The Thrilling Adventure Hour is a beacon in a grittily realistic, grimdark pop culture landscape, one guiding lost souls to fun, charm and adventure. And I’m glad to see The Thrilling Adventure Hour adapted from podcast radio play into graphic novel because I like what it portends for fun stories in the future and because charm is something I can use more of in my entertainment and my life. Continue reading…
At Radiator Design Blog, Robert Yang writes about the indie game Flappy Bird and the harassment of its designer, Dong Ngyuen. “I suspect that if Nguyen were a white American, this would’ve been the story of a scrappy indie who managed to best Zynga with his loving homage to Nintendo’s apparent patent on green pixel […]
Metro Times has a nice report on Detroit’s Robocop statue.
Judge John Hodgman decides a case of towering nerdiness: “Jordan, a lifelong comic book fan, and his friend Charles were discussing the DC comics villain Mr. Mxyzptlk and made a wager: if Jordan’s friends could trick him into saying his own name backwards, he’d owe them five dollars.”
At Aeon Magazine, Will Wiles considers creepypasta, an anonymous group effort to create dark urban legend, “Indeed, this might be what creepypasta aspires to be: urban legend, dark social memes with just enough familiarity to give a frisson of awful possibility. Much of it is spread with little authorial ego. But it is also self-consciously […]
At The Atlantic, Nolan Feeny writes a piece on the impact of zines, fan writers (including Steven Moffat, Paul Cornell and the new Doctor, Peter Capaldi) and fandom on Doctor Who. “If you had an opinion and wrote well, you aspired to write for the best zines, and once the gates were open to be […]
At How Not To Suck At Game Design, Anjin writes about marketing, cycles of exclusion and what to do about it: “Yes, excluding people based on demographic data makes sense to a lot of people in marketing. It’s considered a best practice and it actually is a pretty reliable way of increasing profit margins. And […]
At NPR’s Monkeysee blog, Linda Holmes writes about enthusiasm, the outloud internet, broadcast television, premium cable, the Man and many things worth thinking about. “[T]here is a better way forward. Fall in love with things. Try things; dislike some of them. Love people who love things you can’t imagine loving. Be thirsty and brave. Accept […]
Leigh Alexander writes about the gaming community, PAX’s proposed “Diversity Lounge” and providing safe, inclusive spaces: “But the ‘Diversity Hub and Lounge’ is vaguely insulting as a concept: What marginalized people want from games events is not necessarily to have special zones just for them, but to feel welcome, wanted and safe at the entire […]
An anonymous cartoonist shares a creepy letter at The Comics Journal: “I have photographic evidence for this one, but I don’t have any proof of the other sleazy ‘real life’ encounters I have had in my career. Every woman I know has had them. They add up, and combined together they go far beyond frustration.”
“The British Library has uploaded one million public domain scans from 17th-19th century books to Flickr!” (Thanks, Kate!)
At Atlas Obscura, Al Ridenour writes about the Krampus, Krampusse, Perchten and LA’s upcoming Krampusfest.
Laura Hudson returns to Comics Alliance to write about sexual harassment in the comics community: “It’s important to note that the vast majority of men in comics–pro and fan–aren’t predatory. The problem is that the small number who are predatory get insulated from the consequences of their actions by the passive behavior of other men […]
Judge John Hodgman rules in a conflict between friends and fellow Dresden Files roleplaying game afficionados. “Dan’s become bored with what he sees as ‘safe’ gameplay recently and decided to shake it up, taking more risks with his character. Ryan says this type of play doesn’t fit with their style and is ruining everyone’s fun. […]
“In his ongoing series of portraits titled, ‘Just the Two of Us,’ photographer Klaus Pitchler gained access to the homes of Austrian costume play (cosplay) enthusiasts where he photographed the elaborately costumed individuals against the backdrops of their everyday life.” See a gallery of his photographs here. (Thanks, Laura!)
Peter Gutiérrez has written a fascinating and thoughtful response to the film Zero Charisma and the webseries, The Guild.
At The Fool’s Crusade, B. Easton writes, “I used to be the world’s biggest naïve idealist. Captain America without the irony. Superman before 1980. Yea, that was me. I used to believe that anyone into comics, sci-fi, animation, video games etc., would be automatically ‘better’ than the layperson. I figured that anyone with the mental […]
Kate Conway writes about how powerful she found the Women Who Kick Ass Panel in San Diego Comic-Con’s Hall C. “These dudes onstage weren’t selling themselves to me; they didn’t even care what I thought. Here we were, in the biggest room at Comic-Con, and I only felt disgust. And then, out came Michelle Rodriguez.”
Game Designer Steve Swink writes about harassment at E3 and some steps the gaming community can take.
At Gaming As Women, Wundergeek interviews Jim Sterling (Destructoid / The Escapist) about sexism in game culture and Sterling’s own evolving views. “Making jokes about feminist, being ‘satirical,’ calling someone a ‘feminazi slut,’ it was all fine and dandy, because I ‘obviously’ didn’t mean it, and ‘obviously’ didn’t think I was a bad person. The […]
Blerdology’s Kat and Amanda talk to Vibe about “The Science of Black Nerds.” “African Americans present a unique set of perspectives and problems that the larger tech world could never completely and accurately tackle without us. Now, we hack to ask how can we get more African Americans to realize the power and influence they […]keep looking »