As soon as the old detective starts talking about buying a boat and all the fish he’s going to catch, or what the view will be like from his back window when he retires, you pretty much know he’s not gonna make it. Or maybe he will, but not without taking a bullet in the gut first just to psych you out. It’s not because he’s not a good guy – in fact he’s often the most genuinely decent, likeable character. It’s because life isn’t fair, and bad guys are only clearly bad if they hurt good people. And, like a bad boyfriend/girlfriend, the movie wants to hurt you so it can be the one to make you feel better. Continue reading…
Tor.com reports on one of the largest space battles in the history of EVE Online: “A space battle kicked off entirely by accident. A space battle so big it could not be simulated, it had to be crafted and pushed forward by human ego, so big it cost hundreds of thousands of dollars, and yet […]
Artsy Games Incubator, because art + games = fun.
In the history of games that train you for the real world, have we ever seen one about… libraries?!
As the game industry continues to expand at an alarming rate, the hunt for mindshare continues. Hardware manufacturers and game publishers don’t care about people like me, the guy that buys at least one game a month and considers part of their daily intake of current events visiting sites like Gamespot and Evil Avatar. I’ve […]
When you’re put behind the crosshairs of a gun, do you assume you have to shoot to kill? Better still, do you have to shoot to win? For the majority of First Person Shooters, that is certainly the case. What if you were given the choice to avoid unnecessary bloodshed, but still be able to […]
Clive Thompson writes up 6 indie games, all free (my fav: RSVP), saying “If you really want to see innovation, there’s only one place to go: Off the grid.” Peter Butler lists the 10 best free games at Download.com (my pick is Mono). Also making the rounds: the anti-Kinko’s simulator, Disaffected! (I’m not sure if […]
Bill Harris over at Dubious Quality takes himself as the basis for his study of computer gaming causing violence: “After playing ‘killing simulators’ for decades, how am I not some kind of crazed predator? Why are me and my droogs not out for a bit of ultraviolence?”
Everyone loves getting in on a good secret. The same feeling of invulnerability and anonymity that makes email flaming such a big part of the internet encourages the trading in verboten information. It’s been going on for a long time, as least as long as the BBS scene in the ’80s. I recently came across […]