The Cultural Gutter

the cult in your pop culture

"We are all in the gutter, but some of us are looking at the stars." -- Oscar Wilde

Apocalypse Games

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Three articles on the end of “gamer” as an identity, on the end of gatekeeping and the end of gaming culture: Leigh Alexander at Gamasutra; Dr. Nerdlove; and Dan Golding. “And the sad thing is: nobody’s trying to destroy games.“

“Video Games, Misogyny and Terrorism”

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At Badass Digest, Gaming Editor Andrew Todd writes about “rampant issues with sexism, homophobia, and racism within the gaming industry.”

Games, Horror and Consuming Media Responsibly

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Jenn Frank writes about horror, games, “Tropes vs Women In Video Games” and “consuming media responsibly”: “I think what I’m getting at is, especially with the horror genre, it’s less important what a movie says and more important that you, the viewer, understand why you’re enjoying it. I believe in judicious self-awareness; a director like […]

“An End To ‘Snobbery’”

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At Writer For Hire, Danny Bowes argues for “An End To ‘Snobbery’”: “The advent of a new Marvel (in this instance standing in for ‘geek’ in the same way ‘Xerox’ does for ‘photocopy’) movie, joyous occasion though it is for many, is a time when the discourse among film critics, journalists, and fans crystallizes into […]

Apologizing for “Manic Pixie Dream Girl”

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At Salon, Nathan Rabin apologizes for coining the phrase, “Manic Pixie Dream Girl.” “I remember thinking, even back then, that a whole list of Manic Pixie Dream Girls might be stretching the conceit too far. The archetype of the free-spirited life-lover who cheers up a male sad-sack had existed in the culture for ages. But […]

Learning from DashCon

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At On The Media, Alex Goldman tries to learn something from DashCon’s many, many problems: “So here I am trying to glean a point from something that just sounds like a disaster from to bottom. What is there to learn from this? Well, it speaks a bit to the nature of interaction on the web and […]

On Being a Colossal Prick on the Internet

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“For quite some time I thought that being a colossal prick on the Internet was great sport. I thought that everybody else was doing it, and that I could do it better than most. I also had some idea that it was my duty to call bullshit on everyone who I thought was propagating bullshit. […]

Female Friendship and the Slenderman Stabbing

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“[The Slenderman Stabbing] appears to echo patterns of behavior—belief in culturally-supported fantasies, tightly-cathected bonds between young women, an intensity of connection that has occasionally led to violence—that have occurred repeatedly, in various forms, throughout history and around the world. And they happen outside the heterosexual framework we use to understand [Elliot] Rodgers’ misogynistic rampage. This crime is […]

Thoughts on Trolls

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At PBS Idea Channel, Mike considers and then reconsiders the beneficial effects of trolls. At Kill Screen, Matthew Byrd writes about the integration of trolling into a multiplayer online gaming experience, particularly with DayZ and Demon’s Soul. (Thanks, Edie!)

“You Don’t Have To Be Eurocentric To Make It To The Future”

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“’You don’t have to be Eurocentric to make it to the future,’ said Andrea Hairston, a professor of theater and Afro-American studies at Smith College in Massachusetts, whose side gig happens to be writing award-winning science fiction. ‘We have to figure out how to be different together. [And t]hat is what storytelling is all about, […]

RIP, Television Without Pity

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NBC-Universal is closing down Television Without Pity and the archives of episode recaps from the 1990s on will no longer be available. At The Vulture, Margaret Lyons writes, “How Television Without Pity Shaped Pop Culture.” Caitlin Kelly writes about being “Raised on Television Without Pity” at The New Yorker. At USA Today, Jayme Deerwester writes […]

Fan Theorizing and True Detective

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“Fan-crafted theorizing is fun enough – it’s a solid way to keep up audience engagement over a show’s run and even inject excitement into series that might be flailing on its own (see: that horrifying “dead mother” theory that’s been circulating amongst How I Met Your Mother fans, which is either entirely insane or decidedly […]

“An Alternate History of Flappy Bird”

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At Radiator Design Blog, Robert Yang writes about the indie game Flappy Bird and the harassment of its designer, Dong Ngyuen. “I suspect that if Nguyen were a white American, this would’ve been the story of a scrappy indie who managed to best Zynga with his loving homage to Nintendo’s apparent patent on green pixel […]

More News About Detroit’s Robocop Statue

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Metro Times has a nice report on Detroit’s Robocop statue.

“The Nominative Case”

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Judge John Hodgman decides a case of towering nerdiness: “Jordan, a lifelong comic book fan, and his friend Charles were discussing the DC comics villain Mr. Mxyzptlk and made a wager: if Jordan’s friends could trick him into saying his own name backwards, he’d owe them five dollars.”

“Creepypasta and the Contours of Modern Fear”

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At Aeon Magazine, Will Wiles considers creepypasta, an anonymous group effort to create dark urban legend,  “Indeed, this might be what creepypasta aspires to be: urban legend, dark social memes with just enough familiarity to give a frisson of awful possibility. Much of it is spread with little authorial ego. But it is also self-consciously […]

Fanzines and Doctor Who‘s Regeneration

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At The Atlantic, Nolan Feeny writes a piece on the impact of zines, fan writers (including Steven Moffat, Paul Cornell and the new Doctor, Peter Capaldi) and fandom on Doctor Who. “If you had an opinion and wrote well, you aspired to write for the best zines, and once the gates were open to be […]

“Why Marketers Fear Female Geeks”

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At How Not To Suck At Game Design, Anjin writes about marketing, cycles of exclusion and what to do about it: “Yes, excluding people based on demographic data makes sense to a lot of people in marketing. It’s considered a best practice and it actually is a pretty reliable way of increasing profit margins. And […]

“Love In The Time Of Hollering: The Age Of Enthusiasm”

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At NPR’s Monkeysee blog, Linda Holmes writes about enthusiasm, the outloud internet, broadcast television, premium cable, the Man and many things worth thinking about. “[T]here is a better way forward. Fall in love with things. Try things; dislike some of them. Love people who love things you can’t imagine loving. Be thirsty and brave. Accept […]

“‘Diversity Lounge? PAX has a lot of work to do”

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Leigh Alexander writes about the gaming community, PAX’s proposed “Diversity Lounge” and providing safe, inclusive spaces: “But the ‘Diversity Hub and Lounge’ is vaguely insulting as a concept: What marginalized people want from games events is not necessarily to have special zones just for them, but to feel welcome, wanted and safe at the entire […]

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  • Of Note Elsewhere

    At Graveyard Shift Sisters, Ashlee Blackwell looks at “Cinema’s Black Women Werewolves.” “At first viewed as monstrous, a deeper look would allow some semblance of compassion as horror films have originated in giving the monster character outside of its supposed and/or actual threat. Here, I wanted to look at two contrasts of the Black female as a werewolf to help us consider past attempts and possibly encourage future narratives.”

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    Three articles on the end of “gamer” as an identity, on the end of gatekeeping and the end of gaming culture: Leigh Alexander at Gamasutra; Dr. Nerdlove; and Dan Golding. “And the sad thing is: nobody’s trying to destroy games.

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    The Gutter’s own Keith writes about The Gangs of Wasseypur for Teleport City. “But more than that, Gangs of Wasseypur isn’t a potential Bollywood cross-over hit because it isn’t a Bollywood film. If anything, it is the antithesis of a Bollywood movie….Gangs of Wasseypur dwells in the spaces Bollywood does not want to show. The mines, the scrap yards, the slums, perhaps most fittingly an abattoir streaked with grime and blood and offal (not all of it from slaughtered animals). Rather than being a slick fantasy world, Wasseypur takes place in a world that screams, ‘No one gets out of here alive.’”

    And The Times of India writes about the real life gangs of Wasseypur here.

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    A gallery of Fan Ho’s photos of Hong Kong from the book, Fan Ho: A Hong Kong Memoir. (Thanks, Clarice!)

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    A gallery of Medieval European beasts and creatures who can’t even.

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    At Badass Digest, Gaming Editor Andrew Todd writes about “rampant issues with sexism, homophobia, and racism within the gaming industry.”

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