The Cultural Gutter

the cult in your pop culture

"We are all in the gutter, but some of us are looking at the stars." -- Oscar Wilde

“Ramirez! Get Your Ass Over Here!”

4:04 minutes of Ramirez getting orders shouted at him in Modern Warfare 2. (via Gamma Squad)

Recreating Aliens

Rock, Paper, Shotgun revisits the classic shooter, Aliens vs. Predator, and finds one moment to match the Aliens movie: “I don’t need to fight the Alien queen, to control a powerloader or take off and nuke the entire site from orbit — I just need to be the last Marine left alive, fighting to the […]

Games x2

Gamers With Jobs looks at the pendulum that’s swinging from fantasy back to science fiction: “After ten years of elves and magic, I could use a bit of a change.” And The Escapist is the new home of Shoot Club! Awesomely nerdy dialogue reproduced faithfully, and some insights too: “There’s nothing like bald math to […]

Hopped Up on Speedrunning

Keeping up with the Joneses in the fast lane

Shortly after 2 pm on the afternoon of May 18th, 2005, Brandon Erickson stepped back from the Star Wars arcade cabinet he’d been playing continuously, with no deaths, extra credits, or nap breaks, for the past 54 hours, having failed to break the Twin Galaxies record of three hundred million points in 49 hours established […]

Keep Playing, It Might Get Better

Why am I still playing this?

There comes a point in every game where the player asks themselves why they’re wasting time on a terrible game. It’s a scenario no gamer wants to be presented with – and it’s a developer’s worst nightmare. Depending on how the storyline is integrated with the game, a game’s quality can be easily determined within […]

Valve Turns It Up Another Notch

Portal is a thinkin’ man’s first person shooter coming out from Valve, the folks behind Half-Life 2. Talking about HL2, Episode 1 has exceedingly clever in-game commentary that is reviewed and excerpted at Waxy.org.

Teaching the Value of Human Life

Handcuffs or hand grenades?

When you’re put behind the crosshairs of a gun, do you assume you have to shoot to kill? Better still, do you have to shoot to win? For the majority of First Person Shooters, that is certainly the case. What if you were given the choice to avoid unnecessary bloodshed, but still be able to […]

The Time Machines

Appreciating history through games.

I hated studying history in high school. It was as if the curriculum had been designed to leave out everything that impressionable minds could possibly associate with, while making no provisions to seem like it was anything but handed down from an institution. However, in recent years it’s a totally different story. I won’t read […]

A Just War

Scripting the battlefields of World War 2

Every time a new World War 2 First Person Shooter is announced, the collective groans from gamers and game media can be heard for miles, as if nothing more could be possibly done with this setting. The genre receives a bad reputation mainly because of the sheer amount of mediocre copycat titles that seem to […]

Rethinking Brain Eating

If you had to deal with Stalkers, you

If he feels vindicated, he doesn’t show it. As Marc Laidlaw waits for his co-workers to finish a talk, we sit down at a table in San Francisco’s cavernous Moscone Center and talk about Half-Life 2 (Valve, 2004). Its 1998 predecessor is legendary for pushing the form both narratively (bringing atmosphere and intelligence to the […]

The Scientist-Hero Returns

They even get the suburbs right.

I was a little nervous as I waited for Half-Life 2 (Vivendi, 2004) to start. The original Half-Life (Sierra, 1998) is one of the reasons this column exists — the game brought atmosphere and intelligence to the first-person shooter without skimping on the visceral kickassocity, and brought me back to videogames after a decade of […]

War Reporting

Admit that videogames are a sport or the hostage gets it.

I know how Tim Carter feels. When I tell some people that punk rock saved my life, I get funny looks too. In his documentary about Counter-Strike (Sierra, 2000), Carter tries to make a connection between videogames and martial arts. I think he fails at this, but he makes a valiant and genuine attempt to […]

Is it possible to have too much fun?

Manny contemplates his low-class destiny.

Is it possible to have a pleasure circuit overload? “Girls are to be kept away from those activities of civilization that over-stimulate the imagination and the senses, such as fashionable novels, paintings, music, balls, theaters… as this can lead to uterine epilepsy, sapphic tastes, and nymphomania.” While this is Victorian-era advice, it’s reflective of how […]

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  • Of Note Elsewhere

    At Black Girl Nerds, Jamie Broadnax writes a powerful piece about racism, cosplaying, police violence and the homicide of Darrien Hunt. “The first thing we need to do is NOT let this story scare us nor intimidate us into believing that we should be fearful of cosplaying.  We should still encourage others who may not yet have participated in cosplay to know that there are several communities for people of color to have safe spaces where they can be embrace and be their nerdy selves. If there is little to no news about this incident on other mainstream geek sites that feature cosplayers, then framing this around race is pertinent and they should be called out on their silence.  Even IF this is not an incident where Darrien Hunt was actively cosplaying, the tone has already been set and anyone who is a part of the cosplay community should address this matter.  Many Black cosplayers are concerned about this, and still wonder if they would be viewed as ‘suspicious’ walking down the street.”

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    Nerds of Color announces that their own David Walker will be writing Dynamite’s Shaft comic. Denys Cowan shares the cover for Shaft #1 drawn by Cowan and Bill Sienkiewicz. Sanford Greene shares some his cover work here and here. Black Comix posts Ulises Farinas’ cover.  Comics Wow has more and previews covers. (Via Black Comix and World of Hurt)

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    Actor Richard Kiel has died. Kiel worked in both film and television, including performances in The Twilight Zone episode, “To Serve Man”; Eegah (1962); The Barbary Coast with William Shatner; Happy Gilmore (1996); Pale Rider (1985); as Vlad in Tangled (201); and as Jaws in The Spy Who Loved Me (1977) and Moonraker (1979).   The New York TimesThe Los Angeles Times and Variety have obituaries. Here he is interviewed with Britt Ekland. And David Letterman interviews Kiel here.

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    Open Culture has a round-up of eight free and complete films by Dziga Vertov, including Man With A Movie Camera (1929) and the first Soviet animated feature, Soviet Toys (1924). (Thanks, Earl!)

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    Matt Zoller Seitz has written a lovely meditation on Robin Williams at RogerEbert.com: “Williams wore the invisible garments of depression. He carried that burden. A lot of the time we didn’t see it, because he was a bright and enthusiastic comic performer and a great actor. But the weight was always there.

    Somehow he lived 63 years.

    What a warrior he was.”

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    At Kaiju Shakedown, Hiroshi Fukazawa interviews director Ringo Lam. “Not as flashy as John Woo, never as hyperkinetic as Tsui Hark, Ringo Lam is one of Hong Kong’s most underappreciated directors. He made his name with sophisticated, downbeat crime dramas that came to define a certain style of urban Hong Kong cinema in the Eighties and early Nineties. After getting his start in television at CTV and TVB, he directed five features before finding his stride with 1987’s City on Fire, the movie that provided the blueprint for Quentin Tarantino’s Reservoir Dogs.”

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