Every fall I write for the official Midnight Madness and Vanguard program blogs of the Toronto International Film Festival. And I usually try to find a guest writer to cover me here at the Gutter, write a piece ahead of time or even, sometimes, just totally wander out of my assigned comics domain to write about the movies I’ve seen and what I think about them. This year, I was lucky enough to get to stay here in my domain, continue my little sorta series on comics and film and, most of all, lucky enough to interview Dave McKean. Continue reading…
At Comics Alliance, Kate Leth provides, “Roll With It”–an interactive tool for deciding on your Halloween costume this year.
Throne of the Crescent Moon author Saladin Ahmed has posted “a micro-mini Crescent Moon Kingdoms world guide that had previously only been available as part of a UK-exclusive ebook” for people to use in their roleplaying games. But even if you aren’t a gamemaster, it’s pretty sweet.
At Vox, The Gameological Society’s Todd Van Der Werff has a pretty good synopsis of the recent trouble in gaming.
Three articles on the end of “gamer” as an identity, on the end of gatekeeping and the end of gaming culture: Leigh Alexander at Gamasutra; Dr. Nerdlove; and Dan Golding. “And the sad thing is: nobody’s trying to destroy games.“
At Badass Digest, Gaming Editor Andrew Todd writes about “rampant issues with sexism, homophobia, and racism within the gaming industry.”
Jenn Frank writes about horror, games, “Tropes vs Women In Video Games” and “consuming media responsibly”: “I think what I’m getting at is, especially with the horror genre, it’s less important what a movie says and more important that you, the viewer, understand why you’re enjoying it. I believe in judicious self-awareness; a director like […]
In Tropes vs. Women in Video Games, “Women As Background Decoration: Part 2,” Anita Sarkeesian discusses “how sexualized female bodies often occupy a dual role as both sexual playthings and the perpetual victims of male violence.” It is quite graphic in terms of violence and sexual violence.
Artist Jason Thompson creates illustrated walkthroughs of a Dungeons & Dragons game modules. And for more retro gaming fun, Retroist has a 1993 video TSR produced as a tutorial for the boardgame, Dragon Strike, and here is a trailer for TSR’s Wild Space. (via SharpCrye and Gravediggers Local)
At PBS Idea Channel, Mike considers and then reconsiders the beneficial effects of trolls. At Kill Screen, Matthew Byrd writes about the integration of trolling into a multiplayer online gaming experience, particularly with DayZ and Demon’s Soul. (Thanks, Edie!)
In writing about Watch Dogs, Samantha Allan discusses white male characters as a default setting in games: “Games released at the start of a console cycle (like Bungie’s Halo: Combat Evolved for the original Xbox) tend to push the technical characteristics of gaming forward, while trotting out the same staid characters and story lines. Late […]
Comic Book Resources has the history of Universal’s suit against Nintendo or… King Kong vs. Donkey Kong!
Laura Hudson talks with the creator of the game Hack’n’Slash, Brandon Dillon: “Over at WIRED, I wrote about the new game Hack n’ Slash, a Legend of Zelda style game where you use your sword to hack the source code itself. It’s a really clever concept, but the game has something else that Zelda never […]
At The Gameological Society, Samantha Nelson ponders the hidden beauty of World of Warcraft’s abandoned cities.
At Existential Comics, Simone de Beauvoir, Jean-Paul Sartre, Immanuel Kant, Michel Foucault and Jacques Derrida play Dungeons & Dragons.
“If the RZA didn’t exist, then we would have had to invent him.” Charles Webb shares his list of “10 Modern Heroes of Black Nerddom (and Urkel is NOT One)” at Topless Robot.
The AV Club has an interview with Jeopardy! Champion, Arthur Chu, in which he discusses strategizing to win the game show, public personas and how the show is made.
“In the world of online film discourse, there’s a veritable cottage industry devoted to bringing certainty to ambiguity.” The Dissolve has more. Meanwhile, Film Critic Hulk writes about film logic, plot holes and “THE ONLY ANSWER THAT ACTUALLY MATTERS.”
At Jim C. Hines’ blog, writer Micha Trota writes about what it means when she says, “I don’t see race.” “It means that because I learned to see no difference between ‘white’ and ‘color,’ I have white-washed my own sense of self. It means that I know more about what it is to be a […]
The Cultural Gutter turned ten in May, 2013 and we didn’t make much of a fuss about it. But ten years ago this week, Jim Munroe posted the manifesto that’s guided The Cultural Gutter, even as each subsequent editor has joined the Gutter and added their take on our mission. We thought this would be […]
Sociologist and Cultural Theorist Stuart Hall has died. The Guardian and Art Review have obituaries. At Flavorwire, Brie Hiramina writes, “Why Stuart Hall’s Groundbreaking Work On Culture And Identity Still Matters.” There is an interview with Hall at Radical Philosophy. You can watch a documentary about Stuart Hall, The Stuart Hall Project, here.keep looking »