The Cultural Gutter

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"We are all in the gutter, but some of us are looking at the stars." -- Oscar Wilde

Apocalypse Games

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Three articles on the end of “gamer” as an identity, on the end of gatekeeping and the end of gaming culture: Leigh Alexander at Gamasutra; Dr. Nerdlove; and Dan Golding. “And the sad thing is: nobody’s trying to destroy games.“

“Video Games, Misogyny and Terrorism”

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At Badass Digest, Gaming Editor Andrew Todd writes about “rampant issues with sexism, homophobia, and racism within the gaming industry.”

Games, Horror and Consuming Media Responsibly

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Jenn Frank writes about horror, games, “Tropes vs Women In Video Games” and “consuming media responsibly”: “I think what I’m getting at is, especially with the horror genre, it’s less important what a movie says and more important that you, the viewer, understand why you’re enjoying it. I believe in judicious self-awareness; a director like […]

“Women As Background Decoration: Part 2″

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In  Tropes vs. Women in Video Games, “Women As Background Decoration: Part 2,” Anita Sarkeesian discusses “how sexualized female bodies often occupy a dual role as both sexual playthings and the perpetual victims of male violence.” It is quite graphic in terms of violence and sexual violence.

D&D Module Walkthroughs

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Artist Jason Thompson creates illustrated walkthroughs of a Dungeons & Dragons game modules. And for more retro gaming fun, Retroist has a 1993 video TSR produced as a tutorial for the boardgame, Dragon Strike, and here is a trailer for TSR’s Wild Space. (via SharpCrye and Gravediggers Local)

Thoughts on Trolls

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At PBS Idea Channel, Mike considers and then reconsiders the beneficial effects of trolls. At Kill Screen, Matthew Byrd writes about the integration of trolling into a multiplayer online gaming experience, particularly with DayZ and Demon’s Soul. (Thanks, Edie!)

Default Setting

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In writing about Watch Dogs, Samantha Allan discusses white male characters as a default setting in games: “Games released at the start of a console cycle (like Bungie’s Halo: Combat Evolved for the original Xbox) tend to push the technical characteristics of gaming forward, while trotting out the same staid characters and story lines. Late […]

King Kong vs. Donkey Kong

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Comic Book Resources has the history of Universal’s suit against Nintendo or… King Kong vs. Donkey Kong!

Interview with Brandon Dillon

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Laura Hudson talks with the creator of the game Hack’n’Slash, Brandon Dillon: “Over at WIRED, I wrote about the new game Hack n’ Slash, a Legend of Zelda style game where you use your sword to hack the source code itself. It’s a really clever concept, but the game has something else that Zelda never […]

On the Abandoned Cities of Azeroth

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At The Gameological Society, Samantha Nelson ponders the hidden beauty of World of Warcraft’s abandoned cities.  

“Dungeons & Dragons & Philosophers”

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At Existential Comics, Simone de Beauvoir, Jean-Paul Sartre, Immanuel Kant, Michel Foucault and Jacques Derrida play Dungeons & Dragons.

“10 Modern Heroes of Black Nerddom (and Urkel is NOT One)”

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“If the RZA didn’t exist, then we would have had to invent him.” Charles Webb shares his list of “10 Modern Heroes of Black Nerddom (and Urkel is NOT One)” at Topless Robot.

Interview with Jeopardy! Winner Arthur Chu

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The AV Club has an interview with Jeopardy! Champion, Arthur Chu, in which he discusses strategizing to win the game show, public personas and how the show is made.  

The Desire For Certainty In Film

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“In the world of online film discourse, there’s a veritable cottage industry devoted to bringing certainty to ambiguity.” The Dissolve has more. Meanwhile, Film Critic Hulk writes about film logic, plot holes and “THE ONLY ANSWER THAT ACTUALLY MATTERS.”

Becoming a Cipher to Oneself

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At Jim C. Hines’ blog, writer Micha Trota writes about what it means when she says, “I don’t see race.” “It means that because I learned to see no difference between ‘white’ and ‘color,’ I have white-washed my own sense of self. It means that I know more about what it is to be a […]

Retrospective: Vive Le Gutter!

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The Cultural Gutter turned ten in May, 2013 and we didn’t make much of a fuss about it. But ten years ago this week, Jim Munroe posted the manifesto that’s guided The Cultural Gutter, even as each subsequent editor has joined the Gutter and added their take on our mission. We thought this would be […]

RIP, Stuart Hall

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Sociologist and Cultural Theorist Stuart Hall has died.  The Guardian and Art Review have obituaries.  At Flavorwire, Brie Hiramina writes, “Why Stuart Hall’s Groundbreaking Work On Culture And Identity Still Matters.”  There is an interview with Hall at Radical Philosophy.  You can watch a documentary about Stuart Hall, The Stuart Hall Project, here.

“An Alternate History of Flappy Bird”

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At Radiator Design Blog, Robert Yang writes about the indie game Flappy Bird and the harassment of its designer, Dong Ngyuen. “I suspect that if Nguyen were a white American, this would’ve been the story of a scrappy indie who managed to best Zynga with his loving homage to Nintendo’s apparent patent on green pixel […]

Art, Guilt and Intellectual Insecurity

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Jennifer Szalai and Adam Sternbergh argue for removing the guilt from “guilty pleasures.”  And in reading Eleanor Catton’s recent essay about the perception of literary elitism, Laura Miller considers intellectual insecurity in the literary world: “You can find it among fans of easy-to-read commercial fiction who insist (on very little evidence) that the higher-brow stuff […]

Nettrice Gaskins Explores AfroFuturism In Virtual Worlds

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At IAfroFuturism, Ytasha interviews Nettrice Gaskins about AfroFuturism, art, math, science and virtual worlds. “I had to figure out how to immerse those who weren’t familiar with Afrofuturism using the virtual space. I wanted the avatars in the space to have an experience. I put up a gallery that allowed you to manipulate objects. I […]

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  • Of Note Elsewhere

    At Graveyardshift Sisters, Ashlee Blackwell writes about the complexity of Blaxploitation horror. “What is visceral, real to the fears of the oppressed, ignored, and patronized are often symbols of empowerment, showing true courage in the face of what’s on the screen and everyday circumstances to see a character figure who takes on the world. Whether that attempt is successful or not, Pandora’s Box of possibilities can flourish.”

     

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    At Graveyard Shift Sisters, Ashlee Blackwell looks at “Cinema’s Black Women Werewolves.” “At first viewed as monstrous, a deeper look would allow some semblance of compassion as horror films have originated in giving the monster character outside of its supposed and/or actual threat. Here, I wanted to look at two contrasts of the Black female as a werewolf to help us consider past attempts and possibly encourage future narratives.”

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    Three articles on the end of “gamer” as an identity, on the end of gatekeeping and the end of gaming culture: Leigh Alexander at Gamasutra; Dr. Nerdlove; and Dan Golding. “And the sad thing is: nobody’s trying to destroy games.

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    The Gutter’s own Keith writes about The Gangs of Wasseypur for Teleport City. “But more than that, Gangs of Wasseypur isn’t a potential Bollywood cross-over hit because it isn’t a Bollywood film. If anything, it is the antithesis of a Bollywood movie….Gangs of Wasseypur dwells in the spaces Bollywood does not want to show. The mines, the scrap yards, the slums, perhaps most fittingly an abattoir streaked with grime and blood and offal (not all of it from slaughtered animals). Rather than being a slick fantasy world, Wasseypur takes place in a world that screams, ‘No one gets out of here alive.’”

    And The Times of India writes about the real life gangs of Wasseypur here.

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    A gallery of Fan Ho’s photos of Hong Kong from the book, Fan Ho: A Hong Kong Memoir. (Thanks, Clarice!)

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    A gallery of Medieval European beasts and creatures who can’t even.

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