The Cultural Gutter

dumpster diving of the brain

"We are all in the gutter, but some of us are looking at the stars." -- Oscar Wilde

A 1998 Critique of the Game Industry Still Relevant Today

“In a column just as true today as it was at the time of its writing, this reprint from the February 1998 issue of Game Developer magazine by game designer J.C. Herz blasts the industry conservatism and the retreading of familiar ideas.” Read it at Gamasutra.

“We can do better”

At Gamasutra, Game Developer David Gallant writes about how the indie game developer community can do better. “Shaking up the status quo invites anger as you threaten the privilege you share with your privileged peers. But in our fear, we are politely allowing our communities to be less. We are letting them exclude the differences [...]

LEGO Breaking Bad

Breaking Bad as a Lego Adventure Game.

“Tits or GTFO”

“We make an awful lot of assumptions about big-tittied people – assumptions like she’s somehow ‘asking for it’ or that her endowment in this arena means a lack of competence in others – and that is mean and unfair, and it is also just the world we live in, and some people with big tits [...]

“The Extraordinary, Mischievous, Too Short Life of Sean Smith”

Kotaku remembers Sean Smith, an Information Management Officer for the US State Department killed in Benghazi, Libya. He was also Vile Rat, a famous/infamous high level player in Eve Online.

“First Person Perspective and The Untroubled Gaze”

Kaitlin Tremblay examines why she prefers first person perspective to third person perspective when gaming: “If female characters have typically existed only to be looked at, then removing them visually and collapsing them in gamer/character removes this gendered aspect of the gaze. There is no gendered complication between playing as Salvador or as Maya, but [...]

the lego mind-set: what would you do if you knew you wouldn’t fail?

atari

When I was a kid, my parents got me a later model Radio Shack Trash 80 (TRS-80)  computer, but what I really wanted was an Atari. All my friends had them, so I spent hours in other people’s basements, pushing that one red button and twisting the joystick as we navigated pixellated characters through two-dimensional [...]

Deciding Not To Repel Women

“As nice as it must be to be that [18-25 year old male] demographic—when you’ve got everyone banging on your door, trying to court you, it must be very pleasant—what’s it like for someone who isn’t in that demographic? We know they play our games. We can see that they do. OK, there’s support for [...]

“Tropes vs. Women in Video Games: Damsels in Distress”

The first episode of Anita Sarkeesian’s Tropes vs Women in Video Games is live. Watch “Damsels in Distress” here.

Gender Cues and In-Game Harassment

In a new study, written up at The Mary Sue, researchers look at gender and harassment in multiplayer online games, in this case, Halo 3.  “[T]he use of gendered insults and the tripled rate of negative comments, regardless of skill level or win percentage, indicates that something more than just a proclivity for trash-talk is [...]

News from the EVE Frontline

Tor.com reports on one of the largest space battles in the history of EVE Online: “A space battle kicked off entirely by accident. A space battle so big it could not be simulated, it had to be crafted and pushed forward by human ego, so big it cost hundreds of thousands of dollars, and yet [...]

What’s New At No Media Kings?

CG Co-Founding Editor Jim Munroe and Matt Hamill have a new text game, Guilded Youth. Meanwhile, Jim’s latest movie, Ghosts With Shit Jobs, is now available on Xbox.

“There are reasons I don’t talk about video game violence much”

Patricia Hernandez talks about the reasons she doesn’t talk about video game violence much. “They’re recollections of things, sometimes games I know for certain go together somehow, amount to a small piece of some puzzle that’s supposed to help me understand where violence and death fit in my life.”

The Dark Tower, Videogame Soundtrack Edition

Speaking from recent experience, I don’t recommend getting a cold/cough/(something virulent and archaic, like consumption?) that sticks around for 4-5 weeks. It kinda sucks. With reduced brainpower, I’ve been watching a lot of Rifftrax (“There can be only one?? You should have mentioned that earlier!”). Fun, but not much to say, except that, yup, Highlander [...]

“But Do You Play Shooters?”

““Do you play PC games?” he asked, frowning. One of the publications on my media badge was listed as PC PowerPlay. It shouldn’t have been necessary for him to ask such a question, but I answered. “Yes.” “Well, OK.” I sensed a disbelief in the guy’s voice. “But do you play shooters?” At Kotaku Australia, [...]

“Thinking Beyond Difficulty”

“Title screens make difficulty look awfully simple; easy, normal, and hard should live up to their names, shouldn’t they? But when you start thinking about the details of how a game is going to be easier or harder, it gets much more complicated.” At Gameranx, Andrew Vanden Bossche writes about the implications for game development [...]

Genesis of the Cultural Gutter

Way back in 2003, Jim Munroe conceived of a SXSW panel, “Why I Dig Working In The Cultural Gutter” and the Cultural Gutter is one of the results of that discussion. Heath Row’s Media Diet has a transcript of that panel.  

“Misconceptions in the Diversity Discussion”

Joking over lunch at the Game Developers Conference leads to Gamasutra‘s Leigh Alexander delineating “a few worrying misconceptions out there when it comes to what people want when we ask for equality.”  

Thousands Dead In Azeroth

A hacker’s attack left thousands of player characters dead in Azeroth. According to Forbes Magazine, community moderator Naethera responded on behalf of Blizzard, ““This exploit has already been hotfixed, so it should not be repeatable. It’s safe to continue playing and adventuring in major cities and elsewhere in Azeroth.” Good night, and good luck in [...]

The Muppet Institute of Technology

Jim’s Red Book chronicles the relationship between Jim Henson and Douglas Adams, including a proposed television special about computers, “The Muppet Institute of Technology.”  There’s more about their collaboration in film and videogames as well as some design art. (via io9)  

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  • Of Note Elsewhere

    NPR’s Monkey See blog shares a look at Adventure Time. “Adventure Time insists on emotional honesty.” (via @profmdwhite)

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    Recent shenanigans The Cultural Gutter has been involved in: The lost Drive-In Mob Movie S.P.E.C.T.R.E. on Monster Island; a transcript of the Shaitani Dracula tweetalong organized by The Mysterious Order of the Skeleton Suit; and the ongoing Twitter game/story, “Tonight On Mad Men.”

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    At Vern Reviews The Films Of Cinema, Outlaw Vern offers “one Seagalologist’s perspective on the ‘vulgar auteurism’ debate”: “The practitioners are trying to bring recognition to artists who they think are marginalized, but they’re accidentally creating a ranking of ‘vulgar auteur’ beneath ‘actual auteur.’ And that also shines a spotlight on the idea’s most glaring weakness: even the most establishment of the critical establishment have always worshipped directors who were at some point considered lowbrow–Hitchcock, Fuller, Peckinpah, DePalma.”

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    Pornokitsch finishes determining essential epic fantasy, with statistics, graphs and lists of their selections. Nice to see Homer in there.

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    David Simon shares the best deleted scene from the fifth season of The Wire. (via @pornokitsch)

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    “In a column just as true today as it was at the time of its writing, this reprint from the February 1998 issue of Game Developer magazine by game designer J.C. Herz blasts the industry conservatism and the retreading of familiar ideas.” Read it at Gamasutra.

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