The Cultural Gutter

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"We are all in the gutter, but some of us are looking at the stars." -- Oscar Wilde

5 Interactive Media Projects

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Interactive media projects including an interactive map of noise complaints in 1920s Manhattan.

Map of the Dead

Worried you won’t know where to go–and where not to go–during the Zombie Apocalypse? Map of the Dead is filled with useful information! (And, Canadians, though it doesn’t say “postal code,” it does cover Canada).

Thinking about Video Games

Off Book goes in depth on video games with interesting discussions of interactivity, story telling, creativity, world-building and how video games help people understand and manipulate complex systems.

Take This Lollipop

Take This Lollipop is a creepy little Facebook app featuring Bill Oberst, Jr.

The Ocean’s Secret Paths

An interactive map of fiber-optic cables running beneath the world’s oceans (and seas). (via etsy)

The Unnameable Future, Part II

This month, Gutter Guest Stars John Crye and Todd Sharp continue their discussion of transmedia entertainment and The Unnameable Future.  Part I is here. Brooke Thompson, “experience designer” and blogger at GiantMice.com, recently posted a follow-up to her article, “Transmedia Will Kill Hollywood Is Killing Transmedia,” which we referenced in last month’s guest spot here […]

The Unnameable Future

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…or, Why We Are Confused About The Defining Terms Angrily Dismissed By Those Trying to Trademark Them Recently on her site GiantMice.com, “experience designer” Brooke Thompson posted an article entitled, “Transmedia Is Killing Hollywood Will Kill Transmedia.” In it, Thompson decries the fact that the new storytelling form known as “transmedia” (previously called “cross-platform storytelling,” […]

Incredibox!

Incredibox:  Play the hipsters!  In English or Francais!

Der Teufelspakt

Solve the mystery of the cursed Mercy Booth in the clickable picture/text adventure, “Der Teufelspakt.” You don’t need to speak German to play, but it helps. (via The Horror?!)

Roofed!

Jim Munroe’s been working on a new movie, Ghosts with Shit Jobs. It’s not even out and he has  a spin-off game–“Roofed!”

Click and Click and Click

National Geographic’s infinite photograph. Click and click and click.

City of Heroes–On the Tip!

“City of Heroes: Golden Age is about Paragon City in the 80s.” Check out the screen captures and cross your fingers that your 386 has enough power.

Old Timey Interactive Fiction

The Illuminated Lantern has tentacled interactive fiction with the H.P. Lovecraft Commonplace Book project and whiskered diamond thievery in “1893: A World’s Fair Mystery.” (via 4DK)

Everybody Dies, Jim Munroe Style

Don’t bother guessing the verb, just click here to play Former Games Editor Jim Munroe’s Everybody Dies which just took 3rd place at the 2008 Interactive Fiction Competition. You can also learn more about the process of writing interactive fiction and see Michael Cho’s sweet illustrations.

Narrative and Interactivity

The Artful Gamer ponders interactivity, engagement and narrative in videogames: “Instead of beating our collective heads against the wall as we try to design games that let players live out their wildest desires, we should be developing worlds that encourage players to explore them as living, breathing, places.”

Why Aren’t You Dead Yet?

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Just how many times  do I have to kill this guy? It’s a question I’ve certainly asked myself while playing various games, along with Why aren’t you dead yet? and How many damn heads does it have anyway? Everybody’s version of tedium is different, but endlessly dodging around waiting for some gargantuan horror to blink […]

What’s the Matter with Runescape?

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I recently had a conversation with my ten year-old son that I had been longing to have since before he was born, since before I was even sure I really wanted to have kids.  We were well into the eleventh hour of a game of Risk that had seen the empires of my wife and […]

But Will Your Parents Play?

A crucial turning point for video games.

Based on the reaction to the November launch of the Playstation 3 and Nintendo Wii through sales and media attention, it’s clear that gaming as a cultural phenomenon has cemented itself into the collective consciousness. Local news media observed in awe as the faithful lined up outside their local electronics retailer at midnight in order […]

The Time Machines

Appreciating history through games.

I hated studying history in high school. It was as if the curriculum had been designed to leave out everything that impressionable minds could possibly associate with, while making no provisions to seem like it was anything but handed down from an institution. However, in recent years it’s a totally different story. I won’t read […]

Read Only Memories

I’m fairly suspicious of nostalgia, and I hate how advertisers leverage our emotions to sell us the same products twice. So while I’m happy that people are rediscovering videogames from their youth, and that the games and their blocky aesthetic are mushrooming up all over the culture, I wonder about the retro-gaming phenomenon. Are these […]

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  • Of Note Elsewhere

    The Toronto International Film Festival has announced its Midnight Madness and Vanguard programs for 2014. There’s lots of goodness in there and it’s worth taking a look even if you aren’t going to the festival, so you can you movie watching later this year or next. We’ll be posting the trailers from the films later.

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    Actor James Shigeta has died. Shigeta appeared in Die Hard (1988), The Crimson Kimono (1959) The Flower Drum Song (1961),  Bridge To The Sun (1961), Paradise, Hawaiian Style (1966), The Yakuza (1974) and many, many television shows.  The AV Club, Den Of Geek and Angry Asian Man have obituaries. Bridge to the Sun is discussed by Robert Osborne and Dr. Peter Feng on TCM.  At RogerEbert.com, Matt Zoller Seitz writes an appreciation of Shigeta’s life and work. “Shigeta, who died yesterday at 81, was a marvelous performer, and his work as Nakatomi Corporation President Joseph Takagi in the original 1988 Die Hard is one of my favorite examples of how an imaginative actor can sketch out a life in just a few scenes and lines.”

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    At RogerEbert.com, Alan Zilberman explores the history of the eye in cinema from Carl Theodor Dreyer’s The Passion of Joan of Arc (1928) to Mark Cahill’s I Origins (2014). (via Matt Zoller Seitz)

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    At Never Get Off The Bus, Debbie Moon writes about Captain America: First Avenger. “When adapting existing material, it’s easy to assume that in order to reach point F, you simply have to work through points A – E. To set up Steve Rogers in the modern world, simply romp briskly through everything that happened before he got there. But your character may not be undergoing a single united emotional journey during that period. “

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    At Sequart, friend of the Gutter Colin Smith is taking an exhaustive look at the American superhero comics of Mark Millar–and by exhaustive, we mean, “28 Part.”

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    Friend of the Gutter, Will McKinley writes about his past as a soap opera fan and the return of a classic soap opera, The Doctors, and its significance for the genre.

     

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