The Cultural Gutter

beyond good and bad, there is awesome

"We are all in the gutter, but some of us are looking at the stars." -- Oscar Wilde

5 Interactive Media Projects

GetDownGutter_Thumb

Interactive media projects including an interactive map of noise complaints in 1920s Manhattan. Like this:Like Loading…

Map of the Dead

Worried you won’t know where to go–and where not to go–during the Zombie Apocalypse? Map of the Dead is filled with useful information! (And, Canadians, though it doesn’t say “postal code,” it does cover Canada). Like this:Like Loading…

Thinking about Video Games

Off Book goes in depth on video games with interesting discussions of interactivity, story telling, creativity, world-building and how video games help people understand and manipulate complex systems. Like this:Like Loading…

Take This Lollipop

Take This Lollipop is a creepy little Facebook app featuring Bill Oberst, Jr. Like this:Like Loading…

The Ocean’s Secret Paths

An interactive map of fiber-optic cables running beneath the world’s oceans (and seas). (via etsy) Like this:Like Loading…

The Unnameable Future, Part II

This month, Gutter Guest Stars John Crye and Todd Sharp continue their discussion of transmedia entertainment and The Unnameable Future.  Part I is here. Brooke Thompson, “experience designer” and blogger at GiantMice.com, recently posted a follow-up to her article, “Transmedia Will Kill Hollywood Is Killing Transmedia,” which we referenced in last month’s guest spot here […]

The Unnameable Future

serious 80.jpg

…or, Why We Are Confused About The Defining Terms Angrily Dismissed By Those Trying to Trademark Them Recently on her site GiantMice.com, “experience designer” Brooke Thompson posted an article entitled, “Transmedia Is Killing Hollywood Will Kill Transmedia.” In it, Thompson decries the fact that the new storytelling form known as “transmedia” (previously called “cross-platform storytelling,” […]

Incredibox!

Incredibox:  Play the hipsters!  In English or Francais! Like this:Like Loading…

Der Teufelspakt

Solve the mystery of the cursed Mercy Booth in the clickable picture/text adventure, “Der Teufelspakt.” You don’t need to speak German to play, but it helps. (via The Horror?!) Like this:Like Loading…

Roofed!

Jim Munroe’s been working on a new movie, Ghosts with Shit Jobs. It’s not even out and he has  a spin-off game–“Roofed!” Like this:Like Loading…

Click and Click and Click

National Geographic’s infinite photograph. Click and click and click. Like this:Like Loading…

City of Heroes–On the Tip!

“City of Heroes: Golden Age is about Paragon City in the 80s.” Check out the screen captures and cross your fingers that your 386 has enough power. Like this:Like Loading…

Old Timey Interactive Fiction

The Illuminated Lantern has tentacled interactive fiction with the H.P. Lovecraft Commonplace Book project and whiskered diamond thievery in “1893: A World’s Fair Mystery.” (via 4DK) Like this:Like Loading…

Everybody Dies, Jim Munroe Style

Don’t bother guessing the verb, just click here to play Former Games Editor Jim Munroe’s Everybody Dies which just took 3rd place at the 2008 Interactive Fiction Competition. You can also learn more about the process of writing interactive fiction and see Michael Cho’s sweet illustrations. Like this:Like Loading…

Narrative and Interactivity

The Artful Gamer ponders interactivity, engagement and narrative in videogames: “Instead of beating our collective heads against the wall as we try to design games that let players live out their wildest desires, we should be developing worlds that encourage players to explore them as living, breathing, places.” Like this:Like Loading…

Why Aren’t You Dead Yet?

indigo prophecy gutter thumbnail.jpg

Just how many times  do I have to kill this guy? It’s a question I’ve certainly asked myself while playing various games, along with Why aren’t you dead yet? and How many damn heads does it have anyway? Everybody’s version of tedium is different, but endlessly dodging around waiting for some gargantuan horror to blink […]

What’s the Matter with Runescape?

playershandbook80.jpg

I recently had a conversation with my ten year-old son that I had been longing to have since before he was born, since before I was even sure I really wanted to have kids.  We were well into the eleventh hour of a game of Risk that had seen the empires of my wife and […]

But Will Your Parents Play?

A crucial turning point for video games.

Based on the reaction to the November launch of the Playstation 3 and Nintendo Wii through sales and media attention, it’s clear that gaming as a cultural phenomenon has cemented itself into the collective consciousness. Local news media observed in awe as the faithful lined up outside their local electronics retailer at midnight in order […]

The Time Machines

Appreciating history through games.

I hated studying history in high school. It was as if the curriculum had been designed to leave out everything that impressionable minds could possibly associate with, while making no provisions to seem like it was anything but handed down from an institution. However, in recent years it’s a totally different story. I won’t read […]

Read Only Memories

I’m fairly suspicious of nostalgia, and I hate how advertisers leverage our emotions to sell us the same products twice. So while I’m happy that people are rediscovering videogames from their youth, and that the games and their blocky aesthetic are mushrooming up all over the culture, I wonder about the retro-gaming phenomenon. Are these […]

keep looking »
  • Support The Gutter

  • The Book!

  • Of Note Elsewhere

    At Sequential Art, Ryan Carey deconstructs and reconstructs Jack Kirby’s OMAC . “In order to better understand OMAC, then, we’ll be taking things one piece at a time here — we’ll look at where the ideas came from, how they related to other views of the future popular at the time, where Kirby was, creatively and professionally, in 1974, and ultimately try to decipher precisely why all of this ended up in the shape it ultimately did.  After that, we’ll concern ourselves with the real nitty-gritty of examining each and every one of the series’ eight issues, before taking a look at how, and in what form, the legacy of both the character and the book continue, and evolve, to this day.”

    ~

    Video of illustrator and character designer Katsuya Terada drawing and talking about his work. (via @aicnanime)

    ~

    A 1,300-year-old Egyptian book of spells has been translated. “Among other things, the ‘Handbook of Ritual Power,’ as researchers call the book, tells readers how to cast love spells, exorcise evil spirits and treat “black jaundice,” a bacterial infection that is still around today and can be fatal.”

    ~

    Zack and Steve go through and review Advanced Dungeons & Dragons Module S-1: The Tomb Of Horrors at WTF, D&D?!…so you don’t have to.

    “Steve: Most of the opening paragraph is a warning about difficulty. ‘You’ll never find the demi-lich’s secret chamber’ and the tomb is fraught with “terrible traps, poison gases, and magical protections.” It’s telling you not to play the adventure.

    Zack: Not just in that part. In the DM’s notes section at the start, Gygax explicitly warns Dungeon Masters that if your players enjoy killing monsters they will be unhappy with the adventure.

    Steve: ‘This module is only for parties that enjoy dying immediately and repeatedly.’ Oh, man, we’re not going to play though this thing are we?”

    ~

    Dr. Nerdlove takes a brief break from helping the nerd get the girl to address something that’s been bugging him. “Pardon me while I go off on a bit of a media criticism/ rant here. So I’ve been enjoying the *hell* out of The Flash lately except for one thing: Iris Allen. Her character is screen death; every time she’s around, everything comes to a screeching halt.

    The problem is: it’s not her fault, it’s the writers. Rather like Laurel Lance in the first two seasons of Arrow, she has Lois Lane syndrome. Her (like Laurel and Lois) entire character arc is based around being ignorant of events that literally everyone else in her life is aware of.”

    ~

    Get your own copy of the Satanic Temple’s The Satanic Children’s Big Book of Activities!

    ~

  • Spilling into Twitter

  • Obsessive?

    Then you might be interested in knowing you can subscribe to our RSS feed, find us on Facebook and follow us on Twitter or Tumblr.

    -------

  • Weekly Notifications

  • What We’re Talking About

  • Thanks To

    No Media Kings hosts this site, and Wordpress autoconstructs it.

  • %d bloggers like this: