At The Daily Beast, Arthur Chu writes about GamerGate, Disco Demolition and Lilith Fair. “The biggest 1970s music bonfire was not done by a church, and the records they destroyed weren’t metal records. And they didn’t use kerosene and a match, they used explosives. And rather than singing hymns and being quietly self-righteous, the event […]
“Lights Out, Please combines retellings of traditional ghost stories and urban legends, alongside new, personal stories from a variety of international authors in order to tell others about the kinds of fears we live with. We tell our stories as a ghost story or urban legend to get people to believe us.” Find out more here […]
Deadspin writes about Gamergate in the context of the culture wars. The Washington Post‘s blog, The Intersect has a guide to Gamergate. “By design, Gamergate is nearly impossible to define. It refers, variously, to a set of incomprehensible Benghazi-type conspiracy theories about game developers and journalists; to a fairly broad group of gamers concerned with […]
At Paste Magazine, Austin Walker writes about non-player characters, failure, autonomy, The Shadow of Morder and Watch Dogs: “And here, then, is the largest problem with these systems as they stand. No matter how many songs the Orcs of Mordor sing, no matter the desperation of [Watch Dogs'] out-of-work Chicagoan teacher, all I can do […]
“I want to tell you about when violent campaigns against harmless bloggers weren’t any halfway decent troll’s idea of a good time—even the then-malicious would’ve found it too easy to be fun. When the punches went up, not down. Before the best players quit or went criminal or were changed by too long a time […]
At Comics Alliance, Kate Leth provides, “Roll With It”–an interactive tool for deciding on your Halloween costume this year.
Throne of the Crescent Moon author Saladin Ahmed has posted “a micro-mini Crescent Moon Kingdoms world guide that had previously only been available as part of a UK-exclusive ebook” for people to use in their roleplaying games. But even if you aren’t a gamemaster, it’s pretty sweet.
At Vox, The Gameological Society’s Todd Van Der Werff has a pretty good synopsis of the recent trouble in gaming.
Three articles on the end of “gamer” as an identity, on the end of gatekeeping and the end of gaming culture: Leigh Alexander at Gamasutra; Dr. Nerdlove; and Dan Golding. “And the sad thing is: nobody’s trying to destroy games.“
At Badass Digest, Gaming Editor Andrew Todd writes about “rampant issues with sexism, homophobia, and racism within the gaming industry.”
Jenn Frank writes about horror, games, “Tropes vs Women In Video Games” and “consuming media responsibly”: “I think what I’m getting at is, especially with the horror genre, it’s less important what a movie says and more important that you, the viewer, understand why you’re enjoying it. I believe in judicious self-awareness; a director like […]
In Tropes vs. Women in Video Games, “Women As Background Decoration: Part 2,” Anita Sarkeesian discusses “how sexualized female bodies often occupy a dual role as both sexual playthings and the perpetual victims of male violence.” It is quite graphic in terms of violence and sexual violence.
Artist Jason Thompson creates illustrated walkthroughs of a Dungeons & Dragons game modules. And for more retro gaming fun, Retroist has a 1993 video TSR produced as a tutorial for the boardgame, Dragon Strike, and here is a trailer for TSR’s Wild Space. (via SharpCrye and Gravediggers Local)
At PBS Idea Channel, Mike considers and then reconsiders the beneficial effects of trolls. At Kill Screen, Matthew Byrd writes about the integration of trolling into a multiplayer online gaming experience, particularly with DayZ and Demon’s Soul. (Thanks, Edie!)
In writing about Watch Dogs, Samantha Allan discusses white male characters as a default setting in games: “Games released at the start of a console cycle (like Bungie’s Halo: Combat Evolved for the original Xbox) tend to push the technical characteristics of gaming forward, while trotting out the same staid characters and story lines. Late […]
Comic Book Resources has the history of Universal’s suit against Nintendo or… King Kong vs. Donkey Kong!
Laura Hudson talks with the creator of the game Hack’n’Slash, Brandon Dillon: “Over at WIRED, I wrote about the new game Hack n’ Slash, a Legend of Zelda style game where you use your sword to hack the source code itself. It’s a really clever concept, but the game has something else that Zelda never […]
At The Gameological Society, Samantha Nelson ponders the hidden beauty of World of Warcraft’s abandoned cities.
At Existential Comics, Simone de Beauvoir, Jean-Paul Sartre, Immanuel Kant, Michel Foucault and Jacques Derrida play Dungeons & Dragons.
“If the RZA didn’t exist, then we would have had to invent him.” Charles Webb shares his list of “10 Modern Heroes of Black Nerddom (and Urkel is NOT One)” at Topless Robot.
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