Mubi has a collection of film posters designed by Eva Švankmajerová, Surrealist painter, writer and filmmaker. Learn more about Eva Švankmajerová with an posthumous interview with Gwendolyn Albert, the translator of her novel, Baradla Cave.
There is a multiplicity of Batmans from the grim and gritty Dark Knight currently on film, Adam West’s swinging Batman from the 1960s Batman television show, Frank Miller’s Goddamn Batman, the Batmans of the DC Animated Universe tilted more towards adults and the ones geared for all ages, and there is LEGO Batman in games, […]
Ask me whether I’d like x or y and the answer is frequently yes. Maybe it’s being a Libra, or growing up around my mother’s talent for creative problem solving, but when faced with a choice between two options one of the first things I ask myself is do I actually want to pick only […]
At Boing Boing, Daniel Starkey writes about poverty’s intellectual dead zones and how poverty gave him a future. “I don’t pirate games anymore, and I don’t support pirating games if you can afford to buy them. But when I needed it, piracy gave me hope. When I considered dropping out of high school, giving up […]
While playing Batman: Arkham Knight, Austin Walker wants to walk the streets of Gotham. “There are lots of different kinds of Batman fantasies–and I’m not looking to invalidate any of them–but throughout this four game series, the developers have largely given me the same one over and over. For once, I want a Batman game […]
At Slate, Laura Hudson writes about Ernest Cline’s new book, Armada; gaming and greater geek culture; and the perils of nostalgia. “Do we want to tell stories that make sense of the things we used to love, that help us remember the reasons we were so drawn to them, and create new works that inspire […]
At Bitch, Liza Dadoly writes about Never Alone. “Never Alone’s plot is based around Alaskan indigenous folklore, specifically the story ‘Kunuuksaayuka,’ a tale told by storyteller Robert Nasruk Cleveland of the Inupiaq people. ‘Kunuuksaayuka’ tells of a young boy who goes out into a blizzard to discover its source and, by doing so, save his […]
At Boing Boing, Gita Jackson writes about gaming, art, minority voices, colonialism and Benedict Anderson’s “imagined communities”: “When marginalized voices come to take their seat at the table, there will always be an outcry that they are invaders, colonists, inferior versions of their straight, white male counterparts. But rather than killing artforms, the addition of […]
Founding Gutter editor Jim Munroe is having a watchalong for his new cyberpunk, neo-Noir webseries, Haphead, on Feb. 15, 2015 at 4pm ET. There’s a Q&A at 5:20 pm. You can find the series here, hit play with the official Haphead Twitter account says, “Go!” and tweetalong with the hashtag #haphead. Watch the series trailer […]
A video tribute to interactive VCR games including: Nightmare (1991), The Fisherman VCR Bible Game (1989), Rich Little’s Charades (1985), Wayne’s World VCR Game (1992), Star Trek: The Next Generation VCR Game (1995) and Skull and Crossbones (1988). (Thanks, Beth!)
At First Person Scholar, Katherine Cross writes about “GamerGate and the licence to inflict suffering”: “GamerGate is neoliberalism’s distorted reflection of leftist terror: the lust for revolution, to be the Rough Rider ‘good guys’ saving the world by force if necessary, but with none of the obligations or thought inherent to political reasoning.”
“But if there’s one thing that I’ve learned this year from the utter bullshit that I’ve witnessed and my own self-examinations of what I play and why, it’s this: I don’t care anymore what people think. I like what I like—often smaller, less sprawling games that focus on character and story—and I don’t particularly have […]
At The Guardian, Keith Stuart and Steve Boxer look at the history of PlayStation.“Having been part of the late 80s rave and underground-clubbing scene, I recognised how it was influencing the youth market. In the early 90s, club culture started to become more mass market, but the impetus was still coming from the underground, from […]
Chronicles of Harriet profiles Black African artists who work in speculative fiction: Loyiso Mkizse; Tobe “Max Spectre” Ezeogu; Setor Fiadzigbey; and the artist of Kiro’o Games.
Video of illustrator and character designer Katsuya Terada drawing and talking about his work. (via @aicnanime)
At Re/Action, Maddy Myers writes about how important the Metroid franchise, in both game and manga form, and its protagonist, Samus Aran, were to her. “Samus still represents a breakthrough. She first took off her armor to reveal a woman’s form back in 1986, the year that I was born. Samus and I grew up […]
Maddy Myers writes about playing violent games, wanting to be powerful and internalized sexism. “Given my lifelong history of playing at war, and my desperate wish to feel strong, big, and powerful, it made sense that I would gravitate towards Counter-Strike and its ilk around the age of 15. But Counter-Strike, with its all-male selection […]
Former Video Games Editor and Gutter Founding Editor Jim Munroe has a new project, the webseries Haphead: “Ten years from now, videogames are so immersive that teenagers learn lethal skills just by playing. They’re called hapheads.” Please consider supporting the Haphead Kickstarter.
Maddy Myers writes about survival and Metroid Prime 3’s Samus. “My ex-boyfriend of five years had moved out. I had been forced to live with the person who I hated the most: myself. I couldn’t escape her. She was everywhere. I knew a couple things for certain: I wanted to kill myself. And Metroid Prime […]
At Ten Ton Hammer, the Mittani has a description of the collapse of an alliance in the MMO game, EVE. “Nothing in online gaming quite matches the incandescent drama of a dying alliance. It is only in EVE that player organizations routinely exceed 1000 members. If you think World of Warcraft guilds are a hotbed […]
Check out the Internet Archive’s Console Living Room Project, which includes their Internet Arcade of over 900 games including Street Fighter II, Pac-Man, Centipede and Donkey Kong. Curator Jason Scott writes about creating the project at his personal blog. (Via Ars Technica)keep looking »