The Thrilling Adventure Hour is a beacon in a grittily realistic, grimdark pop culture landscape, one guiding lost souls to fun, charm and adventure. And I’m glad to see The Thrilling Adventure Hour adapted from podcast radio play into graphic novel because I like what it portends for fun stories in the future and because charm is something I can use more of in my entertainment and my life. Continue reading…
On Pop Culture Happy Hour, Linda, Stephen and Chris share what pop culture makes them cry and why.
“The Wire, he said, was essentially a Greek tragedy.” More on that and on the way the story bled into reality at Slate.
When I was about 12, my parents took me to see a stage version of Tolkien’s The Lord of the Rings performed with life-sized puppets. As Frodo was agonizing over pitching his precious ring into the fiery pit of Mount Doom, Sam, exhausted from the epic journey but determined to help his beloved friend, inched […]
The specter of Victor Frankenstein’s creature has been haunting me, confronting me with the horror if his creation and inherent in his being. He stalks me, in his way, as surely as he stalked Victor. Perhaps he’s just been curiously peering at me, as the creature watched humans in Mary Shelley’s novel, emulating our virtues […]
oh, hai! Jay Dixit ponders the humanity in lolcats (and talks to The New Yorker’s cartoons editor about them): “By articulating profound feelings through cats and marine mammals speaking garbled English, we’re able to shroud genuine emotions in pseudo-irony — which means those animals can evoke deeper emotions without fear of mockery or cheapness.”