The Cultural Gutter

we've seen things you people wouldn't believe

"We are all in the gutter, but some of us are looking at the stars." -- Oscar Wilde

Games, Time, Purity and Not Caring What Anyone Thinks Anymore

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“But if there’s one thing that I’ve learned this year from the utter bullshit that I’ve witnessed and my own self-examinations of what I play and why, it’s this: I don’t care anymore what people think. I like what I like—often smaller, less sprawling games that focus on character and story—and I don’t particularly have […]

“Women As Background Decoration: Part 2″

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In  Tropes vs. Women in Video Games, “Women As Background Decoration: Part 2,” Anita Sarkeesian discusses “how sexualized female bodies often occupy a dual role as both sexual playthings and the perpetual victims of male violence.” It is quite graphic in terms of violence and sexual violence. Like this:Like Loading…

Thoughts on Trolls

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At PBS Idea Channel, Mike considers and then reconsiders the beneficial effects of trolls. At Kill Screen, Matthew Byrd writes about the integration of trolling into a multiplayer online gaming experience, particularly with DayZ and Demon’s Soul. (Thanks, Edie!) Like this:Like Loading…

On the Abandoned Cities of Azeroth

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At The Gameological Society, Samantha Nelson ponders the hidden beauty of World of Warcraft’s abandoned cities.   Like this:Like Loading…

Neverwinter Diary: Tales from the Sword Coast

Rock Paper Shotgun‘s John Walker has been playing Neverwinter, and he’s been playing with other people–and he’s formed a RPS guild. “And for the first time in an online game, I don’t feel like the interfering hanger-onner, muddling my way through with the people who know what they’re doing. I mean – that absolutely still […]

“The Extraordinary, Mischievous, Too Short Life of Sean Smith”

Kotaku remembers Sean Smith, an Information Management Officer for the US State Department killed in Benghazi, Libya. He was also Vile Rat, a famous/infamous high level player in Eve Online. Like this:Like Loading…

Gender Cues and In-Game Harassment

In a new study, written up at The Mary Sue, researchers look at gender and harassment in multiplayer online games, in this case, Halo 3.  “[T]he use of gendered insults and the tripled rate of negative comments, regardless of skill level or win percentage, indicates that something more than just a proclivity for trash-talk is […]

News from the EVE Frontline

Tor.com reports on one of the largest space battles in the history of EVE Online: “A space battle kicked off entirely by accident. A space battle so big it could not be simulated, it had to be crafted and pushed forward by human ego, so big it cost hundreds of thousands of dollars, and yet […]

Thousands Dead In Azeroth

A hacker’s attack left thousands of player characters dead in Azeroth. According to Forbes Magazine, community moderator Naethera responded on behalf of Blizzard, ““This exploit has already been hotfixed, so it should not be repeatable. It’s safe to continue playing and adventuring in major cities and elsewhere in Azeroth.” Good night, and good luck in […]

Difficulty Settings and Cheat Codes

John Scalzi and Dr. NerdLove use gaming to understand being a guy in the real world. In writing about “straight white male” as the lowest difficulty setting in life, Scalzi builds on a  Luke McKinney article in Cracked. Dr. NerdLove is a little less explicitly game-centric in his “Virgins, Victims and Player Haters: Adventures in […]

Fantasy Armor and Lady Bits

An armorer has some suggestions about balancing functionality, character and story in “fantasy armor and lady bits.” Like this:Like Loading…

7 Biggest Dick Moves In Online Gaming

From Ultima Online to Eve Online, Cracked covers “The 7 Biggest Dick Moves in Online Gaming.” Like this:Like Loading…

Ask the Dungeon Bastard

Have a party of adventurers who get hurt so often that you never get to cast your offensive spells, but spend all your combat rounds healing their wussy asses?  The Dungeon Bastard is here to help with your clerical duties. (Thanks, Fewdio Paul!) Like this:Like Loading…

Warriors of the Unknown

Warriors of the Unknown is an animated series featuring gamers whose characters jump from server to server in pursuit of a mysterious hacker while mixing up game genres. You can sample the first episode here. Like this:Like Loading…

LEGO MMO

LEGO still clicking with their new “LEGO Universe” MMO game. The trailer’s here. Meanwhile, Unreality tries to understand the appeal. Like this:Like Loading…

An Ultima Gift

Origin Museum director, Joe Garrity, writes the Artful Gamer about building Richard “Lord British” Garriott an Ultima reagent box:  “The Reagent Box ended up to be a 2-year effort in finding the individual reagents and binding each to a velvet base with brass wire, presenting them with a 19th-century-scientific look.” Like this:Like Loading…

The Mainstream Notices Us, Head Explodes

Forbes gets worried – World of Warcraft will create “offline political forces“. Charles Stross’ Halting State has a lot to say about this stuff, including a fun, opposing theory: we’ve never been contacted by aliens because they’re probably too addicted to some advanced MMO game to worry about reality anymore! Like this:Like Loading…

Sauron For the Win

Care to be corrupted by darkness?

When a writer puts a story down on paper, one version of all possible outcomes becomes the final version. The ending is part of a carefully constructed framework of theme and comment and all that good literary stuff, and it’s never going to change. For example, the evil lord Sauron is never going to win […]

The Long Road Back to Gaming

Guys night out in Azeroth

For the last nine months, I considered myself a non-gamer. Not a reformed gamer, mind you, but someone who just hasn’t had the time to dedicate to playing games or keeping up with the industry. I had been adapting to the life of a new parent; I had been forever transformed. The days and nights […]

Gaming in a World of Grown-Ups

Gamers with Jobs

Every gamer thinks about gaming at work. Unless they review video games for a living, and then perhaps they dream about sitting in front of excel spreadsheets all day. The ridiculously absorbing MMORPG formula has players planning out their character’s next level or what equipment to buy, surfing the official forums for hours on end […]

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  • Of Note Elsewhere

    Anne Billson has posted a 1985 interview she did with director George Miller (the Mad Max films). Miller talks about many things including Aunty Entity’s probable past as a hero and Max as, in Mel Gibson’s words, “a closet human being.” (Thanks, Matt!)

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    At New York Magazine, David Wallace-Wells writes about bees, colony collapse disorder and beekeeper Dave Hackenberg. “It’s been a long decade for bees. We’ve been panicking about them nonstop since 2006, when beekeeper Dave Hackenberg inspected 2,400 hives wintering in Florida and found 400 of them abandoned — totally empty. American beekeepers had experienced dramatic die-offs before, as recently as the previous winter in California and in regular bouts with a deadly bug called the varroa mite since the 1980s. But those die-offs would at least produce bodies pathologists could study. Here, the bees had just disappeared. In the U.K., they called it Mary Celeste syndrome, after the merchant ship discovered off the Azores in 1872 with not a single passenger aboard. The bees hadn’t even scrawled CROATOAN in honey on the door on their way out of the hive.”

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    Andrew Nette has a pair of interesting pieces on pulp you might be interested in. First, he writes about “the New Pulp” and a bit about Fifty Shades of Gray in “Fifty Shades of Pulp.” Then he writes about pulp and literacy and furthering social advancement in “Pulp and Circumstance.”  “Most people view pulp as either exploitative lowbrow culture or highly collectable retro artefact. Yet pulp has a secret history which Rabinowitz’s book uncovers. Her central thesis is that cheap, mass-produced pulp novels not only provided entertainment and cheap titillating thrills, but also brought modernism to the American people, democratising reading and, in the process, furthering culture and social enlightenment.”

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    The Projection Booth interviews actor Ed Asner.

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    Transcript from BAFTA’s tribute to director Johnnie To, “Johnnie To: A Life In Pictures.” It’s a great interview with To about his films and process. “Like when I made The Mission I didn’t have a script. It was 1999 and I didn’t have any money so we went to Taiwan and they gave us very little money to hurry up and make a film, so without any script we just started making it. And after 19 days we made the film.” (Thanks to the Heroic Sisterhood!)

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    A gallery of sweet geeky art from Native American artist, Jeffrey Veregge. “My origins are not supernatural, nor have they been enhanced by radioactive spiders. I am simply a Native American artist and writer whose creative mantra in best summed up with a word from my tribe’s own language as: ‘taʔčaʔx̣ʷéʔtəŋ,’ which means ‘get into trouble.'”

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