Over the past several months I’ve been working my way through all of Pendleton Ward‘s Adventure Time, in part because it comes in 11 minute segments that are easy to squeeze into tiny cracks of spare time, but mostly because it’s awesome. There are lots of things to love about it – the humor, the weirdness, the clever allusions to art and literature – but I think the thing I enjoy most is how creatively they play with narrative. Watching all of the ideas they’re able to explore by ignoring the usual boundaries of time, space and consequences makes me realize how limiting conventions can be. Continue reading…
Gameranx dares name the Top 25 Best Horror Games of All Time! (via Denis at The Horror?!)
Wolf Gnards explores the many ways a tyrannosaurus can get into a theme park guest center–or any building, really. We vote for “Those tiny arms have evolved over millennia to pick locks.”
Previously, I wrote a column about Meredith Duran, who got her start in publishing when her first novel, the astonishingly good Duke of Shadows, won the Gather.com First Chapters Romance Writing Competition. I liked the interesting and collaborative nature of the online contest. Entrants posted their first chapters on the Gather.com site for the community […]
“Fisher,” they’d cry, “we’re going to find you.” They were looking in the wrong place. I was already somewhere else. And as they approached the last position they saw me, that somewhere else was right behind them. Either a clean bullet to the head or some other form of quick, close, personal death, they slump […]
Kirkbride Buildings are the castles of the American Midwest. They’re also 19th century State Hospitals.
“What the Wonder Twins Would Take the Form and Shape of if They were Sent to Correct the Subprime Mortgage Crisis” is a McSweeney’s article that is most likely not providing cover for a heist.
“In 1953, [John] Mulholland was hired by the C.I.A. to adapt his craft for its agents. The documents he produced…were discovered in 2007 by two C.I.A. historians, who have recently published The Official C.I.A. Manual of Trickery and Deception. What could a magician teach spies? Much sleight of hand… used for dosing drinks, passing pills […]
The Vintage Game Club starts Thief: The Dark Project soon.
Britain and France have a long history together. Okay, much of that history consists of having wars with one another. But if you look at the past as a whole, having wars is pretty much what Britain did. First, it fought at home, its various tribes jockeying for position, struggling with invaders, taking over other […]
Ninjas throwing swords and flipping in the forest and Ken’ichi Matsuyama from Death Note and Detroit Metal City plays another manga hero in Kamui Gaiden.
Back in the day, HK studios assumed films with male leads couldn’t cut it in the theaters. So during the 1960s spy era, Hong Kong had Jane Bond films featuring masked spies in catsuits way before Maggie Cheung in Irma Vep. TarsTarkas gathers the resources all in one place, all you have to do is […]
Get the skinny on spying with the International Spy Museum’s SpyCast. The Background Briefings about East Germany’s “Romeo agents” and “Spies of the Kaiser” are pretty neat, too.
Chandler had his Poodle Springs. Ian Fleming might have his Devil May Care. Sebastian Faulk takes up James Bond on his centenary. Excerpt here.
Like your spies swank, Sixties and psychedelic? Jiangtou from Spiltpopcorn found The Pschedelic Spy, a 5-part BBC radio drama over at Greylodge, where there’s a whole lotta podcast swank going on.
Despite being a rapacious reader of just about everything, during my formative years I managed to miss any number of writers who are the bedrock of their particular genres. For instance, I read Terry Brooks long before Tolkien (and yes, I’m aware of the gravity of that mistake). I didn’t discover Diana Wynne Jones until […]
A compelling case for the importance of editing in video: compare Ask a Ninja 1: Ninja-Mart Store to the latest, brilliant Ask a Ninja Special Delivery 4: Net Neutrality.
When you’re put behind the crosshairs of a gun, do you assume you have to shoot to kill? Better still, do you have to shoot to win? For the majority of First Person Shooters, that is certainly the case. What if you were given the choice to avoid unnecessary bloodshed, but still be able to […]
It’s an idea whose time has come: Ninjas vs. Pirates! Sounds homebrew too: “Almost all scenes in NVP were shot in front of 9 sheets of 30-cent green posterboard in a 12′x13′ apartment living room, lit with $12 Wal-Mart halogen work lights.”
It might have been the buckets of beer or just the balmy San Francisco night that had me feeling so upbeat after the Game Developers Choice Awards and the Independent Games Festival but even in sober retrospect it was pretty remarkable. On a basic level, it was simply seeing the best videogames of the year […]
Now that the Matrix franchise has collapsed under its own hype and mystical mumbo-jumbo, it’s refreshing to see a well-executed cyberpunk tale in what is perhaps its ideal medium: the videogame. Because it’s not just about the style — the leather overcoats and the sunglasses — that shit was embarrassing in the ’80s when it […]keep looking »