Rock Paper Shotgun‘s John Walker has been playing Neverwinter, and he’s been playing with other people–and he’s formed a RPS guild. “And for the first time in an online game, I don’t feel like the interfering hanger-onner, muddling my way through with the people who know what they’re doing. I mean – that absolutely still [...]
At Functional Nerds, J.T. Evans discusses Open Game Licensing, Paizo the Old School Renaissance and the future of Dungeons & Dragons. “’D&D Next’ might very well be ‘D&D Last.’”
Breaking Bad as a Lego Adventure Game.
“We make an awful lot of assumptions about big-tittied people – assumptions like she’s somehow ‘asking for it’ or that her endowment in this arena means a lack of competence in others – and that is mean and unfair, and it is also just the world we live in, and some people with big tits [...]
Kotaku remembers Sean Smith, an Information Management Officer for the US State Department killed in Benghazi, Libya. He was also Vile Rat, a famous/infamous high level player in Eve Online.
Kaitlin Tremblay examines why she prefers first person perspective to third person perspective when gaming: “If female characters have typically existed only to be looked at, then removing them visually and collapsing them in gamer/character removes this gendered aspect of the gaze. There is no gendered complication between playing as Salvador or as Maya, but [...]
At Pornokitsch, Jared takes a look at The Dragonlance Chronicles’ influence on contemporary fantasy: “[C]ool or not, Dragonlance has done more than almost any other post-Tolkien property in influencing fantasy. Its narrative and conceptual tropes can be found in every nook and cranny of the genre, and much of the modern low fantasy resurgence can be traced [...]
Games Industry International is publishing transcripts of this year’s rants at the Game Developers Conference. The first rant is from Tiniest Shark founder, Mitu Khandaker. “I’m 100 per cent able and willing to identify with white male characters – I don’t need characters to look like me to identify with them. That would be really [...]
The Gutter’s own Founding Editor, Jim Munroe talks about creating an alternate reality game based on Ray Bradbury’s Fahrenheit 451 for the Toronto Public Library.
“As nice as it must be to be that [18-25 year old male] demographic—when you’ve got everyone banging on your door, trying to court you, it must be very pleasant—what’s it like for someone who isn’t in that demographic? We know they play our games. We can see that they do. OK, there’s support for [...]
The first episode of Anita Sarkeesian’s Tropes vs Women in Video Games is live. Watch “Damsels in Distress” here.
In a new study, written up at The Mary Sue, researchers look at gender and harassment in multiplayer online games, in this case, Halo 3. “[T]he use of gendered insults and the tripled rate of negative comments, regardless of skill level or win percentage, indicates that something more than just a proclivity for trash-talk is [...]
In Berlin, gamers score points for destroying CCTV surveillance cameras.
Tor.com reports on one of the largest space battles in the history of EVE Online: “A space battle kicked off entirely by accident. A space battle so big it could not be simulated, it had to be crafted and pushed forward by human ego, so big it cost hundreds of thousands of dollars, and yet [...]
CG Co-Founding Editor Jim Munroe and Matt Hamill have a new text game, Guilded Youth. Meanwhile, Jim’s latest movie, Ghosts With Shit Jobs, is now available on Xbox.
Patricia Hernandez talks about the reasons she doesn’t talk about video game violence much. “They’re recollections of things, sometimes games I know for certain go together somehow, amount to a small piece of some puzzle that’s supposed to help me understand where violence and death fit in my life.”
Retronaut has a gallery of Soviet Era children’s board games. (via @wfmu)
Speaking from recent experience, I don’t recommend getting a cold/cough/(something virulent and archaic, like consumption?) that sticks around for 4-5 weeks. It kinda sucks. With reduced brainpower, I’ve been watching a lot of Rifftrax (“There can be only one?? You should have mentioned that earlier!”). Fun, but not much to say, except that, yup, Highlander [...]
““Do you play PC games?” he asked, frowning. One of the publications on my media badge was listed as PC PowerPlay. It shouldn’t have been necessary for him to ask such a question, but I answered. “Yes.” “Well, OK.” I sensed a disbelief in the guy’s voice. “But do you play shooters?” At Kotaku Australia, [...]
“Title screens make difficulty look awfully simple; easy, normal, and hard should live up to their names, shouldn’t they? But when you start thinking about the details of how a game is going to be easier or harder, it gets much more complicated.” At Gameranx, Andrew Vanden Bossche writes about the implications for game development [...]
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