The Cultural Gutter

taking the dumb out of fandom

"We are all in the gutter, but some of us are looking at the stars." -- Oscar Wilde

“Ramirez! Get Your Ass Over Here!”

4:04 minutes of Ramirez getting orders shouted at him in Modern Warfare 2. (via Gamma Squad)

Recreating Aliens

Rock, Paper, Shotgun revisits the classic shooter, Aliens vs. Predator, and finds one moment to match the Aliens movie: “I don’t need to fight the Alien queen, to control a powerloader or take off and nuke the entire site from orbit — I just need to be the last Marine left alive, fighting to the […]

Games x2

Gamers With Jobs looks at the pendulum that’s swinging from fantasy back to science fiction: “After ten years of elves and magic, I could use a bit of a change.” And The Escapist is the new home of Shoot Club! Awesomely nerdy dialogue reproduced faithfully, and some insights too: “There’s nothing like bald math to […]

Hopped Up on Speedrunning

Keeping up with the Joneses in the fast lane

Shortly after 2 pm on the afternoon of May 18th, 2005, Brandon Erickson stepped back from the Star Wars arcade cabinet he’d been playing continuously, with no deaths, extra credits, or nap breaks, for the past 54 hours, having failed to break the Twin Galaxies record of three hundred million points in 49 hours established […]

Keep Playing, It Might Get Better

Why am I still playing this?

There comes a point in every game where the player asks themselves why they’re wasting time on a terrible game. It’s a scenario no gamer wants to be presented with – and it’s a developer’s worst nightmare. Depending on how the storyline is integrated with the game, a game’s quality can be easily determined within […]

Valve Turns It Up Another Notch

Portal is a thinkin’ man’s first person shooter coming out from Valve, the folks behind Half-Life 2. Talking about HL2, Episode 1 has exceedingly clever in-game commentary that is reviewed and excerpted at

Teaching the Value of Human Life

Handcuffs or hand grenades?

When you’re put behind the crosshairs of a gun, do you assume you have to shoot to kill? Better still, do you have to shoot to win? For the majority of First Person Shooters, that is certainly the case. What if you were given the choice to avoid unnecessary bloodshed, but still be able to […]

The Time Machines

Appreciating history through games.

I hated studying history in high school. It was as if the curriculum had been designed to leave out everything that impressionable minds could possibly associate with, while making no provisions to seem like it was anything but handed down from an institution. However, in recent years it’s a totally different story. I won’t read […]

A Just War

Scripting the battlefields of World War 2

Every time a new World War 2 First Person Shooter is announced, the collective groans from gamers and game media can be heard for miles, as if nothing more could be possibly done with this setting. The genre receives a bad reputation mainly because of the sheer amount of mediocre copycat titles that seem to […]

Rethinking Brain Eating

If you had to deal with Stalkers, you

If he feels vindicated, he doesn’t show it. As Marc Laidlaw waits for his co-workers to finish a talk, we sit down at a table in San Francisco’s cavernous Moscone Center and talk about Half-Life 2 (Valve, 2004). Its 1998 predecessor is legendary for pushing the form both narratively (bringing atmosphere and intelligence to the […]

The Scientist-Hero Returns

They even get the suburbs right.

I was a little nervous as I waited for Half-Life 2 (Vivendi, 2004) to start. The original Half-Life (Sierra, 1998) is one of the reasons this column exists — the game brought atmosphere and intelligence to the first-person shooter without skimping on the visceral kickassocity, and brought me back to videogames after a decade of […]

War Reporting

Admit that videogames are a sport or the hostage gets it.

I know how Tim Carter feels. When I tell some people that punk rock saved my life, I get funny looks too. In his documentary about Counter-Strike (Sierra, 2000), Carter tries to make a connection between videogames and martial arts. I think he fails at this, but he makes a valiant and genuine attempt to […]

Is it possible to have too much fun?

Manny contemplates his low-class destiny.

Is it possible to have a pleasure circuit overload? “Girls are to be kept away from those activities of civilization that over-stimulate the imagination and the senses, such as fashionable novels, paintings, music, balls, theaters… as this can lead to uterine epilepsy, sapphic tastes, and nymphomania.” While this is Victorian-era advice, it’s reflective of how […]

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  • Of Note Elsewhere

    At Playboy, Jake Rossen writes about the story behind the filming and the restoration of Manos: The Hands of Fate. “For a long time no one wanted to see it unless it was accompanied by MST3K’s taunts. Then, in 2011, a collector of film prints uncovered the original negative of Manos and embarked on an inexplicable project to restore the film with all the white-glove attention archivists give to Hollywood classics. His efforts would incur the wrath of a mysterious man with a fake New Zealand accent named Rupert, as well as Joe Warren, Hal Warren’s embittered son, who intends to preserve the Manos legacy at all costs.” (Thanks, Ed!)


    At Die, Danger, Die, Die, Kill!, Todd reviews the two part Ghanian director Ninja’s film, 2016. “2016 is a movie that I am obligated to review by virtue of my having long ago joined the internet chorus of people trumpeting on about its insane trailer—and this despite the fact that all of you with any interest in seeing it have most likely tracked it down already. In that case, you already know that it is essentially a no-budget remake of Independence Day set in the suburbs of Ghana. And if that sounds like a massive over-reach to you, you obviously know very little about Ghanaian action cinema, and even less about the films of maverick multi-hyphenate Ninja.”

    Read about part one, here, and part two, here.


    Look, it’s the trailer for “The Abominable Snowman” a new episode of classic Thunderbirds. Huffington Post UK has more: “It’s exactly half a century since we heard the ominous tones of voice actor Peter Dyneley bringing us the Thunderbirds intro ‘5 -4 – 3 – 2 -1 Thunderbirds are go’, and to celebrate, the team are producing three brand new original episodes, based on audio-only recordings made in 1966, which means fans will get to enjoy the original voices, with some 21st century gadgetry thrown in on screen.” (Thanks, Todd!)


    At the Guardian, Elizabeth Day talks with Geena Davis about feminism, sexism in the film industry and the Geena Davis Institute on Gender in Media. “I mean, it’s freaky when you start examining it. For decades it’s been the same ratio – we’ve all grown up on that ratio. Could it be that women’s presence stalls at about the rate of female participation in the fiction that we watch? Could it be you get to that level and you feel done? That that looks normal? It’s just a completely unconscious image that we have in our heads that women only need to take up a certain amount of space and then we’ve done right by them.”


    At fbomb, Sabrina N. interviews Ashley Armitage. “21-year-old Seattle-based photographer and filmmaker Ashley Armitage’s work is largely a tribute to female friendships and femininity. Her dreamy, nuanced photography lets viewers into the intimate, magical moments of girlhood. They depict beauty routines and sleepovers. They unabashedly celebrate and normalize body hair, tampons and bras. The collection is a celebration of girlhood by one of its own products.” (via @GeekGirlCon)


    You can read every issue of No Magazine. “Be warned before you download and open these issues—they aren’t exactly safe for workplace viewing. If Larry Flynt and the Vienna Aktionists got together and published a punk zine in the late ‘70s, it would have looked a lot like NO MAG. NO MAG‘s publisher Bruce Kalberg, and the sordid turns of his life, were recently covered in LA Weekly‘s piece ‘Beautiful Loser, Tortured Killer.’”  (Thanks, Stephanie).


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