The Cultural Gutter

going through pop culture's trash since 2003

"We are all in the gutter, but some of us are looking at the stars." -- Oscar Wilde

“Never Alone”

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At Bitch, Liza Dadoly writes about Never Alone. “Never Alone’s plot is based around Alaskan indigenous folklore, specifically the story ‘Kunuuksaayuka,’ a tale told by storyteller Robert Nasruk Cleveland of the Inupiaq people. ‘Kunuuksaayuka’ tells of a young boy who goes out into a blizzard to discover its source and, by doing so, save his […]

“We Are Not Colonists”

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At Boing Boing, Gita Jackson writes about gaming, art, minority voices, colonialism and Benedict Anderson’s “imagined communities”: “When marginalized voices come to take their seat at the table, there will always be an outcry that they are invaders, colonists, inferior versions of their straight, white male counterparts. But rather than killing artforms, the addition of […]

Haphead Tweetalong

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Founding Gutter editor Jim Munroe is having a watchalong for his new cyberpunk, neo-Noir webseries, Haphead, on Feb. 15, 2015 at 4pm ET. There’s a Q&A at 5:20 pm. You can find the series here, hit play with the official Haphead Twitter account says, “Go!” and tweetalong with the hashtag #haphead. Watch the series trailer […]

VCR Games Super Montage!

A video tribute to interactive VCR games including: Nightmare (1991), The Fisherman VCR Bible Game (1989), Rich Little’s Charades (1985), Wayne’s World VCR Game (1992), Star Trek: The Next Generation VCR Game (1995) and Skull and Crossbones (1988). (Thanks, Beth!) Like this:Like Loading…

“We Will Force Gaming To Be Free”

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At First Person Scholar, Katherine Cross writes about “GamerGate and the licence to inflict suffering”: “GamerGate is neoliberalism’s distorted reflection of leftist terror: the lust for revolution, to be the Rough Rider ‘good guys’ saving the world by force if necessary, but with none of the obligations or thought inherent to political reasoning.” Like this:Like […]

Games, Time, Purity and Not Caring What Anyone Thinks Anymore

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“But if there’s one thing that I’ve learned this year from the utter bullshit that I’ve witnessed and my own self-examinations of what I play and why, it’s this: I don’t care anymore what people think. I like what I like—often smaller, less sprawling games that focus on character and story—and I don’t particularly have […]

“Level Up: How PlayStation Infiltrated Youth Culture”

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At The Guardian, Keith Stuart and Steve Boxer look at the history of PlayStation.“Having been part of the late 80s rave and underground-clubbing scene, I recognised how it was influencing the youth market. In the early 90s, club culture started to become more mass market, but the impetus was still coming from the underground, from […]

“Four Continental Black Afrikan Speculative Fiction Artists”

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Chronicles of Harriet profiles Black African artists who work in speculative fiction: Loyiso Mkizse; Tobe “Max Spectre” Ezeogu; Setor Fiadzigbey; and the artist of Kiro’o Games. Like this:Like Loading…

Katsuya Terada Live-Drawing Demonstration

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Video of illustrator and character designer Katsuya Terada drawing and talking about his work. (via @aicnanime) Like this:Like Loading…

“Samus Works Alone”

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At Re/Action, Maddy Myers writes about how important the Metroid franchise, in both game and manga form, and its protagonist, Samus Aran, were to her. “Samus still represents a breakthrough. She first took off her armor to reveal a woman’s form back in 1986, the year that I was born. Samus and I grew up […]

“Why I Play Violent Video Games”

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Maddy Myers writes about playing violent games, wanting to be powerful and internalized sexism. “Given my lifelong history of playing at war, and my desperate wish to feel strong, big, and powerful, it made sense that I would gravitate towards Counter-Strike and its ilk around the age of 15. But Counter-Strike, with its all-male selection […]

Support Jim Munroe’s Haphead!

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Former Video Games Editor and Gutter Founding Editor Jim Munroe has a new project, the webseries Haphead: “Ten years from now, videogames are so immersive that teenagers learn lethal skills just by playing. They’re called hapheads.” Please consider supporting the Haphead Kickstarter. Like this:Like Loading…

“Each Metroid Prime Game Begins In Disaster”

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Maddy Myers writes about survival and Metroid Prime 3’s Samus. “My ex-boyfriend of five years had moved out. I had been forced to live with the person who I hated the most: myself. I couldn’t escape her. She was everywhere. I knew a couple things for certain: I wanted to kill myself. And Metroid Prime […]

“Inside The Failure Cascade”

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At Ten Ton Hammer, the Mittani has a description of the collapse of an alliance in the MMO game, EVE. “Nothing in online gaming quite matches the incandescent drama of a dying alliance. It is only in EVE that player organizations routinely exceed 1000 members. If you think World of Warcraft guilds are a hotbed […]

Play Games at the Internet Archive

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Check out the Internet Archive’s Console Living Room Project, which includes their Internet Arcade of over 900 games including Street Fighter II, Pac-Man, Centipede and Donkey Kong. Curator Jason Scott writes about creating the project at his personal blog. (Via Ars Technica) Like this:Like Loading…

“Bayonetta Doesn’t Care”

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At Paste Magazine, Maddy Myers has some interesting thoughts on  the “male gaze,” the “sub gaze,” Dommes, gender, sexual desire and video game character Bayonetta. “‘[M]ale gaze’ seems like an unkind oversimplification as to who might be doing the ‘gazing’—let alone the identifying—and perhaps evidence that gaming desperately needs a new phrase to describe the […]

Film Critic Hulk and Arthur Chu Face the Void

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Film Critic Hulk has a lovely piece about “Despair, GamerGate and Quitting The Hulk” at Badass Digest. And Arthur Chu remembers his own dark days and meeting Felicia Day in a lovely piece at Salon. Like this:Like Loading…

“Objective Game Reviews”

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Objective Game Reviews is a site that provides objective game reviews. They also have a monthly Subjective Reviewer. If you are looking for super-objective reviews, you might be interested in the “Super-Objective Video Game Review Generator.” They also have a message from the creator of Objective Game Reviews. Like this:Like Loading…

“The Roots of Reactionary Rage”

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At The Daily Beast, Arthur Chu writes about GamerGate, Disco Demolition and Lilith Fair. “The biggest 1970s music bonfire was not done by a church, and the records they destroyed weren’t metal records. And they didn’t use kerosene and a match, they used explosives. And rather than singing hymns and being quietly self-righteous, the event […]

“Lights Out, Please”

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“Lights Out, Please combines retellings of traditional ghost stories and urban legends, alongside new, personal stories from a variety of international authors in order to tell others about the kinds of fears we live with. We tell our stories as a ghost story or urban legend to get people to believe us.” Find out more here […]

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  • Of Note Elsewhere

    At New York Magazine, David Wallace-Wells writes about bees, colony collapse disorder and beekeeper Dave Hackenberg. “It’s been a long decade for bees. We’ve been panicking about them nonstop since 2006, when beekeeper Dave Hackenberg inspected 2,400 hives wintering in Florida and found 400 of them abandoned — totally empty. American beekeepers had experienced dramatic die-offs before, as recently as the previous winter in California and in regular bouts with a deadly bug called the varroa mite since the 1980s. But those die-offs would at least produce bodies pathologists could study. Here, the bees had just disappeared. In the U.K., they called it Mary Celeste syndrome, after the merchant ship discovered off the Azores in 1872 with not a single passenger aboard. The bees hadn’t even scrawled CROATOAN in honey on the door on their way out of the hive.”

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    Andrew Nette has a pair of interesting pieces on pulp you might be interested in. First, he writes about “the New Pulp” and a bit about Fifty Shades of Gray in “Fifty Shades of Pulp.” Then he writes about pulp and literacy and furthering social advancement in “Pulp and Circumstance.”  “Most people view pulp as either exploitative lowbrow culture or highly collectable retro artefact. Yet pulp has a secret history which Rabinowitz’s book uncovers. Her central thesis is that cheap, mass-produced pulp novels not only provided entertainment and cheap titillating thrills, but also brought modernism to the American people, democratising reading and, in the process, furthering culture and social enlightenment.”

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    The Projection Booth interviews actor Ed Asner.

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    Transcript from BAFTA’s tribute to director Johnnie To, “Johnnie To: A Life In Pictures.” It’s a great interview with To about his films and process. “Like when I made The Mission I didn’t have a script. It was 1999 and I didn’t have any money so we went to Taiwan and they gave us very little money to hurry up and make a film, so without any script we just started making it. And after 19 days we made the film.” (Thanks to the Heroic Sisterhood!)

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    A gallery of sweet geeky art from Native American artist, Jeffrey Veregge. “My origins are not supernatural, nor have they been enhanced by radioactive spiders. I am simply a Native American artist and writer whose creative mantra in best summed up with a word from my tribe’s own language as: ‘taʔčaʔx̣ʷéʔtəŋ,’ which means ‘get into trouble.'”

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    John Reppion continues his series on English magic and Jonathan Strange And Mr. Norrell. Next up, “Away With The Fairies.”

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