The Cultural Gutter

dangerous because it has a philosophy

"We are all in the gutter, but some of us are looking at the stars." -- Oscar Wilde

“The Unsung Female Game Designers of Japan”

7 Japanese women responsible for “some of the greatest games ever to ever grace the store shelves.”

The Gamer Girl Manifesto

Gamer Girls remind everyone, “Don’t be racist. Don’t be homophobic. Don’t be sexist. Follow that code and everybody will have a good time. And when someone breaks that code, CALL THEM OUT. Don’t just let it ride.” And the comments bear out why it has to be said again and again.

Dealing with the R-Type Personality

R-Type brighter 80.jpg

R-Type has a funny way of showing its affection. It doesn’t give you black eyes, but it still makes them red and twitchy. You don’t eat as much. You abuse caffeine and other stimulants, as if that makes much of a difference. Its benchmark of expectation keeps rising. Make no mistake: The standards presented will […]

God of Sammich

Learn to make a peanut butter and jelly sammich the Kratos way.

Japanese Trailer for Studio Ghibli Game

Here’s the Japanese trailer for the upcoming Studio Ghibli game: Ni no Kuni Shiroki Seihai no Joou. (via Comics Alliance)

It’s a feature, not a bug.

The small pleasures of gaming: Red Dead Redemption and Q*bert.

Ghostfaced Killer

kratos 80.jpg

Sing, O Muse, of a man of twists and turns, driven off course time and again. Of hacking and slashing and blowing shit up. Of a man who tears enemies in half and twists off their heads. Of saturnine goatees. Of blood red tattoos. Of a moon pale man. A psycho, a murderer, a ghostfaced […]

Sketching the LittleBigPlanet

Boing Boing has sketches and art from Little Big Planet as well as a little meditation on its wonder, joy and charm. Very little, mostly art.

8 Bit Batman and Beyond

Laura Hudson looks at 8 Bit Batman and beyond through 23 years of Batman in videogames. (via the ISB)

Missing Duncan

“Maybe it’s too bad that a game with such a strong visual imagination is entirely about kicking people in the face.  But violence is your compass. You’d be lost without it.” It’s only been a few weeks since Duncan has stopped writing his fine, thoughtful pieces on games, but I miss them. Go read Hit […]

45 Ways of Looking at the Mario Bros.

The Design Inspiration collects 45 portraits of the Mushroom Kingdom’s favorite heroes, Mario and Luigi.

Why Aren’t You Dead Yet?

indigo prophecy gutter thumbnail.jpg

Just how many times  do I have to kill this guy? It’s a question I’ve certainly asked myself while playing various games, along with Why aren’t you dead yet? and How many damn heads does it have anyway? Everybody’s version of tedium is different, but endlessly dodging around waiting for some gargantuan horror to blink […]

What Happened to the Arcade?

Wobbly joysticks and grudge matches.

The arcade was a place of refuge for the outcasts of adolescent social circles, where time would be spent dumping quarters into some dumb machine instead of studying or playing ball hockey or parking their ass in front of the TV like every other kid. Communities were built among the cabinets with their sticky buttons […]

the not-so casual gamer

When knowledge becomes an essential part of play.

As the game industry continues to expand at an alarming rate, the hunt for mindshare continues. Hardware manufacturers and game publishers don’t care about people like me, the guy that buys at least one game a month and considers part of their daily intake of current events visiting sites like Gamespot and Evil Avatar. I’ve […]

a game for all ages

Before the press conferences of the Big Three at E3 2006, TIME magazine explains why Nintendo’s strategy for success is “don’t listen to your customers”. And given the anticipation for their revolutionary new console, it seems to be working.

No Love For the Glove

The line between gimmick and innovation is sometimes hard to draw. Game purists look down on specialized peripherals, and while I like my shotguns and dance-pads in single-purpose arcade games, I rarely think they’re justified in a multi-purpose home system. Maybe I know too many people who bought the Power Glove. This Mattel peripheral was […]

  • Support The Gutter

  • The Book!

  • Of Note Elsewhere

    In  Tropes vs. Women in Video Games, “Women As Background Decoration: Part 2,” Anita Sarkeesian discusses “how sexualized female bodies often occupy a dual role as both sexual playthings and the perpetual victims of male violence.” It is quite graphic in terms of violence and sexual violence.

    ~

    Here are the films playing the Vanguard program at this year’s Toronto International Film Festival: Spring; Luna; Hyena; Goodnight, Mommy / Ich Seh, Ich Seh; Alleluia; The Duke Of Burgundy; Over Your Dead Body; Shrew’s Nest; They Have Escaped; Waste Land; The World of Kanako; and The Voices. (Trailers added as they become available).

    ~

    Here are the films playing the Toronto International Film Festival’s Midnight Madness program: Tokyo Tribe; Big Game; Tusk; It Follows; Electric Boogaloo: The Wild, Untold Story of Cannon Films; [REC]4: Apocalypse; Cub; The Editor; and, What We Do In The Shadows and The Guest. (More trailers as they become available).

    ~

    The Guardian has collected some responses Haruki Murakami gave to reader questions at the Edinburgh International Book Festival. “I don’t have any idea at all, when I start writing, of what is to come. For instance, for The Wind-Up Bird Chronicle, the first thing I had was the call of the bird, because I heard a bird in my back yard (it was the first time I heard that kind of sound and I never have since then. I felt like it was predicting something. So I wanted to write about it). The next thing was cooking spaghetti – these are things that happen to me! I was cooking spaghetti, and somebody call. So I had just these two things at the start. Two years I kept on writing. It’s fun! I don’t know what’s going to happen next, every day. I get up, go to the desk, switch on the computer, etc. and say to myself: ‘so what’s going to happen today?’ It’s fun!”

    ~

    Patrick Lung Kong and Tsui Hark discuss their work together and Lung’s influential film, The Story Of A Discharged Prisoner (1967), during a retrospective of Lung’s work. ‘Protesters called “and said ‘Burn that film, burn it!’” Lung Kong said. The timing was off, with Hong Kong embroiled in riots, and demonstrators targeted a government official Lung Kong had invited to the premiere. “The audience just stepped over the bombs,” Lung Kong said, lifting his foot gingerly to demonstrate. “Thank god, it broke all the records. That’s why I had a third film to make.”’

     

    ~

    Animator, writer, director and producer Liz Holzman has died. Holzman worked on Animaniacs, Pinky & The Brain, DuckTales, Smurfs, Muppet Babies and Darkwing Duck among other television series and films. The Hollywood Reporter, Animation Magazine and The Los Angeles Times have obituaries. Animation Insider has an interview with Holzman. Here is a gallery of Holzman’s paintings.

    ~

  • Spilling into Twitter

  • Obsessive?

    Then you might be interested in knowing you can subscribe to our RSS feed, find us on Facebook and follow us on Twitter or Tumblr.

    -------

  • Weekly Notifications

  • What We’re Talking About

  • Thanks To

    No Media Kings hosts this site, and Wordpress autoconstructs it.

  • %d bloggers like this: