The Cultural Gutter

we've seen things you people wouldn't believe

"We are all in the gutter, but some of us are looking at the stars." -- Oscar Wilde

“Ramirez! Get Your Ass Over Here!”

4:04 minutes of Ramirez getting orders shouted at him in Modern Warfare 2. (via Gamma Squad) Like this:Like Loading…

Recreating Aliens

Rock, Paper, Shotgun revisits the classic shooter, Aliens vs. Predator, and finds one moment to match the Aliens movie: “I don’t need to fight the Alien queen, to control a powerloader or take off and nuke the entire site from orbit — I just need to be the last Marine left alive, fighting to the […]

Games x2

Gamers With Jobs looks at the pendulum that’s swinging from fantasy back to science fiction: “After ten years of elves and magic, I could use a bit of a change.” And The Escapist is the new home of Shoot Club! Awesomely nerdy dialogue reproduced faithfully, and some insights too: “There’s nothing like bald math to […]

Hopped Up on Speedrunning

Keeping up with the Joneses in the fast lane

Shortly after 2 pm on the afternoon of May 18th, 2005, Brandon Erickson stepped back from the Star Wars arcade cabinet he’d been playing continuously, with no deaths, extra credits, or nap breaks, for the past 54 hours, having failed to break the Twin Galaxies record of three hundred million points in 49 hours established […]

Keep Playing, It Might Get Better

Why am I still playing this?

There comes a point in every game where the player asks themselves why they’re wasting time on a terrible game. It’s a scenario no gamer wants to be presented with – and it’s a developer’s worst nightmare. Depending on how the storyline is integrated with the game, a game’s quality can be easily determined within […]

Valve Turns It Up Another Notch

Portal is a thinkin’ man’s first person shooter coming out from Valve, the folks behind Half-Life 2. Talking about HL2, Episode 1 has exceedingly clever in-game commentary that is reviewed and excerpted at Waxy.org. Like this:Like Loading…

Teaching the Value of Human Life

Handcuffs or hand grenades?

When you’re put behind the crosshairs of a gun, do you assume you have to shoot to kill? Better still, do you have to shoot to win? For the majority of First Person Shooters, that is certainly the case. What if you were given the choice to avoid unnecessary bloodshed, but still be able to […]

The Time Machines

Appreciating history through games.

I hated studying history in high school. It was as if the curriculum had been designed to leave out everything that impressionable minds could possibly associate with, while making no provisions to seem like it was anything but handed down from an institution. However, in recent years it’s a totally different story. I won’t read […]

A Just War

Scripting the battlefields of World War 2

Every time a new World War 2 First Person Shooter is announced, the collective groans from gamers and game media can be heard for miles, as if nothing more could be possibly done with this setting. The genre receives a bad reputation mainly because of the sheer amount of mediocre copycat titles that seem to […]

Rethinking Brain Eating

If you had to deal with Stalkers, you

If he feels vindicated, he doesn’t show it. As Marc Laidlaw waits for his co-workers to finish a talk, we sit down at a table in San Francisco’s cavernous Moscone Center and talk about Half-Life 2 (Valve, 2004). Its 1998 predecessor is legendary for pushing the form both narratively (bringing atmosphere and intelligence to the […]

The Scientist-Hero Returns

They even get the suburbs right.

I was a little nervous as I waited for Half-Life 2 (Vivendi, 2004) to start. The original Half-Life (Sierra, 1998) is one of the reasons this column exists — the game brought atmosphere and intelligence to the first-person shooter without skimping on the visceral kickassocity, and brought me back to videogames after a decade of […]

War Reporting

Admit that videogames are a sport or the hostage gets it.

I know how Tim Carter feels. When I tell some people that punk rock saved my life, I get funny looks too. In his documentary about Counter-Strike (Sierra, 2000), Carter tries to make a connection between videogames and martial arts. I think he fails at this, but he makes a valiant and genuine attempt to […]

Is it possible to have too much fun?

Manny contemplates his low-class destiny.

Is it possible to have a pleasure circuit overload? “Girls are to be kept away from those activities of civilization that over-stimulate the imagination and the senses, such as fashionable novels, paintings, music, balls, theaters… as this can lead to uterine epilepsy, sapphic tastes, and nymphomania.” While this is Victorian-era advice, it’s reflective of how […]

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  • Of Note Elsewhere

    At Boing Boing, Gita Jackson writes about gaming, art, minority voices, colonialism and Benedict Anderson’s “imagined communities”: “When marginalized voices come to take their seat at the table, there will always be an outcry that they are invaders, colonists, inferior versions of their straight, white male counterparts. But rather than killing artforms, the addition of marginalized voices often helps ensure that they stay alive.”

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    Every Frame A Painting returns to analysis of Akira Kurosawa’s work.

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    At The Nib, Ronald Wimberley tells a story and elucidates the implications of being asked to lighten a character’s skin tone for a Wolverine And the X-Men jam comic.

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    “Commercial cinema has predictably chosen not to bite the hand that feeds it, so it’s simultaneously inspiring and also kind of embarrassing to see a movie like Seijun Suzuki’s Story of Sorrow and Sadness. Rarely has a mainstream commercial release been as rabid in its attack, and as thoughtful in its critique, of our dystopian mediascape. And it should embarrass current commercial filmmakers that one of the few movies to have something intelligent to say about today’s mediascape was made almost 40 years ago. By a 54 year old director. About golf.” More at Kaiju Shakedown.

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    Time Out London shares its list of the 100 best Bollywood films–including selections by friend of the Gutter, Beth Watkins of Beth Loves Bollywood. (See the 10 films she selected and wrote about in the greater list here).

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    At Multiglom, film critic Anne Bilson apologizes to Keanu Reeves: “Keanu Reeves, I must apologise. For years, like other film critics, I cast aspersions on your acting talent, belittled your intellect, and cracked jokes about your name, which means ‘cool breeze over the mountains’ in Hawaiian. Only now do I realise I was foolish and misguided. That YouTube video of you giving up your seat on the New York City metro is only the latest evidence that, onscreen and off, you are awesome.”

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