“In a column just as true today as it was at the time of its writing, this reprint from the February 1998 issue of Game Developer magazine by game designer J.C. Herz blasts the industry conservatism and the retreading of familiar ideas.” Read it at Gamasutra.
At Gamasutra, Game Developer David Gallant writes about how the indie game developer community can do better. “Shaking up the status quo invites anger as you threaten the privilege you share with your privileged peers. But in our fear, we are politely allowing our communities to be less. We are letting them exclude the differences [...]
Breaking Bad as a Lego Adventure Game.
“We make an awful lot of assumptions about big-tittied people – assumptions like she’s somehow ‘asking for it’ or that her endowment in this arena means a lack of competence in others – and that is mean and unfair, and it is also just the world we live in, and some people with big tits [...]
Kotaku remembers Sean Smith, an Information Management Officer for the US State Department killed in Benghazi, Libya. He was also Vile Rat, a famous/infamous high level player in Eve Online.
Kaitlin Tremblay examines why she prefers first person perspective to third person perspective when gaming: “If female characters have typically existed only to be looked at, then removing them visually and collapsing them in gamer/character removes this gendered aspect of the gaze. There is no gendered complication between playing as Salvador or as Maya, but [...]
When I was a kid, my parents got me a later model Radio Shack Trash 80 (TRS-80) computer, but what I really wanted was an Atari. All my friends had them, so I spent hours in other people’s basements, pushing that one red button and twisting the joystick as we navigated pixellated characters through two-dimensional [...]
“As nice as it must be to be that [18-25 year old male] demographic—when you’ve got everyone banging on your door, trying to court you, it must be very pleasant—what’s it like for someone who isn’t in that demographic? We know they play our games. We can see that they do. OK, there’s support for [...]
The first episode of Anita Sarkeesian’s Tropes vs Women in Video Games is live. Watch “Damsels in Distress” here.
In a new study, written up at The Mary Sue, researchers look at gender and harassment in multiplayer online games, in this case, Halo 3. “[T]he use of gendered insults and the tripled rate of negative comments, regardless of skill level or win percentage, indicates that something more than just a proclivity for trash-talk is [...]
Tor.com reports on one of the largest space battles in the history of EVE Online: “A space battle kicked off entirely by accident. A space battle so big it could not be simulated, it had to be crafted and pushed forward by human ego, so big it cost hundreds of thousands of dollars, and yet [...]
CG Co-Founding Editor Jim Munroe and Matt Hamill have a new text game, Guilded Youth. Meanwhile, Jim’s latest movie, Ghosts With Shit Jobs, is now available on Xbox.
Patricia Hernandez talks about the reasons she doesn’t talk about video game violence much. “They’re recollections of things, sometimes games I know for certain go together somehow, amount to a small piece of some puzzle that’s supposed to help me understand where violence and death fit in my life.”
Speaking from recent experience, I don’t recommend getting a cold/cough/(something virulent and archaic, like consumption?) that sticks around for 4-5 weeks. It kinda sucks. With reduced brainpower, I’ve been watching a lot of Rifftrax (“There can be only one?? You should have mentioned that earlier!”). Fun, but not much to say, except that, yup, Highlander [...]
““Do you play PC games?” he asked, frowning. One of the publications on my media badge was listed as PC PowerPlay. It shouldn’t have been necessary for him to ask such a question, but I answered. “Yes.” “Well, OK.” I sensed a disbelief in the guy’s voice. “But do you play shooters?” At Kotaku Australia, [...]
“Title screens make difficulty look awfully simple; easy, normal, and hard should live up to their names, shouldn’t they? But when you start thinking about the details of how a game is going to be easier or harder, it gets much more complicated.” At Gameranx, Andrew Vanden Bossche writes about the implications for game development [...]
Way back in 2003, Jim Munroe conceived of a SXSW panel, “Why I Dig Working In The Cultural Gutter” and the Cultural Gutter is one of the results of that discussion. Heath Row’s Media Diet has a transcript of that panel.
Joking over lunch at the Game Developers Conference leads to Gamasutra‘s Leigh Alexander delineating “a few worrying misconceptions out there when it comes to what people want when we ask for equality.”
A hacker’s attack left thousands of player characters dead in Azeroth. According to Forbes Magazine, community moderator Naethera responded on behalf of Blizzard, ““This exploit has already been hotfixed, so it should not be repeatable. It’s safe to continue playing and adventuring in major cities and elsewhere in Azeroth.” Good night, and good luck in [...]
Jim’s Red Book chronicles the relationship between Jim Henson and Douglas Adams, including a proposed television special about computers, “The Muppet Institute of Technology.” There’s more about their collaboration in film and videogames as well as some design art. (via io9)
keep looking »