Writer Iain Banks has died. The Guardian has an obituary. Neil Gaiman remembers Banks and the BBC gathers remembrances. Here, Banks talks with University Lecturer in Creative Writing Derek Neale.
Diane Dooley writes about Mars’ need for women and ways to subvert it.
When I was a mere lad, I picked up a battered newsstand copy of Power Man and Iron Fist. I had grown up with superheroes in Spider-Man and His Amazing Friends, The Incredible Hulk, and The Herculoids on the television, but my comics reading prior to that issue of Power Man and Iron Fist was [...]
This week Trailers from Hell celebrates the films of Akira Kurosawa. First up, director Brian Trenchard-Smith discusses Rashomon (1950) in just over the time it takes to play the trailer.
“[T]he X-Men are a lot of things to a lot of people, but one of the most important things they are—I’m talking top two, right after “sexy people with cool powers”—is an oppression metaphor. You cannot escape this. It is built into the X-Men’s DNA….The oppression metaphor is a vital piece of the engine that [...]
When I was about 12, my parents took me to see a stage version of Tolkien’s The Lord of the Rings performed with life-sized puppets. As Frodo was agonizing over pitching his precious ring into the fiery pit of Mount Doom, Sam, exhausted from the epic journey but determined to help his beloved friend, inched [...]
My best friend growing up had a theory about people claiming to have special abilities like ESP, levitation, or astral projection. She had a babysitter who claimed she could levitate, but only when she was alone. My friend’s theory wasn’t that these things were impossible, but that realistically they wouldn’t be very cool. She figured [...]
In 1988, I spent more hours of my life than I care to recall playing Zelda II: The Adventure of Link on my original 8-bit Nintendo. Combined with Ridley Scott’s Legend, Jim Henson’s The Dark Crystal, and Rob Reiner’s The Princess Bride, it gave me a soft spot for sword and sorcery. Playing Shadow of the [...]
Terry Windling recounts the history of the Ash Girl or Cinderella story from the 9th Century Yeh–hsien to the Disney film, Cinderella, based on Charles Perrault’s 1697 version.
LEGO Vikings attack in the animated “Battle of Maldon”, and with Old English subtitles. (Thanks, Kate Laity!)
I am Ape. Nothing Ape is strange to me.–Publius Terentius Afer (sort of) For what is there beautiful in man,-what, I pray you, worthy of admiration, or comely–unless that which, some poet has maintained, he possesses in common with the ape? –Arnobius I’m surrounded by a stack of comics and one illustrated novel all set [...]
A trailer for the documentary on text adventure games and their designers, Get Lamp.
Mighty God King responds to game designer James Desborough’s essay, “In Defence of Rape.”
Imprint Magazine puts Jack Kirby’s collage in an art history context.
At MovieMorlocks.com, Susan Doll shares her thoughts on film noir dialogue: “The volley of barbed wisecracks is not only an indicator of sexual attraction but also a substitute for sex in the era when the Production Code did not allow direct depictions or expressions of lust and desire.”
I always have trouble writing about comics that I think are good, just excellent and existing in their own seamless perfection, which means that here at the Gutter I don’t always write about the comics that I love most. I want to do credit to them and save them till I have more time. Sometimes, [...]
Becky Chambers breaks down the controversy around the ending of Mass Effect 3 in a spoiler-free, accessible and interesting article at The Mary-Sue.
It’s the beginning of January, cold and dark where I am. The critics are all putting out their best of year lists, and maybe you’re looking for something to read. So here’s my entry into annual lists: 10 comics I liked in 2011 that I haven’t written about. Well 9 comics I haven’t written about [...]
Pulp Fiction remixed in chronological order. Watch it soon if chronological narrative is your thing.
Off Book goes in depth on video games with interesting discussions of interactivity, story telling, creativity, world-building and how video games help people understand and manipulate complex systems.
keep looking »