The Thrilling Adventure Hour is a beacon in a grittily realistic, grimdark pop culture landscape, one guiding lost souls to fun, charm and adventure. And I’m glad to see The Thrilling Adventure Hour adapted from podcast radio play into graphic novel because I like what it portends for fun stories in the future and because charm is something I can use more of in my entertainment and my life. Continue reading…
An anonymous cartoonist shares a creepy letter at The Comics Journal: “I have photographic evidence for this one, but I don’t have any proof of the other sleazy ‘real life’ encounters I have had in my career. Every woman I know has had them. They add up, and combined together they go far beyond frustration.”
One night, when I was poking around on the internet for something mindless to play, I stumbled across a game called Naked Woman (Steep Hill). The description: “Control the fate of a naked woman riding down a steep hill. 20 options decide her doom. Feel free to suggest any other fates she can face!” My […]
Anna Gun writes about the experience of playing Breaking Bad‘s Skyler White and how it trickles into hatred towards her: “I finally realized that most people’s hatred of Skyler had little to do with me and a lot to do with their own perception of women and wives. Because Skyler didn’t conform to a comfortable […]
Todd VanDerWerff spends a day in San Diego Comic Con’s Hall H and has some interesting observations about the film industry, fan culture, sexism and “Worshipping in the Ultimate Movie Church.”
“Writing about Doctor Who this week got me thinking about sexism in storytelling, and how we rely on lazy character creation in life just as we do in fiction,” from Laurie Penny’s “I Was A Manic Pixie Dream Girl.” Her piece on Doctor Who is here. (via @katelaity)
Emma Vossen examines Twilight hate and anti-fans, writing: “People have become eager anti-fans of the series, creating an active subculture that manifests in hateful dialogue and value judgements on a seemingly arbitrary slice of a very large pop culture pie.”
Ta-Nehisi Coates writes an interesting post about Philip Marlowe, masculinity, biology and misogyny at The Atlantic: “I’ve consumed art like this all my life–men claiming invulnerability, against all I know of maleness and human attraction. Misogyny is not merely a moral problem, but a problem of art. It takes half the world and caricatures it. […]
Maria at The Hathor Legacy looks at the Paranormal Activity franchise from the standpoint of abuse, neglect and gaslighting. “It’s also a reminder that one of the franchise’s major themes is that when women and children are victims of abuse, they are not only not likely to be believed, they are also often put into […]
At Gameranx, Ian Miles Cheong addresses more kerfuffling in the gamer community over Anita Sarkeesian’s “Tropes vs. Women in Video Games” and explains where the project’s at.
Amanda Marcotte examines the hatred of Breaking Bad‘s Skyler White: “The anti-Skyler brigade seems to be part of a larger trend of fans loathing wives on television—especially if they’re married to anti-heroes.” And Tod VanDerWeff talks about the same in reviewing an episode of The Sopranos for The AV Club: “The Sopranos invented the many […]
S1E1‘s Jessi and CNN Geek Out‘s Genevieve Dempre have some things to clear up for CNN Geek Out!‘s Joe Peacock, including that models paid by companies to work at conventions are different from cosplaying attendees. “The other problem with this whole conversation about which women are legitimately geeks and which women are just faking it […]
Leaping once more into the breach, Dr. Nerdlove writes about “the Internet Hate Machine” and Feminist Frequency‘s Anita Sarkeesian. “There’s a good question as to just why there’s this active core of hatred and fear of women in geek culture and why they seem so determined to silence anyone–women especially–who dares question male privilege. Now let’s be […]
As part of the harassment of Feminist Frequency‘s Anita Sarkeesian, a guy from Sault Ste. Marie, Ontario made a “game” where players could punch her. The Internet found the game’s designer and people talked to him on Twitter. Storify has more as does Gameranx. And She Was Disclaiming has an analysis of the ensuing conversation.
Kelly Thompson and Colin Smith offer two related criticisms of Wonder Woman #7. Thompson asks, “Is the Destruction of the Amazons the Destruction of Feminism in DC Comics?” And Smith writes, “Of all of the flak fired up to obscure the mean-spirited, thick-headed sexism of Brian Azzarello’s script for Wonder Woman #7, the most stubbornly […]
Gamer Girls remind everyone, “Don’t be racist. Don’t be homophobic. Don’t be sexist. Follow that code and everybody will have a good time. And when someone breaks that code, CALL THEM OUT. Don’t just let it ride.” And the comments bear out why it has to be said again and again.