The Cultural Gutter

taking trash seriously

"We are all in the gutter, but some of us are looking at the stars." -- Oscar Wilde

5 Interactive Media Projects

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Interactive media projects including an interactive map of noise complaints in 1920s Manhattan.

Map of the Dead

Worried you won’t know where to go–and where not to go–during the Zombie Apocalypse? Map of the Dead is filled with useful information! (And, Canadians, though it doesn’t say “postal code,” it does cover Canada).

Thinking about Video Games

Off Book goes in depth on video games with interesting discussions of interactivity, story telling, creativity, world-building and how video games help people understand and manipulate complex systems.

Take This Lollipop

Take This Lollipop is a creepy little Facebook app featuring Bill Oberst, Jr.

The Ocean’s Secret Paths

An interactive map of fiber-optic cables running beneath the world’s oceans (and seas). (via etsy)

The Unnameable Future, Part II

This month, Gutter Guest Stars John Crye and Todd Sharp continue their discussion of transmedia entertainment and The Unnameable Future.  Part I is here. Brooke Thompson, “experience designer” and blogger at GiantMice.com, recently posted a follow-up to her article, “Transmedia Will Kill Hollywood Is Killing Transmedia,” which we referenced in last month’s guest spot here […]

The Unnameable Future

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…or, Why We Are Confused About The Defining Terms Angrily Dismissed By Those Trying to Trademark Them Recently on her site GiantMice.com, “experience designer” Brooke Thompson posted an article entitled, “Transmedia Is Killing Hollywood Will Kill Transmedia.” In it, Thompson decries the fact that the new storytelling form known as “transmedia” (previously called “cross-platform storytelling,” […]

Incredibox!

Incredibox:  Play the hipsters!  In English or Francais!

Der Teufelspakt

Solve the mystery of the cursed Mercy Booth in the clickable picture/text adventure, “Der Teufelspakt.” You don’t need to speak German to play, but it helps. (via The Horror?!)

Roofed!

Jim Munroe’s been working on a new movie, Ghosts with Shit Jobs. It’s not even out and he has  a spin-off game–“Roofed!”

Click and Click and Click

National Geographic’s infinite photograph. Click and click and click.

City of Heroes–On the Tip!

“City of Heroes: Golden Age is about Paragon City in the 80s.” Check out the screen captures and cross your fingers that your 386 has enough power.

Old Timey Interactive Fiction

The Illuminated Lantern has tentacled interactive fiction with the H.P. Lovecraft Commonplace Book project and whiskered diamond thievery in “1893: A World’s Fair Mystery.” (via 4DK)

Everybody Dies, Jim Munroe Style

Don’t bother guessing the verb, just click here to play Former Games Editor Jim Munroe’s Everybody Dies which just took 3rd place at the 2008 Interactive Fiction Competition. You can also learn more about the process of writing interactive fiction and see Michael Cho’s sweet illustrations.

Narrative and Interactivity

The Artful Gamer ponders interactivity, engagement and narrative in videogames: “Instead of beating our collective heads against the wall as we try to design games that let players live out their wildest desires, we should be developing worlds that encourage players to explore them as living, breathing, places.”

Why Aren’t You Dead Yet?

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Just how many times  do I have to kill this guy? It’s a question I’ve certainly asked myself while playing various games, along with Why aren’t you dead yet? and How many damn heads does it have anyway? Everybody’s version of tedium is different, but endlessly dodging around waiting for some gargantuan horror to blink […]

What’s the Matter with Runescape?

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I recently had a conversation with my ten year-old son that I had been longing to have since before he was born, since before I was even sure I really wanted to have kids.  We were well into the eleventh hour of a game of Risk that had seen the empires of my wife and […]

But Will Your Parents Play?

A crucial turning point for video games.

Based on the reaction to the November launch of the Playstation 3 and Nintendo Wii through sales and media attention, it’s clear that gaming as a cultural phenomenon has cemented itself into the collective consciousness. Local news media observed in awe as the faithful lined up outside their local electronics retailer at midnight in order […]

The Time Machines

Appreciating history through games.

I hated studying history in high school. It was as if the curriculum had been designed to leave out everything that impressionable minds could possibly associate with, while making no provisions to seem like it was anything but handed down from an institution. However, in recent years it’s a totally different story. I won’t read […]

Read Only Memories

I’m fairly suspicious of nostalgia, and I hate how advertisers leverage our emotions to sell us the same products twice. So while I’m happy that people are rediscovering videogames from their youth, and that the games and their blocky aesthetic are mushrooming up all over the culture, I wonder about the retro-gaming phenomenon. Are these […]

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    “To celebrate the 25th anniversary of [Mystery Science Theater 3000]’s national debut, Wired presents an oral history of the greatest talk-back show ever made. It all begins in the late ’60s in rural Wisconsin, where there was this guy named Joel, not too different from you or me…” Read it here. (Thanks, Less Lee!)

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    The fashions of The Cosby Show are reviewed at Huxtable Hotness.

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    Over at Teleport City, Keith takes a look at live-action and animated adaptations of Takao Saito’s manga, Golgo 13.

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    Friend of the Gutter, Todd from Die, Danger, Die, Die, Kill! joins the Pop Offensive to share two hours of fine global pop. Listen here.

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    At Monkey See, Libby Hill considers RuPaul’s Drag Race and the World Wrestling Entertainment’s Monday Night Raw. “To compare WWE’s Monday Night Raw to RuPaul’s Drag Race may seem like an easy punch line to those who dismiss both as lowbrow entertainment pitched to niche audiences. But those who indulge in both (almost assuredly a very small sliver of that particular Venn diagram) know better than to reject the notion out of hand.” (via @kalaity)

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    Tin House has published an edition of Joseph Conrad’s Heart Of Darkness illustrated by Matt Kish, an interesting follow-up to Kish’s project, Moby-Dick In Pictures; One Drawing For Every Page. See more of Kish’s work here.

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