As soon as the old detective starts talking about buying a boat and all the fish he’s going to catch, or what the view will be like from his back window when he retires, you pretty much know he’s not gonna make it. Or maybe he will, but not without taking a bullet in the gut first just to psych you out. It’s not because he’s not a good guy – in fact he’s often the most genuinely decent, likeable character. It’s because life isn’t fair, and bad guys are only clearly bad if they hurt good people. And, like a bad boyfriend/girlfriend, the movie wants to hurt you so it can be the one to make you feel better. Continue reading…
Objective Game Reviews is a site that provides objective game reviews. They also have a monthly Subjective Reviewer. If you are looking for super-objective reviews, you might be interested in the “Super-Objective Video Game Review Generator.” They also have a message from the creator of Objective Game Reviews.
At The Daily Beast, Arthur Chu writes about GamerGate, Disco Demolition and Lilith Fair. “The biggest 1970s music bonfire was not done by a church, and the records they destroyed weren’t metal records. And they didn’t use kerosene and a match, they used explosives. And rather than singing hymns and being quietly self-righteous, the event […]
“Lights Out, Please combines retellings of traditional ghost stories and urban legends, alongside new, personal stories from a variety of international authors in order to tell others about the kinds of fears we live with. We tell our stories as a ghost story or urban legend to get people to believe us.” Find out more here […]
Deadspin writes about Gamergate in the context of the culture wars. The Washington Post‘s blog, The Intersect has a guide to Gamergate. “By design, Gamergate is nearly impossible to define. It refers, variously, to a set of incomprehensible Benghazi-type conspiracy theories about game developers and journalists; to a fairly broad group of gamers concerned with […]
“I want to tell you about when violent campaigns against harmless bloggers weren’t any halfway decent troll’s idea of a good time—even the then-malicious would’ve found it too easy to be fun. When the punches went up, not down. Before the best players quit or went criminal or were changed by too long a time […]
At Vox, The Gameological Society’s Todd Van Der Werff has a pretty good synopsis of the recent trouble in gaming.
Three articles on the end of “gamer” as an identity, on the end of gatekeeping and the end of gaming culture: Leigh Alexander at Gamasutra; Dr. Nerdlove; and Dan Golding. “And the sad thing is: nobody’s trying to destroy games.“
At Badass Digest, Gaming Editor Andrew Todd writes about “rampant issues with sexism, homophobia, and racism within the gaming industry.”
Jenn Frank writes about horror, games, “Tropes vs Women In Video Games” and “consuming media responsibly”: “I think what I’m getting at is, especially with the horror genre, it’s less important what a movie says and more important that you, the viewer, understand why you’re enjoying it. I believe in judicious self-awareness; a director like […]
In Tropes vs. Women in Video Games, “Women As Background Decoration: Part 2,” Anita Sarkeesian discusses “how sexualized female bodies often occupy a dual role as both sexual playthings and the perpetual victims of male violence.” It is quite graphic in terms of violence and sexual violence.
Friend of the Gutter, Samit Basu shares “7 Strange ‘Indian’ Creatures” at Huffington Post. “I’ve never written an “about India” book — the closest I’ve come is setting large parts of a superhero novel, Turbulence, in India — but I did notice several British and American reviewers mentioning that reading it made them realize that people […]
At PBS Idea Channel, Mike considers and then reconsiders the beneficial effects of trolls. At Kill Screen, Matthew Byrd writes about the integration of trolling into a multiplayer online gaming experience, particularly with DayZ and Demon’s Soul. (Thanks, Edie!)
In writing about Watch Dogs, Samantha Allan discusses white male characters as a default setting in games: “Games released at the start of a console cycle (like Bungie’s Halo: Combat Evolved for the original Xbox) tend to push the technical characteristics of gaming forward, while trotting out the same staid characters and story lines. Late […]
Comic Book Resources has the history of Universal’s suit against Nintendo or… King Kong vs. Donkey Kong!
Laura Hudson talks with the creator of the game Hack’n’Slash, Brandon Dillon: “Over at WIRED, I wrote about the new game Hack n’ Slash, a Legend of Zelda style game where you use your sword to hack the source code itself. It’s a really clever concept, but the game has something else that Zelda never […]
At The Gameological Society, Samantha Nelson ponders the hidden beauty of World of Warcraft’s abandoned cities.
Peruse the trailer for Gutter Co-Founder Jim Munroe’s latest video project, Hapheads.”Ten years from now, videogames are so immersive that teenagers learn lethal skills just by playing.They’re called hapheads.” And, while you’re at it, visit Jim’s exhibit as Artist-in-Residence at The Art Gallery Of Ontario.
When it comes to raising a child who can use words and interact with other humans, so far I seem to be succeeding, but I have to admit that my track record prior to this was not exactly promising. Aside from managing to keep an egg safe for a week in middle school, my first […]
“If the RZA didn’t exist, then we would have had to invent him.” Charles Webb shares his list of “10 Modern Heroes of Black Nerddom (and Urkel is NOT One)” at Topless Robot.
“In the world of online film discourse, there’s a veritable cottage industry devoted to bringing certainty to ambiguity.” The Dissolve has more. Meanwhile, Film Critic Hulk writes about film logic, plot holes and “THE ONLY ANSWER THAT ACTUALLY MATTERS.”keep looking »