As soon as the old detective starts talking about buying a boat and all the fish he’s going to catch, or what the view will be like from his back window when he retires, you pretty much know he’s not gonna make it. Or maybe he will, but not without taking a bullet in the gut first just to psych you out. It’s not because he’s not a good guy – in fact he’s often the most genuinely decent, likeable character. It’s because life isn’t fair, and bad guys are only clearly bad if they hurt good people. And, like a bad boyfriend/girlfriend, the movie wants to hurt you so it can be the one to make you feel better. Continue reading…
At Existential Comics, Simone de Beauvoir, Jean-Paul Sartre, Immanuel Kant, Michel Foucault and Jacques Derrida play Dungeons & Dragons.
At Cinema Junkie, Beth Accomando says good-bye to Breaking Bad: “In the end for me what Breaking Bad delivered was a portrait of America and a distinctly American sense of identity. By tapping into the western genre, the show starts with something quintessentially American. That genre is prone to celebrate the individual over the community […]
I told my 3 year old that I’d find a bed for his google-eyed dinosaur. “I promise, sweetheart.” Then, after 45 minutes of ducking in and out of his room with him crying and the senile cat howling in the background while I tried to write an article, I threw the dinosaur across the living […]
“Recall that Bigelow wanted to make a movie about the failure to capture bin Laden, before the whole world knew, as she puts it, that he’s dead. Consider that she has still made a movie about a failure, a moral failure, our failure, embedded in a procedural success.” Sarah Nicole Prickett has more about Kathryn […]
Books and Adventures finishes off a series on comics and educations with a discussion of superheroes and real world issues between Books and Adventures’ Matt Finch, Professor Mark D. White of CUNY; Tom Miller of McMaster University; critic, screenwriter and University of Melbourne graduate student, Martyn Pedler; and artist-educator and doctoral candidate at Teachers College, […]
Michelle Kuo and Albert Wu compare Breaking Bad with The Sopranos, The Wire and Mad Men before examining its approach to evil: “Within this quartet, Breaking Bad is most similar to The Wire, and indeed is its twin and mirror image….David Simon likened The Wire to a Greek tragedy, by which he meant that sociology […]
Colin Smith and Mark White write on Spider-Man, torture and character in response to Spider-Man’s torturing Sandman. Colin has more on the response to his piece as well.
At Comics Alliance, David Brothers details why he decided to stop reading DC and Marvel comics. Meanwhile, The Comics Journal interviews Chris Roberson on why he decided to stop writing for DC.
Over at The Hathor Legacy, we find out Why Captain America is Better than X-Men: First Class and Thor: “Captain America is very much a movie about the choices people make, and trying to be a good person, which is pretty rare in mainstream cinema.”
“The only reason that we cannot make genre movies is the barrier that censorship sets.” Jia Zhangke says more here. Meanwhile a leaked diplomatic document gives some insight as to whose taste is being served in recent Chinese historical epics. Xi Jinping admires American World War II dramas: “Some Chinese moviemakers neglect values they should promote…America […]
Kirkbride Buildings are the castles of the American Midwest. They’re also 19th century State Hospitals.
So much Milestone going on! Milestone creator Dwayne McDuffie talks with The Atlantic about “reinventing personal mythologies, pop-cultural representations of race and an investigation of what shapes our moral frameworks” and how much he likes writing romance. Meanwhile, Evan Narcisse shares his memories of Milestone Comics–with pictures.
The Artful Gamer writes about the hollow victory of playing a good character in many roleplaying videogames: “Yet, days later, I feel like Conan the Barbarian, sitting on his throne at the end of the first film like a king who has done it all yet feels ultimately unfulfilled. This is when the spiritual hollowness […]
Are video games moral? Yes, but what does “moral” mean, writes Oliver Saenz in “Killing Grannies, Slaughtering Monsters and Leveling the Fuck Up.”
Jeff Chapman started playing Civilization (MicroProse, 1991) when it came out and never stopped. He’s played the strategy turn-based videogame series for the past decade I’ve known him. Far from letting it consume him, he’s balanced his job as editor of History Magazine with a plethora of other projects, and so I thought he would […]