The Cultural Gutter

unashamed geekery

"We are all in the gutter, but some of us are looking at the stars." -- Oscar Wilde

“An Alternate History of Flappy Bird”

GetDownGutter_Thumb

At Radiator Design Blog, Robert Yang writes about the indie game Flappy Bird and the harassment of its designer, Dong Ngyuen. “I suspect that if Nguyen were a white American, this would’ve been the story of a scrappy indie who managed to best Zynga with his loving homage to Nintendo’s apparent patent on green pixel […]

“We can do better”

At Gamasutra, Game Developer David Gallant writes about how the indie game developer community can do better. “Shaking up the status quo invites anger as you threaten the privilege you share with your privileged peers. But in our fear, we are politely allowing our communities to be less. We are letting them exclude the differences […]

“Enter A Monster”

The Atlantic profiles Spectral Motion, creators of monsters, “effects, and other mechanical grotesqueries that have since become household nightmares, if not names.”

Anime in 1987

“1987 was a remarkable year for manga adaptations. Not remarkable in volume—manga adaptations were nothing special in themselves—but for the commonalities that emerged. This year, we would find anime reaching for a measure of subtlety.” More at The Golden Ani-Versary of Anime.

Join The Literary Resistance!

The Gutter’s own Founding Editor, Jim Munroe talks about creating an alternate reality game based on Ray Bradbury’s Fahrenheit 451 for the Toronto Public Library.

Deciding Not To Repel Women

“As nice as it must be to be that [18-25 year old male] demographic—when you’ve got everyone banging on your door, trying to court you, it must be very pleasant—what’s it like for someone who isn’t in that demographic? We know they play our games. We can see that they do. OK, there’s support for […]

RIP, Ray Cusick

Production Designer Ray Cusick has died. Cusick is most famous for creating Doctor Who’s nemeses, The Daleks, but he also worked on Agatha Christie’s Miss Marple (1985 & 1987), Cold Comfort Farm (1968) and The Tenant of Wildfell Hall (1975). The BBC reports on his death and the creation of the Daleks here and here.

“‘Girlfriend Mode and Women as Consumers”

“I’m a woman, I’m a consumer and I actually like my first time playing a genre games to include a character option that can destroy my opponents rather than something adorable. I also like to be marketed to. Can this happen? I’m hoping so and I’m looking forward to it.”  More, including many excellent links, […]

“The Unsung Female Game Designers of Japan”

7 Japanese women responsible for “some of the greatest games ever to ever grace the store shelves.”

The Difference Engine Initiative

Started by found CG Edtitor Jim Munroe and Mare Sheppard, The Difference Engine Initiative aims to diversify what kinds of games are made by offering gamemaking incubators for underrepresented groups in the game industry.  As part of this, the  Hand Eye Society will be running 2 game incubators for women in Toronto and the first […]

Missing Duncan

“Maybe it’s too bad that a game with such a strong visual imagination is entirely about kicking people in the face.  But violence is your compass. You’d be lost without it.” It’s only been a few weeks since Duncan has stopped writing his fine, thoughtful pieces on games, but I miss them. Go read Hit […]

Who Wants to Play Velociraptor Offroad Safari?

Who wants to play Velociraptor Offroad Safari or Minotaur China Shop or Blush, where players are neon attack squids? I do. Gamasutra interviews indie game designers, Flashbang. (via Make It Big)

Bejeweled Prison of the Mind

Infinite Lives’ Darren Zenko is given to understand that “the crack-like qualities of the Bejeweled experience were no accident, but rather the result of the kind of nefarious mind-control alchemy normally attributed in science-fiction thrillers to shadowy organizations bent on world domination.”

Bringing Chris Ware Into It

“Chris Ware Can Show Video Games the Path to Manhood.”  There’s extensive quotation but there’s also thoughts, and a link to more thoughts, about games pubescing. Maybe when they’re all grown up, they’ll realize some of them aren’t men. (via Fantagraphics)

An Ultima Gift

Origin Museum director, Joe Garrity, writes the Artful Gamer about building Richard “Lord British” Garriott an Ultima reagent box:  “The Reagent Box ended up to be a 2-year effort in finding the individual reagents and binding each to a velvet base with brass wire, presenting them with a 19th-century-scientific look.”

Games Through a Comix Lens

McCloud

The book Understanding Comics, published in 1993, was comic writer and artist Scott McCloud’s attempt to deconstruct, demystify, and lay out the magic of the sequential art form. Written in the form of a comic itself, it was one mechanism by which comics rose from the shadows of culture to become a more accepted art […]

Gojira To Kitty Cats

20 years ago, his job was demolition. Now Godzilla’s a web designer in Portland. This is his story. Or at least the first episode. (Thanks, Flusty!)

Sauron For the Win

Care to be corrupted by darkness?

When a writer puts a story down on paper, one version of all possible outcomes becomes the final version. The ending is part of a carefully constructed framework of theme and comment and all that good literary stuff, and it’s never going to change. For example, the evil lord Sauron is never going to win […]

Keep Playing, It Might Get Better

Why am I still playing this?

There comes a point in every game where the player asks themselves why they’re wasting time on a terrible game. It’s a scenario no gamer wants to be presented with – and it’s a developer’s worst nightmare. Depending on how the storyline is integrated with the game, a game’s quality can be easily determined within […]

The Name Game

Ubisoft

While I wait in the lobby of one of the largest game studios in the world, I watch someone go through to the inner sanctum. The shiny barrier, with transparent doors that whir apart at the wave of a card-pass, looks familiar — I think I’ve seen the devices being used as turnstiles in a […]

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  • Of Note Elsewhere

    We have been bereft since GWAR lost Oderus Ungerus. But lift up your heads and rejoice, fans of GWAR, there is a new member. She is Vulvatron! (via @saladinahmed)

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    Throne of the Crescent Moon author Saladin Ahmed has posted “a micro-mini Crescent Moon Kingdoms world guide that had previously only been available as part of a UK-exclusive ebook” for people to use in their roleplaying games. But even if you aren’t a gamemaster, it’s pretty sweet.

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    At We Are Respectable Negroes, Chauncey Devega interviews friend of the Gutter Mark D. White about the virtues of Captain America. “In this, the ninth episode, of the second season of WARN’s podcast series, we talk about what comic books and superheroes can tell us about philosophy and politics, work through what makes someone ‘heroic,’ the ways that the general public often misunderstands and misreads the Captain America character, as well as how American exceptionalism, race, and identity relate to superhero and other types of comic books and graphic novels.”

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    Alexander Chee writes about difficulty some have in evaluating comics or even in taking them seriously. “As a frequent juror on prizes, colonies and fellowships, I am, it could be said, so tired of this, that in fact, I will fight you for Roz Chast’s right to be on this list. I will fight you for the right for Bechdel to get that MacArthur. In a ring, covered in grease, MMA style. That is how sick of it I am.”

    And Dylan Meconis has some suggestions on how to improve writing about comics. “This leaves all the critics who are just beginning their journey into comics reading, or who have yet to be entirely won over to the medium but want to keep an open mind (perhaps due to peer pressure: I remember a literati cocktail party where somebody near me anxiously muttered ‘I guess we’re all supposed to read graphic novels now.’) These brave souls are willing to give it a try, but they tend to make a lot of mistakes when they first start out.” (Thanks, Gareth!)

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    At Black Girl Nerds, Jamie Broadnax writes a powerful piece about racism, cosplaying, police violence and the homicide of Darrien Hunt. “The first thing we need to do is NOT let this story scare us nor intimidate us into believing that we should be fearful of cosplaying.  We should still encourage others who may not yet have participated in cosplay to know that there are several communities for people of color to have safe spaces where they can be embrace and be their nerdy selves. If there is little to no news about this incident on other mainstream geek sites that feature cosplayers, then framing this around race is pertinent and they should be called out on their silence.  Even IF this is not an incident where Darrien Hunt was actively cosplaying, the tone has already been set and anyone who is a part of the cosplay community should address this matter.  Many Black cosplayers are concerned about this, and still wonder if they would be viewed as ‘suspicious’ walking down the street.”

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    Nerds of Color announces that their own David Walker will be writing Dynamite’s Shaft comic. Denys Cowan shares the cover for Shaft #1 drawn by Cowan and Bill Sienkiewicz. Sanford Greene shares some his cover work here and here. Black Comix posts Ulises Farinas’ cover.  Comics Wow has more and previews covers. (Via Black Comix and World of Hurt)

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