The Cultural Gutter

taking the dumb out of fandom

"We are all in the gutter, but some of us are looking at the stars." -- Oscar Wilde

“The Unsung Female Game Designers of Japan”

7 Japanese women responsible for “some of the greatest games ever to ever grace the store shelves.”

The Gamer Girl Manifesto

Gamer Girls remind everyone, “Don’t be racist. Don’t be homophobic. Don’t be sexist. Follow that code and everybody will have a good time. And when someone breaks that code, CALL THEM OUT. Don’t just let it ride.” And the comments bear out why it has to be said again and again.

Dealing with the R-Type Personality

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R-Type has a funny way of showing its affection. It doesn’t give you black eyes, but it still makes them red and twitchy. You don’t eat as much. You abuse caffeine and other stimulants, as if that makes much of a difference. Its benchmark of expectation keeps rising. Make no mistake: The standards presented will […]

God of Sammich

Learn to make a peanut butter and jelly sammich the Kratos way.

Japanese Trailer for Studio Ghibli Game

Here’s the Japanese trailer for the upcoming Studio Ghibli game: Ni no Kuni Shiroki Seihai no Joou. (via Comics Alliance)

It’s a feature, not a bug.

The small pleasures of gaming: Red Dead Redemption and Q*bert.

Ghostfaced Killer

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Sing, O Muse, of a man of twists and turns, driven off course time and again. Of hacking and slashing and blowing shit up. Of a man who tears enemies in half and twists off their heads. Of saturnine goatees. Of blood red tattoos. Of a moon pale man. A psycho, a murderer, a ghostfaced […]

Sketching the LittleBigPlanet

Boing Boing has sketches and art from Little Big Planet as well as a little meditation on its wonder, joy and charm. Very little, mostly art.

8 Bit Batman and Beyond

Laura Hudson looks at 8 Bit Batman and beyond through 23 years of Batman in videogames. (via the ISB)

Missing Duncan

“Maybe it’s too bad that a game with such a strong visual imagination is entirely about kicking people in the face.  But violence is your compass. You’d be lost without it.” It’s only been a few weeks since Duncan has stopped writing his fine, thoughtful pieces on games, but I miss them. Go read Hit […]

45 Ways of Looking at the Mario Bros.

The Design Inspiration collects 45 portraits of the Mushroom Kingdom’s favorite heroes, Mario and Luigi.

Why Aren’t You Dead Yet?

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Just how many times  do I have to kill this guy? It’s a question I’ve certainly asked myself while playing various games, along with Why aren’t you dead yet? and How many damn heads does it have anyway? Everybody’s version of tedium is different, but endlessly dodging around waiting for some gargantuan horror to blink […]

What Happened to the Arcade?

Wobbly joysticks and grudge matches.

The arcade was a place of refuge for the outcasts of adolescent social circles, where time would be spent dumping quarters into some dumb machine instead of studying or playing ball hockey or parking their ass in front of the TV like every other kid. Communities were built among the cabinets with their sticky buttons […]

the not-so casual gamer

When knowledge becomes an essential part of play.

As the game industry continues to expand at an alarming rate, the hunt for mindshare continues. Hardware manufacturers and game publishers don’t care about people like me, the guy that buys at least one game a month and considers part of their daily intake of current events visiting sites like Gamespot and Evil Avatar. I’ve […]

a game for all ages

Before the press conferences of the Big Three at E3 2006, TIME magazine explains why Nintendo’s strategy for success is “don’t listen to your customers”. And given the anticipation for their revolutionary new console, it seems to be working.

No Love For the Glove

The line between gimmick and innovation is sometimes hard to draw. Game purists look down on specialized peripherals, and while I like my shotguns and dance-pads in single-purpose arcade games, I rarely think they’re justified in a multi-purpose home system. Maybe I know too many people who bought the Power Glove. This Mattel peripheral was […]

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  • Of Note Elsewhere

    At Graveyardshift Sisters, Ashlee Blackwell writes about the complexity of Blaxploitation horror. “What is visceral, real to the fears of the oppressed, ignored, and patronized are often symbols of empowerment, showing true courage in the face of what’s on the screen and everyday circumstances to see a character figure who takes on the world. Whether that attempt is successful or not, Pandora’s Box of possibilities can flourish.”

     

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    At Graveyard Shift Sisters, Ashlee Blackwell looks at “Cinema’s Black Women Werewolves.” “At first viewed as monstrous, a deeper look would allow some semblance of compassion as horror films have originated in giving the monster character outside of its supposed and/or actual threat. Here, I wanted to look at two contrasts of the Black female as a werewolf to help us consider past attempts and possibly encourage future narratives.”

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    Three articles on the end of “gamer” as an identity, on the end of gatekeeping and the end of gaming culture: Leigh Alexander at Gamasutra; Dr. Nerdlove; and Dan Golding. “And the sad thing is: nobody’s trying to destroy games.

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    The Gutter’s own Keith writes about The Gangs of Wasseypur for Teleport City. “But more than that, Gangs of Wasseypur isn’t a potential Bollywood cross-over hit because it isn’t a Bollywood film. If anything, it is the antithesis of a Bollywood movie….Gangs of Wasseypur dwells in the spaces Bollywood does not want to show. The mines, the scrap yards, the slums, perhaps most fittingly an abattoir streaked with grime and blood and offal (not all of it from slaughtered animals). Rather than being a slick fantasy world, Wasseypur takes place in a world that screams, ‘No one gets out of here alive.’”

    And The Times of India writes about the real life gangs of Wasseypur here.

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    A gallery of Fan Ho’s photos of Hong Kong from the book, Fan Ho: A Hong Kong Memoir. (Thanks, Clarice!)

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    A gallery of Medieval European beasts and creatures who can’t even.

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