I come from a family of eggheads, so summer camp for me was usually something like Mini University. We’d play with metal shavings and magnets, or compete to design the most aerodynamic paper planes, but one of the things we also got to do was use the Olympic swimming pool with a full size, triple-decker diving board. The very top board was always roped off, but one of my best friends dared me to climb up to the level below it and jump off with her. It was high enough that it was hard to even make ourselves walk to the edge, but we agreed that on the count of three we’d run and jump. It wasn’t until I surfaced that I realized she was still up there, staring down at me. Continue reading…
At Mostly Film, Blake Backlash writes about films “mixing of Hollywood’s Grande Dames with Grand Guignol.” “Such cinematic mixing of Grande Dames and Grand Guignol had its heyday in the second-half of the sixties, and such films are sometimes (more-or-less) affectionately known as psycho-biddy pictures. They tended to feature an actress over 50 in some […]
At the New Yorker, Jill Lepore considers the intertwining histories of women’s suffrage, feminism, Amazons and Wonder Woman. “It isn’t only that Wonder Woman’s backstory is taken from feminist utopian fiction. It’s that, in creating Wonder Woman, William Moulton Marston was profoundly influenced by early-twentieth-century suffragists, feminists, and birth-control advocates and that, shockingly, Wonder Woman […]
At Vox, The Gameological Society’s Todd Van Der Werff has a pretty good synopsis of the recent trouble in gaming.
Three articles on the end of “gamer” as an identity, on the end of gatekeeping and the end of gaming culture: Leigh Alexander at Gamasutra; Dr. Nerdlove; and Dan Golding. “And the sad thing is: nobody’s trying to destroy games.“
Jenn Frank writes about horror, games, “Tropes vs Women In Video Games” and “consuming media responsibly”: “I think what I’m getting at is, especially with the horror genre, it’s less important what a movie says and more important that you, the viewer, understand why you’re enjoying it. I believe in judicious self-awareness; a director like […]
In Tropes vs. Women in Video Games, “Women As Background Decoration: Part 2,” Anita Sarkeesian discusses “how sexualized female bodies often occupy a dual role as both sexual playthings and the perpetual victims of male violence.” It is quite graphic in terms of violence and sexual violence.
Actor Lauren Bacall has died. Bacall is most famous for work with her first husband Humphrey Bogart, To Have And Have Not (1944), The Big Sleep (1946) and Key Largo (1948), but she also starred in Douglas Sirk’s classic melodrama Written On The Wind (1956), co-starred with Marilyn Monroe and Betty Grable in How To […]
A BBC documentary on the life and work of writer and artist Tove Jansson, best known for her Moomin books. (via Kate Laity)
This week SF/F Editor Emeritus James Schellenberg returns as a Guest Star! Stories are important, we all know this. I hasten to add: and they should be fun too, otherwise why bother reading them? Every once in a while, I run across a new author that balances “something to say” and “have fun saying it” […]
At Salon, Nathan Rabin apologizes for coining the phrase, “Manic Pixie Dream Girl.” “I remember thinking, even back then, that a whole list of Manic Pixie Dream Girls might be stretching the conceit too far. The archetype of the free-spirited life-lover who cheers up a male sad-sack had existed in the culture for ages. But […]
Film School Rejects looks at the Judd Apatow’s comedies: “Apatow is not a denialist of misogyny within society. In fact, if you read the many personal #YesAllWomen anecdotes—all of his films verify that sad reality in a non-condoning, often vilifying way. Through non-traditional heroes, he navigates his audience to a hopeful future.With personal, transformational films comes […]
Graveyard Shift Sisters talks with writer/director Kellee Terrell about representation and Black women in horror film . “A story about love, loss, regret and sacrifice could be told in any medium with any kind of backdrop. But I was never really interested in telling Aimee and Cynthia’s story if zombies weren’t part of it. Because […]
“For the ordinary dude to be triumphant, the Strong Female Character has to entirely disappear into Subservient Trophy Character mode. This is Trinity Syndrome à la The Matrix: the hugely capable woman who never once becomes as independent, significant, and exciting as she is in her introductory scene.” Tasha Robinson writes more about this in […]
Actor and activist Ruby Dee has died. Dee appeared in many roles in film, television and on stage. She appeared in St. Louis Blues (1958), A Raisin in the Sun (1961), Guiding Light (1967), Peyton Place (1968-9), Buck and the Preacher (1972), Do The Right Thing (1989), Jungle Fever (1991), American Gangster (2007). Josie Pickens […]
Japan Review interviews Natsuo Kirino, an author best known for her dark crime novels: “I don’t think I exclusively tell stories of women criminals. However, being a woman in this society is mainly an anonymous existence. I don’t think the fact that the environment is such that women are nameless and overlooked is a good […]
We all know what we thought before we did that thing we really shouldn’t have done. We had a reason. Maybe it wasn’t a good reason, but unless we’re in an existentialist novel it wasn’t completely random and without motivation. Our understanding of why we do things is inextricably linked to what happened around us […]
In writing about Watch Dogs, Samantha Allan discusses white male characters as a default setting in games: “Games released at the start of a console cycle (like Bungie’s Halo: Combat Evolved for the original Xbox) tend to push the technical characteristics of gaming forward, while trotting out the same staid characters and story lines. Late […]
Laura Hudson talks with the creator of the game Hack’n’Slash, Brandon Dillon: “Over at WIRED, I wrote about the new game Hack n’ Slash, a Legend of Zelda style game where you use your sword to hack the source code itself. It’s a really clever concept, but the game has something else that Zelda never […]
At Existential Comics, Simone de Beauvoir, Jean-Paul Sartre, Immanuel Kant, Michel Foucault and Jacques Derrida play Dungeons & Dragons.
“’You don’t have to be Eurocentric to make it to the future,’ said Andrea Hairston, a professor of theater and Afro-American studies at Smith College in Massachusetts, whose side gig happens to be writing award-winning science fiction. ‘We have to figure out how to be different together. [And t]hat is what storytelling is all about, […]keep looking »