The Cultural Gutter

taking trash seriously

"We are all in the gutter, but some of us are looking at the stars." -- Oscar Wilde

“The Unsung Female Game Designers of Japan”

7 Japanese women responsible for “some of the greatest games ever to ever grace the store shelves.”

The Gamer Girl Manifesto

Gamer Girls remind everyone, “Don’t be racist. Don’t be homophobic. Don’t be sexist. Follow that code and everybody will have a good time. And when someone breaks that code, CALL THEM OUT. Don’t just let it ride.” And the comments bear out why it has to be said again and again.

Dealing with the R-Type Personality

R-Type brighter 80.jpg

R-Type has a funny way of showing its affection. It doesn’t give you black eyes, but it still makes them red and twitchy. You don’t eat as much. You abuse caffeine and other stimulants, as if that makes much of a difference. Its benchmark of expectation keeps rising. Make no mistake: The standards presented will […]

God of Sammich

Learn to make a peanut butter and jelly sammich the Kratos way.

Japanese Trailer for Studio Ghibli Game

Here’s the Japanese trailer for the upcoming Studio Ghibli game: Ni no Kuni Shiroki Seihai no Joou. (via Comics Alliance)

It’s a feature, not a bug.

The small pleasures of gaming: Red Dead Redemption and Q*bert.

Ghostfaced Killer

kratos 80.jpg

Sing, O Muse, of a man of twists and turns, driven off course time and again. Of hacking and slashing and blowing shit up. Of a man who tears enemies in half and twists off their heads. Of saturnine goatees. Of blood red tattoos. Of a moon pale man. A psycho, a murderer, a ghostfaced […]

Sketching the LittleBigPlanet

Boing Boing has sketches and art from Little Big Planet as well as a little meditation on its wonder, joy and charm. Very little, mostly art.

8 Bit Batman and Beyond

Laura Hudson looks at 8 Bit Batman and beyond through 23 years of Batman in videogames. (via the ISB)

Missing Duncan

“Maybe it’s too bad that a game with such a strong visual imagination is entirely about kicking people in the face.  But violence is your compass. You’d be lost without it.” It’s only been a few weeks since Duncan has stopped writing his fine, thoughtful pieces on games, but I miss them. Go read Hit […]

45 Ways of Looking at the Mario Bros.

The Design Inspiration collects 45 portraits of the Mushroom Kingdom’s favorite heroes, Mario and Luigi.

Why Aren’t You Dead Yet?

indigo prophecy gutter thumbnail.jpg

Just how many times  do I have to kill this guy? It’s a question I’ve certainly asked myself while playing various games, along with Why aren’t you dead yet? and How many damn heads does it have anyway? Everybody’s version of tedium is different, but endlessly dodging around waiting for some gargantuan horror to blink […]

What Happened to the Arcade?

Wobbly joysticks and grudge matches.

The arcade was a place of refuge for the outcasts of adolescent social circles, where time would be spent dumping quarters into some dumb machine instead of studying or playing ball hockey or parking their ass in front of the TV like every other kid. Communities were built among the cabinets with their sticky buttons […]

the not-so casual gamer

When knowledge becomes an essential part of play.

As the game industry continues to expand at an alarming rate, the hunt for mindshare continues. Hardware manufacturers and game publishers don’t care about people like me, the guy that buys at least one game a month and considers part of their daily intake of current events visiting sites like Gamespot and Evil Avatar. I’ve […]

a game for all ages

Before the press conferences of the Big Three at E3 2006, TIME magazine explains why Nintendo’s strategy for success is “don’t listen to your customers”. And given the anticipation for their revolutionary new console, it seems to be working.

No Love For the Glove

The line between gimmick and innovation is sometimes hard to draw. Game purists look down on specialized peripherals, and while I like my shotguns and dance-pads in single-purpose arcade games, I rarely think they’re justified in a multi-purpose home system. Maybe I know too many people who bought the Power Glove. This Mattel peripheral was […]

  • Support The Gutter

  • The Book!

  • Of Note Elsewhere

    There’s a free audio book adaptation of Joe Hill and Gabriel Rodriguez’ Locke & Key at


    At Actionland, Heroic Sister Achillesgirl writes about subtitling the 1964 wuxia film, Buddha Palm. And she provides you with the subtitles and a link to the film!


    At Bleeding Cool, Cap Blackard writes about the contested homeworld of Howard the Duck. “If you’ve seen the much maligned Howard the Duck film or read any Howard the Duck stories published since 1979, you’re probably familiar with the concept of Duckworld. You know, an alternate Earth where everyone is ducks and everything is duck-themed: Ducktor Strange, Bloomingducks, etc, etc. Sounds like a recipe for a finite barrel of bad jokes, right? It is, and it’s also not Howard’s real point of origin. During his landmark initial run, Howard’s creator Steve Gerber had the down-and-out duck hailing from a world of talking animals, but all that changed when Gerber was kicked off the book and Disney flashed a lawsuit. Now, after decades of backstory fumbling, Mark Waid has reinstated Howard’s point of origin in a one-shot issue of S.H.I.E.L.D.” (Thanks, Mark!)


    At The Village Voice, Jackson Connor writes about the making of The Warriors. Amid the refurbished boardwalk and laughter of children, it’s easy to forget that Coney Island was once a place where tourists did not venture. For much of the latter half of the twentieth century, street gangs dominated this neighborhood. They ran rampant through the area’s neglected housing projects, tearing along Surf and Neptune avenues toward West 8th Street. Those gangs, or gangs like them, and that incarnation of Coney Island would form the backbone of author Sol Yurick’s 1965 debut novel, The Warriors, about the young members of a street gang. More than a decade after the novel’s publication it would be optioned and, eventually, turned into a major motion picture of the same name.” (via @pulpcurry)


    Edith Garrud taught Suffragettes jiu-jitsu and formed Emmeline Pankhurst’s Bodyguard. “The first connection between the suffragettes and jiu-jitsu was made at a WSPU meeting. Garrud and her husband William, who ran a martial arts school in London’s Golden Square together, had been booked to attend. But William was ill, so she went alone. ‘Edith normally did the demonstrating, while William did the speaking,’ says Tony Wolf, writer of Suffrajitsu, a trilogy of graphic novels about this aspect of the suffragette movement. ‘But the story goes that the WSPU’s leader, Emmeline Pankhurst, encouraged Edith to do the talking for once, which she did.'”


    At Playboy, Jake Rossen writes about the story behind the filming and the restoration of Manos: The Hands of Fate. “For a long time no one wanted to see it unless it was accompanied by MST3K’s taunts. Then, in 2011, a collector of film prints uncovered the original negative of Manos and embarked on an inexplicable project to restore the film with all the white-glove attention archivists give to Hollywood classics. His efforts would incur the wrath of a mysterious man with a fake New Zealand accent named Rupert, as well as Joe Warren, Hal Warren’s embittered son, who intends to preserve the Manos legacy at all costs.” (Thanks, Ed!)


  • Spilling into Twitter

  • Obsessive?

    Then you might be interested in knowing you can subscribe to our RSS feed, find us on Facebook and follow us on Twitter or Tumblr.


  • Weekly Notifications

  • What We’re Talking About

  • Thanks To

    No Media Kings hosts this site, and Wordpress autoconstructs it.

  • %d bloggers like this: