Friend of the Gutter, Samit Basu shares “7 Strange ‘Indian’ Creatures” at Huffington Post. “I’ve never written an “about India” book — the closest I’ve come is setting large parts of a superhero novel, Turbulence, in India — but I did notice several British and American reviewers mentioning that reading it made them realize that people […]
At PBS Idea Channel, Mike considers and then reconsiders the beneficial effects of trolls. At Kill Screen, Matthew Byrd writes about the integration of trolling into a multiplayer online gaming experience, particularly with DayZ and Demon’s Soul. (Thanks, Edie!)
In writing about Watch Dogs, Samantha Allan discusses white male characters as a default setting in games: “Games released at the start of a console cycle (like Bungie’s Halo: Combat Evolved for the original Xbox) tend to push the technical characteristics of gaming forward, while trotting out the same staid characters and story lines. Late […]
Comic Book Resources has the history of Universal’s suit against Nintendo or… King Kong vs. Donkey Kong!
Laura Hudson talks with the creator of the game Hack’n’Slash, Brandon Dillon: “Over at WIRED, I wrote about the new game Hack n’ Slash, a Legend of Zelda style game where you use your sword to hack the source code itself. It’s a really clever concept, but the game has something else that Zelda never […]
At The Gameological Society, Samantha Nelson ponders the hidden beauty of World of Warcraft’s abandoned cities.
Peruse the trailer for Gutter Co-Founder Jim Munroe’s latest video project, Hapheads.”Ten years from now, videogames are so immersive that teenagers learn lethal skills just by playing.They’re called hapheads.” And, while you’re at it, visit Jim’s exhibit as Artist-in-Residence at The Art Gallery Of Ontario.
When it comes to raising a child who can use words and interact with other humans, so far I seem to be succeeding, but I have to admit that my track record prior to this was not exactly promising. Aside from managing to keep an egg safe for a week in middle school, my first […]
“If the RZA didn’t exist, then we would have had to invent him.” Charles Webb shares his list of “10 Modern Heroes of Black Nerddom (and Urkel is NOT One)” at Topless Robot.
“In the world of online film discourse, there’s a veritable cottage industry devoted to bringing certainty to ambiguity.” The Dissolve has more. Meanwhile, Film Critic Hulk writes about film logic, plot holes and “THE ONLY ANSWER THAT ACTUALLY MATTERS.”
The Cultural Gutter turned ten in May, 2013 and we didn’t make much of a fuss about it. But ten years ago this week, Jim Munroe posted the manifesto that’s guided The Cultural Gutter, even as each subsequent editor has joined the Gutter and added their take on our mission. We thought this would be […]
Sociologist and Cultural Theorist Stuart Hall has died. The Guardian and Art Review have obituaries. At Flavorwire, Brie Hiramina writes, “Why Stuart Hall’s Groundbreaking Work On Culture And Identity Still Matters.” There is an interview with Hall at Radical Philosophy. You can watch a documentary about Stuart Hall, The Stuart Hall Project, here.
At Radiator Design Blog, Robert Yang writes about the indie game Flappy Bird and the harassment of its designer, Dong Ngyuen. “I suspect that if Nguyen were a white American, this would’ve been the story of a scrappy indie who managed to best Zynga with his loving homage to Nintendo’s apparent patent on green pixel […]
Jennifer Szalai and Adam Sternbergh argue for removing the guilt from “guilty pleasures.” And in reading Eleanor Catton’s recent essay about the perception of literary elitism, Laura Miller considers intellectual insecurity in the literary world: “You can find it among fans of easy-to-read commercial fiction who insist (on very little evidence) that the higher-brow stuff […]
At IAfroFuturism, Ytasha interviews Nettrice Gaskins about AfroFuturism, art, math, science and virtual worlds. “I had to figure out how to immerse those who weren’t familiar with Afrofuturism using the virtual space. I wanted the avatars in the space to have an experience. I put up a gallery that allowed you to manipulate objects. I […]
Composer Mamoru Samuragochi has issued a statement through his lawyer admitting that another composer has been writing his work. “Samuragochi is perhaps best know for his work in the video game industry, where he worked on notable titles like Resident Evil and Onimusha. It was while composing the score for the latter, in 1999, that […]
At How Not To Suck At Game Design, Anjin writes about marketing, cycles of exclusion and what to do about it: “Yes, excluding people based on demographic data makes sense to a lot of people in marketing. It’s considered a best practice and it actually is a pretty reliable way of increasing profit margins. And […]
Gameological issues their 2013 Game of the Year Award. Unfortunately, the event is marred by accounting irregularities.
Leigh Alexander writes about the gaming community, PAX’s proposed “Diversity Lounge” and providing safe, inclusive spaces: “But the ‘Diversity Hub and Lounge’ is vaguely insulting as a concept: What marginalized people want from games events is not necessarily to have special zones just for them, but to feel welcome, wanted and safe at the entire […]
One night, when I was poking around on the internet for something mindless to play, I stumbled across a game called Naked Woman (Steep Hill). The description: “Control the fate of a naked woman riding down a steep hill. 20 options decide her doom. Feel free to suggest any other fates she can face!” My […]
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