The Cultural Gutter

geek chic with mad technique

"We are all in the gutter, but some of us are looking at the stars." -- Oscar Wilde

“Here’s Why Everybody In The Video Game World Is Fighting”

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At Vox, The Gameological Society’s Todd Van Der Werff has a pretty good synopsis of the recent trouble in gaming.  

Apocalypse Games

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Three articles on the end of “gamer” as an identity, on the end of gatekeeping and the end of gaming culture: Leigh Alexander at Gamasutra; Dr. Nerdlove; and Dan Golding. “And the sad thing is: nobody’s trying to destroy games.“

“Video Games, Misogyny and Terrorism”

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At Badass Digest, Gaming Editor Andrew Todd writes about “rampant issues with sexism, homophobia, and racism within the gaming industry.”

Games, Horror and Consuming Media Responsibly

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Jenn Frank writes about horror, games, “Tropes vs Women In Video Games” and “consuming media responsibly”: “I think what I’m getting at is, especially with the horror genre, it’s less important what a movie says and more important that you, the viewer, understand why you’re enjoying it. I believe in judicious self-awareness; a director like […]

“Women As Background Decoration: Part 2″

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In  Tropes vs. Women in Video Games, “Women As Background Decoration: Part 2,” Anita Sarkeesian discusses “how sexualized female bodies often occupy a dual role as both sexual playthings and the perpetual victims of male violence.” It is quite graphic in terms of violence and sexual violence.

Seven Strange “Indian” Creatures

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Friend of the Gutter, Samit Basu shares “7 Strange ‘Indian’ Creatures” at Huffington Post. “I’ve never written an “about India” book — the closest I’ve come is setting large parts of a superhero novel, Turbulence, in India — but I did notice several British and American reviewers mentioning that reading it made them realize that people […]

Thoughts on Trolls

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At PBS Idea Channel, Mike considers and then reconsiders the beneficial effects of trolls. At Kill Screen, Matthew Byrd writes about the integration of trolling into a multiplayer online gaming experience, particularly with DayZ and Demon’s Soul. (Thanks, Edie!)

Default Setting

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In writing about Watch Dogs, Samantha Allan discusses white male characters as a default setting in games: “Games released at the start of a console cycle (like Bungie’s Halo: Combat Evolved for the original Xbox) tend to push the technical characteristics of gaming forward, while trotting out the same staid characters and story lines. Late […]

King Kong vs. Donkey Kong

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Comic Book Resources has the history of Universal’s suit against Nintendo or… King Kong vs. Donkey Kong!

Interview with Brandon Dillon

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Laura Hudson talks with the creator of the game Hack’n’Slash, Brandon Dillon: “Over at WIRED, I wrote about the new game Hack n’ Slash, a Legend of Zelda style game where you use your sword to hack the source code itself. It’s a really clever concept, but the game has something else that Zelda never […]

On the Abandoned Cities of Azeroth

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At The Gameological Society, Samantha Nelson ponders the hidden beauty of World of Warcraft’s abandoned cities.  

Haphead and Artist-In-Residence, Jim Munroe

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Peruse the trailer for Gutter Co-Founder Jim Munroe’s latest video project, Hapheads.”Ten years from now, videogames are so immersive that teenagers learn lethal skills just by playing.They’re called hapheads.” And, while you’re at it, visit Jim’s exhibit as Artist-in-Residence at The Art Gallery Of Ontario.

Vengeful gods and other simulated
life failures

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When it comes to raising a child who can use words and interact with other humans, so far I seem to be succeeding, but I have to admit that my track record prior to this was not exactly promising. Aside from managing to keep an egg safe for a week in middle school, my first […]

“10 Modern Heroes of Black Nerddom (and Urkel is NOT One)”

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“If the RZA didn’t exist, then we would have had to invent him.” Charles Webb shares his list of “10 Modern Heroes of Black Nerddom (and Urkel is NOT One)” at Topless Robot.

The Desire For Certainty In Film

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“In the world of online film discourse, there’s a veritable cottage industry devoted to bringing certainty to ambiguity.” The Dissolve has more. Meanwhile, Film Critic Hulk writes about film logic, plot holes and “THE ONLY ANSWER THAT ACTUALLY MATTERS.”

Retrospective: Vive Le Gutter!

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The Cultural Gutter turned ten in May, 2013 and we didn’t make much of a fuss about it. But ten years ago this week, Jim Munroe posted the manifesto that’s guided The Cultural Gutter, even as each subsequent editor has joined the Gutter and added their take on our mission. We thought this would be […]

RIP, Stuart Hall

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Sociologist and Cultural Theorist Stuart Hall has died.  The Guardian and Art Review have obituaries.  At Flavorwire, Brie Hiramina writes, “Why Stuart Hall’s Groundbreaking Work On Culture And Identity Still Matters.”  There is an interview with Hall at Radical Philosophy.  You can watch a documentary about Stuart Hall, The Stuart Hall Project, here.

“An Alternate History of Flappy Bird”

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At Radiator Design Blog, Robert Yang writes about the indie game Flappy Bird and the harassment of its designer, Dong Ngyuen. “I suspect that if Nguyen were a white American, this would’ve been the story of a scrappy indie who managed to best Zynga with his loving homage to Nintendo’s apparent patent on green pixel […]

Art, Guilt and Intellectual Insecurity

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Jennifer Szalai and Adam Sternbergh argue for removing the guilt from “guilty pleasures.”  And in reading Eleanor Catton’s recent essay about the perception of literary elitism, Laura Miller considers intellectual insecurity in the literary world: “You can find it among fans of easy-to-read commercial fiction who insist (on very little evidence) that the higher-brow stuff […]

Nettrice Gaskins Explores AfroFuturism In Virtual Worlds

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At IAfroFuturism, Ytasha interviews Nettrice Gaskins about AfroFuturism, art, math, science and virtual worlds. “I had to figure out how to immerse those who weren’t familiar with Afrofuturism using the virtual space. I wanted the avatars in the space to have an experience. I put up a gallery that allowed you to manipulate objects. I […]

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  • Of Note Elsewhere

    Brain Pickings looks at the life and work of Tove Jansson and the wisdom of her character, Too-ticky. “Too-ticky, the sage of Moominvalley who solves even the most existential of problems with equal parts practicality and wisdom, was inspired by the love of Jansson’s life — the great Finnish sculptor and graphic arts pioneer Tuulikki “Tooti” Pietilä, Jansson’s spouse. The two women met in art school during their twenties and remained together until Jansson’s death more than six decades later, collaborating on a lifetime of creative projects — all at a time when queer couples were straddling the impossible line between anguishing invisibility and dangerous visibility.” (via Kate Laity)

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    Photographer Kevin Weir uses vintage photographs to create haunting animation in “The Flux Machine.” The Guardian has an interview with Weir and more on his work.

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    At the New Yorker, Jill Lepore considers the intertwining histories of women’s suffrage, feminism, Amazons and Wonder Woman. “It isn’t only that Wonder Woman’s backstory is taken from feminist utopian fiction. It’s that, in creating Wonder Woman, William Moulton Marston was profoundly influenced by early-twentieth-century suffragists, feminists, and birth-control advocates and that, shockingly, Wonder Woman was inspired by Margaret Sanger, who, hidden from the world, was a member of Marston’s family.”

     

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    Tim Reis shares ten things he learned from producing his first independent feature The Demon’s Rook. “Making an independent feature film is hard. Making an independent feature film with no money is especially hard. Making an independent feature film with no money, no actors, and a first-time director and crew is almost impossible. It is also the greatest, most liberating thing and you can and should totally do it.” (Thanks, Colin!)

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    The Princeton University Digital Library has digitized three Seventeenth Century Japanese illustrated scrolls and you can view them here. Meanwhile, 100,000 images from Getty Research Institute are now available at the Digital Library of America. (via @BibliOdyssey)

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    The Awl’s Rich Bellis writes about Koh Masaki and the importance of Masaki’s visibility as an out gay man working in the Japanese porn industry. “By the time he died from peritonitis after an appendix operation, at just 29, Masaki had established a celebrity persona in a business where such a thing hadn’t existed before. Japanese censorship laws require blurring genitalia, but social stigma leads many performers (regardless of gender) to obscure their faces, too. Dark sunglasses, hats and blacked-out swimming goggles are common accessories in an industry whose overall value has been estimated at around $20 billion.” (Thanks, Earl)

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