I don’t remember how it was I first came across Adam Adamant Lives!, though I suspect it was the culmination of a plot put into motion the day I was born, my sole purpose for existing being so that I might one day discover a British television show about a swashbuckling Edwardian gentleman adventurer who is frozen by his mortal enemy and revived in swingin’ sixties London, at which time he teams up with a hip young woman and resumes his life of derring-do and crime-fighting. It’s as if the creative team at the BBC sat down one day and thought, “Well, some day Keith Allison going to be born, and he’s going to want to see this show.” Continue reading…
Special effects master, Ray Harryhausen has died. Ray Bradbury pays tribute to Harryhausen. All of Harryhausen’s creatures in 4 and a half minutes. Harryhausen talks about King Kong, Willis O’Brien, George Pal and his own career in 1991. John Landis interviews Harryhausen for the Bradford Animation Festival 2010. TCM remembers Harryhausen. And Leslie Hardcastle interviews […]
The Gutter’s own Founding Editor, Jim Munroe talks about creating an alternate reality game based on Ray Bradbury’s Fahrenheit 451 for the Toronto Public Library.
Author Ray Bradbury has died. Neil Gaiman writes a lovely memorial to him at The Guardian. The Kirkus Review has an obituary. Anne Thompson writes about his impact on movies. And at the dawn of the Gutter, our own James Schellenberg wrote a piece on Fahrenheit 451. (Thanks, @SFSignal!)
1. Overture IslandOn December 4, 2008, the future ended. The event that marked its end was the death of a 92-year old man from the not uncommon cause of heart failure. It would not have been an epoch-ending event save for one detail: the man’s name was Forest J Ackerman.
Fahrenheit 451 is one of Ray Bradbury’s most famous books, and it reads like a fever dream — intensely cinematic, directed by its own weird dream logic, and full of the quality of images that haunt you for days. The book is a cautionary tale about what happens when books are forgotten or actively suppressed, […]
What is science fiction good for? One answer: to speculate on what the future might be like. But I would argue that the game of science fiction is only sometimes about predicting the future. Sure it’s fun to invent flying cars and moonbases, but as even these two examples show, the predictive track record of […]