The Thrilling Adventure Hour is a beacon in a grittily realistic, grimdark pop culture landscape, one guiding lost souls to fun, charm and adventure. And I’m glad to see The Thrilling Adventure Hour adapted from podcast radio play into graphic novel because I like what it portends for fun stories in the future and because charm is something I can use more of in my entertainment and my life. Continue reading…
At IAfroFuturism, Ytasha interviews Nettrice Gaskins about AfroFuturism, art, math, science and virtual worlds. “I had to figure out how to immerse those who weren’t familiar with Afrofuturism using the virtual space. I wanted the avatars in the space to have an experience. I put up a gallery that allowed you to manipulate objects. I […]
At Teleport City, Keith Allison reviewins Gail Carriger’s Soulless and slowly wades into “the waters of modern horror writing”. “An entire ocean of literature that teaches young kids that weird, spooky, awkward, and different people are awesome? I can deal with that.”
Pornokitsch writer (and Kitschies judge) Jared Shurin writes about fairies as fuel and the vast potential of Steampunk as a resource for discussing industrialization.
Shakespeare claims it’s April, psychologists say it’s December. But I think July is the cruellest month. It’s hot; it’s grossly humid; I never manage to swing a proper holiday. This year I have the added irritant of lacking air-conditioning both at home and at work. Argh.
Sometimes something, in itself, is just perfect. Pes’ “The Deep” is. It’s an animated short of abyssal life using tools, keys and an ammunition belt. (via The Accidental Optimist)
Warren Ellis asked the internet for posters for a steampunk Batman silent movie, and the internet delivered. (via Toronto Silent Film Festival)
Agatha H and the Airship City looks like pretty promising steampunkery, “push[ing] the boundaries of Steampunk past the polite boundaries of pseudo-Victoriana and into full-on techno-madness!”
Another respectable media outlet takes a look at steampunkery.
Play unimaginable games staked on innocent souls or divine the unholy, maddening fate that awaits you (and perhaps how to save yourself) with the recently rediscovered Windrow-Ravenswood Deck.