The Czech science fiction comedy I Killed Einstein, Gentlemen (Zabil jsem Einsteina, panove) starts off with a fairly shocking scene, even by the standards of today: two bearded men locked in the throes of a passionate kiss. It’s a fake-out, we soon learn, a way to introduce both the central premise of the plot — the future has been ravaged by radioactive fallout that has caused women to grow beards — and the fact that this movie is going to have a grand time tweaking its nose at gender expectations, stereotypes, and comfort zones. The comedy is a mix of subtle and slapstick, something like Monty Python meets Charlie Chaplin meets the Marx Brothers, with a bit of Benny Hill-esque sex farce thrown in. Sadly, no one ever pats an old man on the head, though I’m sure Karel Effa (who should have teamed up with HK comedy actor Richard Ng) would have been up for it. Continue reading…
Artist Jason Thompson creates illustrated walkthroughs of a Dungeons & Dragons game modules. And for more retro gaming fun, Retroist has a 1993 video TSR produced as a tutorial for the boardgame, Dragon Strike, and here is a trailer for TSR’s Wild Space. (via SharpCrye and Gravediggers Local)
At PBS Idea Channel, Mike considers and then reconsiders the beneficial effects of trolls. At Kill Screen, Matthew Byrd writes about the integration of trolling into a multiplayer online gaming experience, particularly with DayZ and Demon’s Soul. (Thanks, Edie!)
In writing about Watch Dogs, Samantha Allan discusses white male characters as a default setting in games: “Games released at the start of a console cycle (like Bungie’s Halo: Combat Evolved for the original Xbox) tend to push the technical characteristics of gaming forward, while trotting out the same staid characters and story lines. Late […]
Comic Book Resources has the history of Universal’s suit against Nintendo or… King Kong vs. Donkey Kong!
Laura Hudson talks with the creator of the game Hack’n’Slash, Brandon Dillon: “Over at WIRED, I wrote about the new game Hack n’ Slash, a Legend of Zelda style game where you use your sword to hack the source code itself. It’s a really clever concept, but the game has something else that Zelda never […]
At The Gameological Society, Samantha Nelson ponders the hidden beauty of World of Warcraft’s abandoned cities.
At Existential Comics, Simone de Beauvoir, Jean-Paul Sartre, Immanuel Kant, Michel Foucault and Jacques Derrida play Dungeons & Dragons.
“If the RZA didn’t exist, then we would have had to invent him.” Charles Webb shares his list of “10 Modern Heroes of Black Nerddom (and Urkel is NOT One)” at Topless Robot.
The AV Club has an interview with Jeopardy! Champion, Arthur Chu, in which he discusses strategizing to win the game show, public personas and how the show is made.
“In the world of online film discourse, there’s a veritable cottage industry devoted to bringing certainty to ambiguity.” The Dissolve has more. Meanwhile, Film Critic Hulk writes about film logic, plot holes and “THE ONLY ANSWER THAT ACTUALLY MATTERS.”
At Jim C. Hines’ blog, writer Micha Trota writes about what it means when she says, “I don’t see race.” “It means that because I learned to see no difference between ‘white’ and ‘color,’ I have white-washed my own sense of self. It means that I know more about what it is to be a […]
The Cultural Gutter turned ten in May, 2013 and we didn’t make much of a fuss about it. But ten years ago this week, Jim Munroe posted the manifesto that’s guided The Cultural Gutter, even as each subsequent editor has joined the Gutter and added their take on our mission. We thought this would be […]
Sociologist and Cultural Theorist Stuart Hall has died. The Guardian and Art Review have obituaries. At Flavorwire, Brie Hiramina writes, “Why Stuart Hall’s Groundbreaking Work On Culture And Identity Still Matters.” There is an interview with Hall at Radical Philosophy. You can watch a documentary about Stuart Hall, The Stuart Hall Project, here.
At Radiator Design Blog, Robert Yang writes about the indie game Flappy Bird and the harassment of its designer, Dong Ngyuen. “I suspect that if Nguyen were a white American, this would’ve been the story of a scrappy indie who managed to best Zynga with his loving homage to Nintendo’s apparent patent on green pixel […]
Jennifer Szalai and Adam Sternbergh argue for removing the guilt from “guilty pleasures.” And in reading Eleanor Catton’s recent essay about the perception of literary elitism, Laura Miller considers intellectual insecurity in the literary world: “You can find it among fans of easy-to-read commercial fiction who insist (on very little evidence) that the higher-brow stuff […]
At IAfroFuturism, Ytasha interviews Nettrice Gaskins about AfroFuturism, art, math, science and virtual worlds. “I had to figure out how to immerse those who weren’t familiar with Afrofuturism using the virtual space. I wanted the avatars in the space to have an experience. I put up a gallery that allowed you to manipulate objects. I […]
Composer Mamoru Samuragochi has issued a statement through his lawyer admitting that another composer has been writing his work. “Samuragochi is perhaps best know for his work in the video game industry, where he worked on notable titles like Resident Evil and Onimusha. It was while composing the score for the latter, in 1999, that […]
At How Not To Suck At Game Design, Anjin writes about marketing, cycles of exclusion and what to do about it: “Yes, excluding people based on demographic data makes sense to a lot of people in marketing. It’s considered a best practice and it actually is a pretty reliable way of increasing profit margins. And […]
Gameological issues their 2013 Game of the Year Award. Unfortunately, the event is marred by accounting irregularities.
Leigh Alexander writes about the gaming community, PAX’s proposed “Diversity Lounge” and providing safe, inclusive spaces: “But the ‘Diversity Hub and Lounge’ is vaguely insulting as a concept: What marginalized people want from games events is not necessarily to have special zones just for them, but to feel welcome, wanted and safe at the entire […]keep looking »