The Cultural Gutter

beyond good and bad, there is awesome

"We are all in the gutter, but some of us are looking at the stars." -- Oscar Wilde

Old School vs. New School

New school gaming icons face an old school threat. (Thanks, @Calavera_Kid)

“The Unsung Female Game Designers of Japan”

7 Japanese women responsible for “some of the greatest games ever to ever grace the store shelves.”

Dealing with the R-Type Personality

R-Type brighter 80.jpg

R-Type has a funny way of showing its affection. It doesn’t give you black eyes, but it still makes them red and twitchy. You don’t eat as much. You abuse caffeine and other stimulants, as if that makes much of a difference. Its benchmark of expectation keeps rising. Make no mistake: The standards presented will […]

The Arcadian Renaissance

Video of the Hand Eye Society’s Arcadian Renaissance at Toronto’s Nuit Blanche 2010. And, look, it’s co-founding CG editor, Jim Munroe!

It’s a feature, not a bug.

The small pleasures of gaming: Red Dead Redemption and Q*bert.

Hopped Up on Speedrunning

Keeping up with the Joneses in the fast lane

Shortly after 2 pm on the afternoon of May 18th, 2005, Brandon Erickson stepped back from the Star Wars arcade cabinet he’d been playing continuously, with no deaths, extra credits, or nap breaks, for the past 54 hours, having failed to break the Twin Galaxies record of three hundred million points in 49 hours established […]

What Happened to the Arcade?

Wobbly joysticks and grudge matches.

The arcade was a place of refuge for the outcasts of adolescent social circles, where time would be spent dumping quarters into some dumb machine instead of studying or playing ball hockey or parking their ass in front of the TV like every other kid. Communities were built among the cabinets with their sticky buttons […]

JAPANESE SUKEBAN AND NAKED NUNS!

Keeping in mind that “Sukeban” translates from Japanese as “Teenage female delinquent”, and that in SUKEBAN GUERILLA (1973) said nubile ruffians initiate each other by holding each other down and tattooing each others entire left tit, you should be fully aware that any filmic trash fan worth their mustard will adore this funky turd from […]

Read Only Memories

I’m fairly suspicious of nostalgia, and I hate how advertisers leverage our emotions to sell us the same products twice. So while I’m happy that people are rediscovering videogames from their youth, and that the games and their blocky aesthetic are mushrooming up all over the culture, I wonder about the retro-gaming phenomenon. Are these […]

No Love For the Glove

The line between gimmick and innovation is sometimes hard to draw. Game purists look down on specialized peripherals, and while I like my shotguns and dance-pads in single-purpose arcade games, I rarely think they’re justified in a multi-purpose home system. Maybe I know too many people who bought the Power Glove. This Mattel peripheral was […]

Going Public with our Joysticks

Mister Bonnie solders together an Arcadian

One of the biggest contributors to videogaming’s nerd factor is that it’s most often a solitary act. The bepimpled teenager channelling his angst through a controller in the darkness of his parent’s basement is a cliché with more than a few grains of truth. But it hasn’t always been so. Before the home entertainment system’s […]

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  • Of Note Elsewhere

    At Badass Digest, Gaming Editor Andrew Todd writes about “rampant issues with sexism, homophobia, and racism within the gaming industry.”

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    Jenn Frank writes about horror, games, “Tropes vs Women In Video Games” and “consuming media responsibly”: “I think what I’m getting at is, especially with the horror genre, it’s less important what a movie says and more important that you, the viewer, understand why you’re enjoying it. I believe in judicious self-awareness; a director like Nicolas Winding Refn knows exactly why he makes the directorial choices he makes, and he works those kinks right out onscreen.

    Or, if you aren’t enjoying a piece of work—if ultraviolence isn’t your thing, or if you’re suffering a visceral reaction—it’s every bit as important that you identify what about the piece is making you uncomfortable.”

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    In  Tropes vs. Women in Video Games, “Women As Background Decoration: Part 2,” Anita Sarkeesian discusses “how sexualized female bodies often occupy a dual role as both sexual playthings and the perpetual victims of male violence.” It is quite graphic in terms of violence and sexual violence.

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    Here are the films playing the Vanguard program at this year’s Toronto International Film Festival: Spring; Luna; Hyena; Goodnight, Mommy / Ich Seh, Ich Seh; Alleluia; The Duke Of Burgundy; Over Your Dead Body; Shrew’s Nest; They Have Escaped; Waste Land; The World of Kanako; and The Voices. (Trailers added as they become available).

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    Here are the films playing the Toronto International Film Festival’s Midnight Madness program: Tokyo Tribe; Big Game; Tusk; It Follows; Electric Boogaloo: The Wild, Untold Story of Cannon Films; [REC]4: Apocalypse; Cub; The Editor; and, What We Do In The Shadows and The Guest. (More trailers as they become available).

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    The Guardian has collected some responses Haruki Murakami gave to reader questions at the Edinburgh International Book Festival. “I don’t have any idea at all, when I start writing, of what is to come. For instance, for The Wind-Up Bird Chronicle, the first thing I had was the call of the bird, because I heard a bird in my back yard (it was the first time I heard that kind of sound and I never have since then. I felt like it was predicting something. So I wanted to write about it). The next thing was cooking spaghetti – these are things that happen to me! I was cooking spaghetti, and somebody call. So I had just these two things at the start. Two years I kept on writing. It’s fun! I don’t know what’s going to happen next, every day. I get up, go to the desk, switch on the computer, etc. and say to myself: ‘so what’s going to happen today?’ It’s fun!”

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