The Cultural Gutter

taking trash seriously

"We are all in the gutter, but some of us are looking at the stars." -- Oscar Wilde

“Ramirez! Get Your Ass Over Here!”

4:04 minutes of Ramirez getting orders shouted at him in Modern Warfare 2. (via Gamma Squad) Like this:Like Loading…

Recreating Aliens

Rock, Paper, Shotgun revisits the classic shooter, Aliens vs. Predator, and finds one moment to match the Aliens movie: “I don’t need to fight the Alien queen, to control a powerloader or take off and nuke the entire site from orbit — I just need to be the last Marine left alive, fighting to the […]

Games x2

Gamers With Jobs looks at the pendulum that’s swinging from fantasy back to science fiction: “After ten years of elves and magic, I could use a bit of a change.” And The Escapist is the new home of Shoot Club! Awesomely nerdy dialogue reproduced faithfully, and some insights too: “There’s nothing like bald math to […]

Hopped Up on Speedrunning

Keeping up with the Joneses in the fast lane

Shortly after 2 pm on the afternoon of May 18th, 2005, Brandon Erickson stepped back from the Star Wars arcade cabinet he’d been playing continuously, with no deaths, extra credits, or nap breaks, for the past 54 hours, having failed to break the Twin Galaxies record of three hundred million points in 49 hours established […]

Keep Playing, It Might Get Better

Why am I still playing this?

There comes a point in every game where the player asks themselves why they’re wasting time on a terrible game. It’s a scenario no gamer wants to be presented with – and it’s a developer’s worst nightmare. Depending on how the storyline is integrated with the game, a game’s quality can be easily determined within […]

Valve Turns It Up Another Notch

Portal is a thinkin’ man’s first person shooter coming out from Valve, the folks behind Half-Life 2. Talking about HL2, Episode 1 has exceedingly clever in-game commentary that is reviewed and excerpted at Waxy.org. Like this:Like Loading…

Teaching the Value of Human Life

Handcuffs or hand grenades?

When you’re put behind the crosshairs of a gun, do you assume you have to shoot to kill? Better still, do you have to shoot to win? For the majority of First Person Shooters, that is certainly the case. What if you were given the choice to avoid unnecessary bloodshed, but still be able to […]

The Time Machines

Appreciating history through games.

I hated studying history in high school. It was as if the curriculum had been designed to leave out everything that impressionable minds could possibly associate with, while making no provisions to seem like it was anything but handed down from an institution. However, in recent years it’s a totally different story. I won’t read […]

A Just War

Scripting the battlefields of World War 2

Every time a new World War 2 First Person Shooter is announced, the collective groans from gamers and game media can be heard for miles, as if nothing more could be possibly done with this setting. The genre receives a bad reputation mainly because of the sheer amount of mediocre copycat titles that seem to […]

Rethinking Brain Eating

If you had to deal with Stalkers, you

If he feels vindicated, he doesn’t show it. As Marc Laidlaw waits for his co-workers to finish a talk, we sit down at a table in San Francisco’s cavernous Moscone Center and talk about Half-Life 2 (Valve, 2004). Its 1998 predecessor is legendary for pushing the form both narratively (bringing atmosphere and intelligence to the […]

The Scientist-Hero Returns

They even get the suburbs right.

I was a little nervous as I waited for Half-Life 2 (Vivendi, 2004) to start. The original Half-Life (Sierra, 1998) is one of the reasons this column exists — the game brought atmosphere and intelligence to the first-person shooter without skimping on the visceral kickassocity, and brought me back to videogames after a decade of […]

War Reporting

Admit that videogames are a sport or the hostage gets it.

I know how Tim Carter feels. When I tell some people that punk rock saved my life, I get funny looks too. In his documentary about Counter-Strike (Sierra, 2000), Carter tries to make a connection between videogames and martial arts. I think he fails at this, but he makes a valiant and genuine attempt to […]

Is it possible to have too much fun?

Manny contemplates his low-class destiny.

Is it possible to have a pleasure circuit overload? “Girls are to be kept away from those activities of civilization that over-stimulate the imagination and the senses, such as fashionable novels, paintings, music, balls, theaters… as this can lead to uterine epilepsy, sapphic tastes, and nymphomania.” While this is Victorian-era advice, it’s reflective of how […]

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    Watch Nigerian writer and director Nosa Igbinedion’s Oya: The Coming Of The Orishas here.

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    At Bitch Media, Sara Century wonders why Michonne isn’t in charge and considers which medium is better for the ladies of The Walking Dead: comics or tv. “As I was thinking about the numerous questionable writing choices made with these could-be-so-great female characters, I got to wondering, which medium is better for the ladies of The Walking Dead: the TV show or the comic? In other words, which one is less sexist?

    I wrote up a short list of the main female characters that appear both on the show and in the comic to decipher the differences in how these women are written. These descriptions contain spoilers through season five of the TV show, because it’s impossible to write about The Walking Dead without talking about how people die all the time.”

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    Vixen Varsity shares Olufemi Lee-Johnson’s tribute to Milestone Media and Dwayne McDuffie. “For the first time in my life, I was around comic writers of color telling stories that mirror or surpassed the storylines of America’s favorite heroes. Icon dealt with being the ultimate immigrant and not understanding current black culture. Rocket (Raquel Irvin) was his guide, but also aspired to be more than just a woman in the projects. Static (Virgil Hawkins) was just a normal teenager dealing with fitting into school and then was put into this extraordinary circumstance of being a hero. Hardware (Curtis Metcalf) wanted respect from his mentor, but later learned about the bigger picture when it came to being a hero and the characters from Blood Syndicate…they were just trying to make it day by day and maintain their respect as a gang.”

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    At Soundcheck, John Schaefer talks with Jim Jarmusch about “making music for someone else’s films, and a penchant for walking the tightrope between narrative and abstract art in his own movies. And if you thought his C.V. was looking a little thin, Jarmusch is also working on an upcoming opera about the Serbian-American inventor Nikola Tesla, with Robert Wilson and composer Phil Kline.” (Thanks, Kate!)

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    Alex Deuben interviews artist Nate Powell about the second volume of The March and working with Rep. John Lewis and Andrew Aydin. “We are taught — and we tend to perpetuate this myth — that the Civil Rights Movement was nine words long: ‘Rosa Parks, Martin Luther King, I Have a Dream.’ I think what you’re saying really backs up that notion. In terms of John Lewis’ personal journey, ‘Book Two’ is certainly a deepening of discovery and involvement. Not just a worldview broadening, but becoming much more personally aware of the counter-escalation to any progress that the Movement made.”

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    At Vox, Alex Abad-Santos interviews Kelly Sue DeConnick about feminism, raising girls and her new comic, Bitch Planet. “DeConnick says Bitch Planet, which debuted late last year, is her take on the exploitation films she loved as a kid. The sci-fi prison saga is confident, slick, and hilarious on multiple levels. But it also vibrates with frustration over the sexism still alive today and the impatience in wanting to eliminate it.”

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