The Cultural Gutter

unashamed geekery

"We are all in the gutter, but some of us are looking at the stars." -- Oscar Wilde

Map of the Dead

Worried you won’t know where to go–and where not to go–during the Zombie Apocalypse? Map of the Dead is filled with useful information! (And, Canadians, though it doesn’t say “postal code,” it does cover Canada).

Thinking about Video Games

Off Book goes in depth on video games with interesting discussions of interactivity, story telling, creativity, world-building and how video games help people understand and manipulate complex systems.

Take This Lollipop

Take This Lollipop is a creepy little Facebook app featuring Bill Oberst, Jr.

The Ocean’s Secret Paths

An interactive map of fiber-optic cables running beneath the world’s oceans (and seas). (via etsy)

The Unnameable Future, Part II

This month, Gutter Guest Stars John Crye and Todd Sharp continue their discussion of transmedia entertainment and The Unnameable Future.  Part I is here. Brooke Thompson, “experience designer” and blogger at GiantMice.com, recently posted a follow-up to her article, “Transmedia Will Kill Hollywood Is Killing Transmedia,” which we referenced in last month’s guest spot here [...]

The Unnameable Future

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…or, Why We Are Confused About The Defining Terms Angrily Dismissed By Those Trying to Trademark Them Recently on her site GiantMice.com, “experience designer” Brooke Thompson posted an article entitled, “Transmedia Is Killing Hollywood Will Kill Transmedia.” In it, Thompson decries the fact that the new storytelling form known as “transmedia” (previously called “cross-platform storytelling,” [...]

Incredibox!

Incredibox:  Play the hipsters!  In English or Francais!

Der Teufelspakt

Solve the mystery of the cursed Mercy Booth in the clickable picture/text adventure, “Der Teufelspakt.” You don’t need to speak German to play, but it helps. (via The Horror?!)

Roofed!

Jim Munroe’s been working on a new movie, Ghosts with Shit Jobs. It’s not even out and he has  a spin-off game–“Roofed!”

Click and Click and Click

National Geographic’s infinite photograph. Click and click and click.

City of Heroes–On the Tip!

“City of Heroes: Golden Age is about Paragon City in the 80s.” Check out the screen captures and cross your fingers that your 386 has enough power.

Old Timey Interactive Fiction

The Illuminated Lantern has tentacled interactive fiction with the H.P. Lovecraft Commonplace Book project and whiskered diamond thievery in “1893: A World’s Fair Mystery.” (via 4DK)

Everybody Dies, Jim Munroe Style

Don’t bother guessing the verb, just click here to play Former Games Editor Jim Munroe’s Everybody Dies which just took 3rd place at the 2008 Interactive Fiction Competition. You can also learn more about the process of writing interactive fiction and see Michael Cho’s sweet illustrations.

Narrative and Interactivity

The Artful Gamer ponders interactivity, engagement and narrative in videogames: “Instead of beating our collective heads against the wall as we try to design games that let players live out their wildest desires, we should be developing worlds that encourage players to explore them as living, breathing, places.”

Why Aren’t You Dead Yet?

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Just how many times  do I have to kill this guy? It’s a question I’ve certainly asked myself while playing various games, along with Why aren’t you dead yet? and How many damn heads does it have anyway? Everybody’s version of tedium is different, but endlessly dodging around waiting for some gargantuan horror to blink [...]

What’s the Matter with Runescape?

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I recently had a conversation with my ten year-old son that I had been longing to have since before he was born, since before I was even sure I really wanted to have kids.  We were well into the eleventh hour of a game of Risk that had seen the empires of my wife and [...]

But Will Your Parents Play?

A crucial turning point for video games.

Based on the reaction to the November launch of the Playstation 3 and Nintendo Wii through sales and media attention, it’s clear that gaming as a cultural phenomenon has cemented itself into the collective consciousness. Local news media observed in awe as the faithful lined up outside their local electronics retailer at midnight in order [...]

The Time Machines

Appreciating history through games.

I hated studying history in high school. It was as if the curriculum had been designed to leave out everything that impressionable minds could possibly associate with, while making no provisions to seem like it was anything but handed down from an institution. However, in recent years it’s a totally different story. I won’t read [...]

Read Only Memories

I’m fairly suspicious of nostalgia, and I hate how advertisers leverage our emotions to sell us the same products twice. So while I’m happy that people are rediscovering videogames from their youth, and that the games and their blocky aesthetic are mushrooming up all over the culture, I wonder about the retro-gaming phenomenon. Are these [...]

Too Damn Talky

One of the lovingly crafted automatons from Syberia.

Games are often criticised for not having any plot. What isn’t given much consideration is whether it’s possible for there to be too much story. The Longest Journey (Funcom, 2000) made me think about this a lot.

  • Of Note Elsewhere

    “[O]n Saturday night, when you were probably enjoying the discothèque with the other sophisticates, it was finally on: Deadly Spa.” More Deadly Spa here. (via @bethlovesbolly)

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    Kate Elliott asks, “How much sex is too much sex in your science fiction and fantasy?” (Thanks, James!)

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    NPR’s Monkey See blog shares a look at Adventure Time. “Adventure Time insists on emotional honesty.” (via @profmdwhite)

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    Recent shenanigans The Cultural Gutter has been involved in: The lost Drive-In Mob Movie S.P.E.C.T.R.E. on Monster Island; a transcript of the Shaitani Dracula tweetalong organized by The Mysterious Order of the Skeleton Suit; and the ongoing Twitter game/story, “Tonight On Mad Men.”

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    At Vern Reviews The Films Of Cinema, Outlaw Vern offers “one Seagalologist’s perspective on the ‘vulgar auteurism’ debate”: “The practitioners are trying to bring recognition to artists who they think are marginalized, but they’re accidentally creating a ranking of ‘vulgar auteur’ beneath ‘actual auteur.’ And that also shines a spotlight on the idea’s most glaring weakness: even the most establishment of the critical establishment have always worshipped directors who were at some point considered lowbrow–Hitchcock, Fuller, Peckinpah, DePalma.”

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    Pornokitsch finishes determining essential epic fantasy, with statistics, graphs and lists of their selections. Nice to see Homer in there.

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