I’m still thinking about willpower from my last article, and while it’s true that ‘stick-to-it-iveness’ (as my Grandma used to call it) is an important skill, it also really helps to know when to bail. Oddly, even though the desire to give up comes pretty naturally, deciding when you should actually do it doesn’t seem to. Watching the things that have made me and the people I care about unhappy in our lives over the years, I feel like learning how and when to walk away can’t be overrated. Continue reading…
Jon Peterson discusses how Gary Gygax lost control of Dungeons & Dragons. “What did Gygax see, in that moment? He saw enough shares in play that he stood to lose control of TSR, a company he had founded and transformed into a global brand. But he surely also saw something even more dear at stake: […]
Former graphic designer for Intralink Film Graphic Design and current Google graphic designer Alex Griendling talks about designing film posters and campaigns at The Art House.
Director Lexi Alexander writes about movies and piracy and wonders if studios are more damaging. “I would argue that releasing crappy movies has a far greater effect on the film industry bottom line than piracy ever could. Similar things happen when a hyped TV show bombs or an anticipated game is a letdown. Companies don’t […]
Designer Massimo Vignelli has died. Fast Company Design, The Smithsonian Magazine and The New York Times have obituaries. The Verge shares a gallery of his work from the New York subway system map to Bloomingdale’s bags to American Airlines’ logo. Here Vignelli talks about design and his career.
“To be fair, I have no idea whether [Will Ferrell] had input into the script of The Lego Movie or not. But the mere fact that he was cast as the movie’s villain should have been a giveaway as to its ideology. For more than a decade now, Ferrell’s starred in big, dumb films of surprising political […]
“This database probing told me three things: 1) Netflix had an absurdly large number of genres, an order of magnitude or two more than I had thought, 2) it was organized in a way that I didn’t understand, and 3) there was no way I could go through all those genres by hand. But I […]
At How Not To Suck At Game Design, Anjin writes about marketing, cycles of exclusion and what to do about it: “Yes, excluding people based on demographic data makes sense to a lot of people in marketing. It’s considered a best practice and it actually is a pretty reliable way of increasing profit margins. And […]
At NPR’s Monkeysee blog, Linda Holmes writes about enthusiasm, the outloud internet, broadcast television, premium cable, the Man and many things worth thinking about. “[T]here is a better way forward. Fall in love with things. Try things; dislike some of them. Love people who love things you can’t imagine loving. Be thirsty and brave. Accept […]
Ursula Le Guin talks about blurbs: “The trouble is, these days, that any moderately successful author who ever blurbed a book is at this very moment being approached by other authors and probably some editors — and not two or three of them a month, the way it was ten years ago, but many, many, […]
Peter Gutiérrez looks at the pop culture propaganda of Ender’s Game, Pacific Rim and G.I. Joe marketing campaigns. “The interesting, if obvious, thing about these marketing posters is that they seem to rely on the viewer’s familiarity with propaganda. Does that mean that the audience for blockbuster movies these days is sufficiently “media literate” that […]
Blerdology’s Kat and Amanda talk to Vibe about “The Science of Black Nerds.” “African Americans present a unique set of perspectives and problems that the larger tech world could never completely and accurately tackle without us. Now, we hack to ask how can we get more African Americans to realize the power and influence they […]
Paul Jenkins explains why he’s leaving DC and Marvel in an open letter at CBR. Bleeding Cool interviews Jenkins about what’s wrong at DC and Marvel and what’s right at Boom! Studios. (Thanks, Mark!)
The New York Times profiles Karen Berger, former editor of DC’s Vertigo comics imprint. “When the Vertigo imprint was introduced in 1993, it was a way for writers and illustrators to retain ownership of their work and be free of the restraints that governed superhero stories.”
Support Manos The Hands of Felt–The Master will be pleased.
“So Charlaine Harris’ last Southern Vampires book, Dead Ever After, is out May 7. Except it’s kind of out now, which is why the interwebs are exploding. Some random asshat got their claws on an early copy, which is sneaky enough, but then posted the ending online, which is borderline sociopathic.” Mary Janice Davidson has […]
The New York Times has a piece on the statistical quest for a sure thing box office hit. Meanwhile, The AV Club pans Netflix’s original series, very much grounded in algorithms, Hemlock Grove: “The genius of Netflix’s computer-programmed, demographic targeting approach to TV is that it doesn’t need to create amazing, or challenging, or even […]
ZDNet’s Violet Blue offers ways you can join the Apr. 22 protest against The Cyber Intelligence Sharing and Protection Act. At The Atlantic, Rebecca Greenfield notes that CISPA has “few friends in the Senate” but has the support of “major tech companies”: “Unlike SOPA which was widely condemned in the tech community, CISPA has the […]
Movie Morlocks ‘ R. Emmet Sweeney explores the filmmaking history of Fabergé fragrance CEO, George Barrie: “Barrie produced his films under a ‘Brut Productions’ shingle, while Brut Records put out albums by comedian Robert Klein and Brut Television co-produced the popular spy thriller series The Protectors starring Robert Vaughn. There was even a Brut Publishing […]
A documentary on the making of Akira Kurosawa’s The Bad Sleep Well.
Gutters and Panels has a convenient timeline of notable departures, firings and bridge-burnings at DC Entertainment since 2010.keep looking »