The Cultural Gutter

dumpster diving of the brain

"We are all in the gutter, but some of us are looking at the stars." -- Oscar Wilde

The Trouble with Endings, Part 2: The Re-conclusioning

aang_triumphant

The trouble with endings, of course, is that they are really difficult to do well. I’ll try to take that warning to heart myself, since this piece will be my last for The Cultural Gutter. And what better way to wrap up a really fun time on a neat project than to look at endings!

His Dark Ending

The anti-Narnia has a stinker of an ending

I call it a bait and switch. The first book in Philip Pullman’s His Dark Materials trilogy, The Golden Compass, was an adventure fantasy that was fast-paced and written in an incredibly smooth style. Intrigue, danger, children in peril, armoured polar bears, witch clans at war with each other, and above all, a girl named […]

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    Three articles on the end of “gamer” as an identity, on the end of gatekeeping and the end of gaming culture: Leigh Alexander at Gamasutra; Dr. Nerdlove; and Dan Golding. “And the sad thing is: nobody’s trying to destroy games.

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    The Gutter’s own Keith writes about The Gangs of Wasseypur for Teleport City. “But more than that, Gangs of Wasseypur isn’t a potential Bollywood cross-over hit because it isn’t a Bollywood film. If anything, it is the antithesis of a Bollywood movie….Gangs of Wasseypur dwells in the spaces Bollywood does not want to show. The mines, the scrap yards, the slums, perhaps most fittingly an abattoir streaked with grime and blood and offal (not all of it from slaughtered animals). Rather than being a slick fantasy world, Wasseypur takes place in a world that screams, ‘No one gets out of here alive.’”

    And The Times of India writes about the real life gangs of Wasseypur here.

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    A gallery of Fan Ho’s photos of Hong Kong from the book, Fan Ho: A Hong Kong Memoir. (Thanks, Clarice!)

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    A gallery of Medieval European beasts and creatures who can’t even.

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    At Badass Digest, Gaming Editor Andrew Todd writes about “rampant issues with sexism, homophobia, and racism within the gaming industry.”

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    Jenn Frank writes about horror, games, “Tropes vs Women In Video Games” and “consuming media responsibly”: “I think what I’m getting at is, especially with the horror genre, it’s less important what a movie says and more important that you, the viewer, understand why you’re enjoying it. I believe in judicious self-awareness; a director like Nicolas Winding Refn knows exactly why he makes the directorial choices he makes, and he works those kinks right out onscreen.

    Or, if you aren’t enjoying a piece of work—if ultraviolence isn’t your thing, or if you’re suffering a visceral reaction—it’s every bit as important that you identify what about the piece is making you uncomfortable.”

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