The Cultural Gutter

we've seen things you people wouldn't believe

"We are all in the gutter, but some of us are looking at the stars." -- Oscar Wilde

“Video Games, Misogyny and Terrorism”

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At Badass Digest, Gaming Editor Andrew Todd writes about “rampant issues with sexism, homophobia, and racism within the gaming industry.”

Games, Horror and Consuming Media Responsibly

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Jenn Frank writes about horror, games, “Tropes vs Women In Video Games” and “consuming media responsibly”: “I think what I’m getting at is, especially with the horror genre, it’s less important what a movie says and more important that you, the viewer, understand why you’re enjoying it. I believe in judicious self-awareness; a director like […]

“Women As Background Decoration: Part 2″

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In  Tropes vs. Women in Video Games, “Women As Background Decoration: Part 2,” Anita Sarkeesian discusses “how sexualized female bodies often occupy a dual role as both sexual playthings and the perpetual victims of male violence.” It is quite graphic in terms of violence and sexual violence.

Seven Strange “Indian” Creatures

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Friend of the Gutter, Samit Basu shares “7 Strange ‘Indian’ Creatures” at Huffington Post. “I’ve never written an “about India” book — the closest I’ve come is setting large parts of a superhero novel, Turbulence, in India — but I did notice several British and American reviewers mentioning that reading it made them realize that people […]

Thoughts on Trolls

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At PBS Idea Channel, Mike considers and then reconsiders the beneficial effects of trolls. At Kill Screen, Matthew Byrd writes about the integration of trolling into a multiplayer online gaming experience, particularly with DayZ and Demon’s Soul. (Thanks, Edie!)

Default Setting

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In writing about Watch Dogs, Samantha Allan discusses white male characters as a default setting in games: “Games released at the start of a console cycle (like Bungie’s Halo: Combat Evolved for the original Xbox) tend to push the technical characteristics of gaming forward, while trotting out the same staid characters and story lines. Late […]

King Kong vs. Donkey Kong

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Comic Book Resources has the history of Universal’s suit against Nintendo or… King Kong vs. Donkey Kong!

Interview with Brandon Dillon

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Laura Hudson talks with the creator of the game Hack’n’Slash, Brandon Dillon: “Over at WIRED, I wrote about the new game Hack n’ Slash, a Legend of Zelda style game where you use your sword to hack the source code itself. It’s a really clever concept, but the game has something else that Zelda never […]

On the Abandoned Cities of Azeroth

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At The Gameological Society, Samantha Nelson ponders the hidden beauty of World of Warcraft’s abandoned cities.  

Haphead and Artist-In-Residence, Jim Munroe

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Peruse the trailer for Gutter Co-Founder Jim Munroe’s latest video project, Hapheads.”Ten years from now, videogames are so immersive that teenagers learn lethal skills just by playing.They’re called hapheads.” And, while you’re at it, visit Jim’s exhibit as Artist-in-Residence at The Art Gallery Of Ontario.

Vengeful gods and other simulated
life failures

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When it comes to raising a child who can use words and interact with other humans, so far I seem to be succeeding, but I have to admit that my track record prior to this was not exactly promising. Aside from managing to keep an egg safe for a week in middle school, my first […]

“10 Modern Heroes of Black Nerddom (and Urkel is NOT One)”

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“If the RZA didn’t exist, then we would have had to invent him.” Charles Webb shares his list of “10 Modern Heroes of Black Nerddom (and Urkel is NOT One)” at Topless Robot.

The Desire For Certainty In Film

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“In the world of online film discourse, there’s a veritable cottage industry devoted to bringing certainty to ambiguity.” The Dissolve has more. Meanwhile, Film Critic Hulk writes about film logic, plot holes and “THE ONLY ANSWER THAT ACTUALLY MATTERS.”

Retrospective: Vive Le Gutter!

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The Cultural Gutter turned ten in May, 2013 and we didn’t make much of a fuss about it. But ten years ago this week, Jim Munroe posted the manifesto that’s guided The Cultural Gutter, even as each subsequent editor has joined the Gutter and added their take on our mission. We thought this would be […]

RIP, Stuart Hall

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Sociologist and Cultural Theorist Stuart Hall has died.  The Guardian and Art Review have obituaries.  At Flavorwire, Brie Hiramina writes, “Why Stuart Hall’s Groundbreaking Work On Culture And Identity Still Matters.”  There is an interview with Hall at Radical Philosophy.  You can watch a documentary about Stuart Hall, The Stuart Hall Project, here.

“An Alternate History of Flappy Bird”

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At Radiator Design Blog, Robert Yang writes about the indie game Flappy Bird and the harassment of its designer, Dong Ngyuen. “I suspect that if Nguyen were a white American, this would’ve been the story of a scrappy indie who managed to best Zynga with his loving homage to Nintendo’s apparent patent on green pixel […]

Art, Guilt and Intellectual Insecurity

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Jennifer Szalai and Adam Sternbergh argue for removing the guilt from “guilty pleasures.”  And in reading Eleanor Catton’s recent essay about the perception of literary elitism, Laura Miller considers intellectual insecurity in the literary world: “You can find it among fans of easy-to-read commercial fiction who insist (on very little evidence) that the higher-brow stuff […]

Nettrice Gaskins Explores AfroFuturism In Virtual Worlds

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At IAfroFuturism, Ytasha interviews Nettrice Gaskins about AfroFuturism, art, math, science and virtual worlds. “I had to figure out how to immerse those who weren’t familiar with Afrofuturism using the virtual space. I wanted the avatars in the space to have an experience. I put up a gallery that allowed you to manipulate objects. I […]

Mamoru Samuragochi & The Mystery Composer

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Composer Mamoru Samuragochi has issued a statement through his lawyer admitting that another composer has been writing his work. “Samuragochi is perhaps best know for his work in the video game industry, where he worked on notable titles like Resident Evil and Onimusha. It was while composing the score for the latter, in 1999, that […]

“Why Marketers Fear Female Geeks”

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At How Not To Suck At Game Design, Anjin writes about marketing, cycles of exclusion and what to do about it: “Yes, excluding people based on demographic data makes sense to a lot of people in marketing. It’s considered a best practice and it actually is a pretty reliable way of increasing profit margins. And […]

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  • Of Note Elsewhere

    At Badass Digest, Gaming Editor Andrew Todd writes about “rampant issues with sexism, homophobia, and racism within the gaming industry.”

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    Jenn Frank writes about horror, games, “Tropes vs Women In Video Games” and “consuming media responsibly”: “I think what I’m getting at is, especially with the horror genre, it’s less important what a movie says and more important that you, the viewer, understand why you’re enjoying it. I believe in judicious self-awareness; a director like Nicolas Winding Refn knows exactly why he makes the directorial choices he makes, and he works those kinks right out onscreen.

    Or, if you aren’t enjoying a piece of work—if ultraviolence isn’t your thing, or if you’re suffering a visceral reaction—it’s every bit as important that you identify what about the piece is making you uncomfortable.”

    ~

    In  Tropes vs. Women in Video Games, “Women As Background Decoration: Part 2,” Anita Sarkeesian discusses “how sexualized female bodies often occupy a dual role as both sexual playthings and the perpetual victims of male violence.” It is quite graphic in terms of violence and sexual violence.

    ~

    Here are the films playing the Vanguard program at this year’s Toronto International Film Festival: Spring; Luna; Hyena; Goodnight, Mommy / Ich Seh, Ich Seh; Alleluia; The Duke Of Burgundy; Over Your Dead Body; Shrew’s Nest; They Have Escaped; Waste Land; The World of Kanako; and The Voices. (Trailers added as they become available).

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    Here are the films playing the Toronto International Film Festival’s Midnight Madness program: Tokyo Tribe; Big Game; Tusk; It Follows; Electric Boogaloo: The Wild, Untold Story of Cannon Films; [REC]4: Apocalypse; Cub; The Editor; and, What We Do In The Shadows and The Guest. (More trailers as they become available).

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    The Guardian has collected some responses Haruki Murakami gave to reader questions at the Edinburgh International Book Festival. “I don’t have any idea at all, when I start writing, of what is to come. For instance, for The Wind-Up Bird Chronicle, the first thing I had was the call of the bird, because I heard a bird in my back yard (it was the first time I heard that kind of sound and I never have since then. I felt like it was predicting something. So I wanted to write about it). The next thing was cooking spaghetti – these are things that happen to me! I was cooking spaghetti, and somebody call. So I had just these two things at the start. Two years I kept on writing. It’s fun! I don’t know what’s going to happen next, every day. I get up, go to the desk, switch on the computer, etc. and say to myself: ‘so what’s going to happen today?’ It’s fun!”

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