” might have looked somewhat similar—each character a “poor player that struts and frets his hour upon the stage” until he or she was heard from no more.”

    ~

    The Smithsonian Magazine has a gallery of US spy satellite launches. “Just as NASA creates specially designed patches for each mission into space, [National Reconnaissance Office] follows that tradition for its spy satellite launches. But while NASA patches tend to feature space ships and American flags, NRO prefers wizards, Vikings, teddy bears and the all-seeing eye. With these outlandish designs, a civilian would be justified in wondering if NRO is trolling.”

    ~

  • Spilling into Twitter

  • Obsessive?

    Then you might be interested in knowing you can subscribe to our RSS feed, find us on Facebook and follow us on Twitter or Tumblr.

    -------

  • Weekly Notifications

  • What We’re Talking About

  • Thanks To

    No Media Kings hosts this site, and Wordpress autoconstructs it.

  • %d bloggers like this: