The Cultural Gutter

beyond good and bad, there is awesome

"We are all in the gutter, but some of us are looking at the stars." -- Oscar Wilde

Old School vs. New School

New school gaming icons face an old school threat. (Thanks, @Calavera_Kid) Like this:Like Loading…

“The Unsung Female Game Designers of Japan”

7 Japanese women responsible for “some of the greatest games ever to ever grace the store shelves.” Like this:Like Loading…

Dealing with the R-Type Personality

R-Type brighter 80.jpg

R-Type has a funny way of showing its affection. It doesn’t give you black eyes, but it still makes them red and twitchy. You don’t eat as much. You abuse caffeine and other stimulants, as if that makes much of a difference. Its benchmark of expectation keeps rising. Make no mistake: The standards presented will […]

The Arcadian Renaissance

Video of the Hand Eye Society’s Arcadian Renaissance at Toronto’s Nuit Blanche 2010. And, look, it’s co-founding CG editor, Jim Munroe! Like this:Like Loading…

It’s a feature, not a bug.

The small pleasures of gaming: Red Dead Redemption and Q*bert. Like this:Like Loading…

Hopped Up on Speedrunning

Keeping up with the Joneses in the fast lane

Shortly after 2 pm on the afternoon of May 18th, 2005, Brandon Erickson stepped back from the Star Wars arcade cabinet he’d been playing continuously, with no deaths, extra credits, or nap breaks, for the past 54 hours, having failed to break the Twin Galaxies record of three hundred million points in 49 hours established […]

What Happened to the Arcade?

Wobbly joysticks and grudge matches.

The arcade was a place of refuge for the outcasts of adolescent social circles, where time would be spent dumping quarters into some dumb machine instead of studying or playing ball hockey or parking their ass in front of the TV like every other kid. Communities were built among the cabinets with their sticky buttons […]

JAPANESE SUKEBAN AND NAKED NUNS!

Keeping in mind that “Sukeban” translates from Japanese as “Teenage female delinquent”, and that in SUKEBAN GUERILLA (1973) said nubile ruffians initiate each other by holding each other down and tattooing each others entire left tit, you should be fully aware that any filmic trash fan worth their mustard will adore this funky turd from […]

Read Only Memories

I’m fairly suspicious of nostalgia, and I hate how advertisers leverage our emotions to sell us the same products twice. So while I’m happy that people are rediscovering videogames from their youth, and that the games and their blocky aesthetic are mushrooming up all over the culture, I wonder about the retro-gaming phenomenon. Are these […]

No Love For the Glove

The line between gimmick and innovation is sometimes hard to draw. Game purists look down on specialized peripherals, and while I like my shotguns and dance-pads in single-purpose arcade games, I rarely think they’re justified in a multi-purpose home system. Maybe I know too many people who bought the Power Glove. This Mattel peripheral was […]

Going Public with our Joysticks

Mister Bonnie solders together an Arcadian

One of the biggest contributors to videogaming’s nerd factor is that it’s most often a solitary act. The bepimpled teenager channelling his angst through a controller in the darkness of his parent’s basement is a cliché with more than a few grains of truth. But it hasn’t always been so. Before the home entertainment system’s […]

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  • Of Note Elsewhere

    The Haitian art collective Atis Rezistans and photographer Alice Smeets have created some amazing photographs recreating images from the Rider-Waite Tarot deck. See them here, watch a video of members of Atis Rezistans talking about the project and read an interview with Smeets. “The spirit of the Ghetto Tarot project is the inspiration to turn negative into positive while playing. The group of artists ‘Atiz Rezistans’ [sic] use trash to create art with their own visions that are a reflection of the beauty they see hidden within the waste. They are claiming the word Ghetto, thus freeing themselves of its depreciating undertone and turning it into something beautiful.”

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    Graveyard Shift Sisters reviews Adilifu Nama’s Black Space: Imagining Race in Science Fiction Film and looks at the history of race in science fiction films from teh 1950s to the present. “Adilifu Nama concocted a thorough read that blends a critical look at science fiction cinema’s milestone works in conjunction with American sociopolitical history, specifically with some of the most profound shifts in American race relations and policy.”

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    There’s a fine piece at Nitrate Diva about the 1935 film, Kongo. “In this monument to morbidity, nearly all the taboos festering at the edges of pre-Code cinema come out and play: blasphemy, drug addiction, prostitution, torture, slavery, bestiality, and (spoiler alert!) incest. The movie positively wallows in depravity. Degradation is its subject, its project, its study.”

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    At Bitch, Liza Dadoly writes about Never Alone. “Never Alone’s plot is based around Alaskan indigenous folklore, specifically the story ‘Kunuuksaayuka,’ a tale told by storyteller Robert Nasruk Cleveland of the Inupiaq people. ‘Kunuuksaayuka’ tells of a young boy who goes out into a blizzard to discover its source and, by doing so, save his people and their way of life from the terrible storm. According to Never Alone’s website, nearly forty Alaskan Native participants, including storytellers and elders, were involved with the development of the game. These Inupiat representatives and Never Alone’s development team worked together to turn ‘Kunuuksaayuka’ into the game, notably changing the protagonist from a young boy into a young girl, Nuna, and giving her an adorable fox to accompany her on her quest.”

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    Quartz has a gallery of Jessica Fulford-Dobson’s photographs of the skater girls of Kabul, Afghanistan.

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    PBS’ Newshour has a gallery of Norbert Ostrowski’s amazing automotive design sketches from 1946 to 1973. “The designs were never meant to leave the studios. Automakers routinely destroyed early sketches for fear they would fall into the wrong hands. But some of them made their way out of Ford, GM and Chrysler, as well as now defunct Studebaker, Packard and AMC. According to one designer, they were smuggled out in boxes with false bottoms. One employee famously hid his sketches inside the liner of his trench coat.”

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