The Cultural Gutter

the cult in your pop culture

"We are all in the gutter, but some of us are looking at the stars." -- Oscar Wilde

“Superheroes, Cities and Empty Streets”

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While playing Batman: Arkham Knight, Austin Walker wants to walk the streets of Gotham. “There are lots of different kinds of Batman fantasies–and I’m not looking to invalidate any of them–but throughout this four game series, the developers have largely given me the same one over and over. For once, I want a Batman game […]

Armada and Nostalgia as an Endless Lullaby

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At Slate, Laura Hudson writes about Ernest Cline’s new book, Armada; gaming and greater geek culture; and the perils of nostalgia. “Do we want to tell stories that make sense of the things we used to love, that help us remember the reasons we were so drawn to them, and create new works that inspire […]

“Never Alone”

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At Bitch, Liza Dadoly writes about Never Alone. “Never Alone’s plot is based around Alaskan indigenous folklore, specifically the story ‘Kunuuksaayuka,’ a tale told by storyteller Robert Nasruk Cleveland of the Inupiaq people. ‘Kunuuksaayuka’ tells of a young boy who goes out into a blizzard to discover its source and, by doing so, save his […]

“We Are Not Colonists”

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At Boing Boing, Gita Jackson writes about gaming, art, minority voices, colonialism and Benedict Anderson’s “imagined communities”: “When marginalized voices come to take their seat at the table, there will always be an outcry that they are invaders, colonists, inferior versions of their straight, white male counterparts. But rather than killing artforms, the addition of […]

Haphead Tweetalong

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Founding Gutter editor Jim Munroe is having a watchalong for his new cyberpunk, neo-Noir webseries, Haphead, on Feb. 15, 2015 at 4pm ET. There’s a Q&A at 5:20 pm. You can find the series here, hit play with the official Haphead Twitter account says, “Go!” and tweetalong with the hashtag #haphead. Watch the series trailer […]

VCR Games Super Montage!

A video tribute to interactive VCR games including: Nightmare (1991), The Fisherman VCR Bible Game (1989), Rich Little’s Charades (1985), Wayne’s World VCR Game (1992), Star Trek: The Next Generation VCR Game (1995) and Skull and Crossbones (1988). (Thanks, Beth!)

“We Will Force Gaming To Be Free”

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At First Person Scholar, Katherine Cross writes about “GamerGate and the licence to inflict suffering”: “GamerGate is neoliberalism’s distorted reflection of leftist terror: the lust for revolution, to be the Rough Rider ‘good guys’ saving the world by force if necessary, but with none of the obligations or thought inherent to political reasoning.”

Games, Time, Purity and Not Caring What Anyone Thinks Anymore

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“But if there’s one thing that I’ve learned this year from the utter bullshit that I’ve witnessed and my own self-examinations of what I play and why, it’s this: I don’t care anymore what people think. I like what I like—often smaller, less sprawling games that focus on character and story—and I don’t particularly have […]

“Level Up: How PlayStation Infiltrated Youth Culture”

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At The Guardian, Keith Stuart and Steve Boxer look at the history of PlayStation.“Having been part of the late 80s rave and underground-clubbing scene, I recognised how it was influencing the youth market. In the early 90s, club culture started to become more mass market, but the impetus was still coming from the underground, from […]

“Four Continental Black Afrikan Speculative Fiction Artists”

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Chronicles of Harriet profiles Black African artists who work in speculative fiction: Loyiso Mkizse; Tobe “Max Spectre” Ezeogu; Setor Fiadzigbey; and the artist of Kiro’o Games.

Katsuya Terada Live-Drawing Demonstration

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Video of illustrator and character designer Katsuya Terada drawing and talking about his work. (via @aicnanime)

“Samus Works Alone”

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At Re/Action, Maddy Myers writes about how important the Metroid franchise, in both game and manga form, and its protagonist, Samus Aran, were to her. “Samus still represents a breakthrough. She first took off her armor to reveal a woman’s form back in 1986, the year that I was born. Samus and I grew up […]

“Why I Play Violent Video Games”

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Maddy Myers writes about playing violent games, wanting to be powerful and internalized sexism. “Given my lifelong history of playing at war, and my desperate wish to feel strong, big, and powerful, it made sense that I would gravitate towards Counter-Strike and its ilk around the age of 15. But Counter-Strike, with its all-male selection […]

Support Jim Munroe’s Haphead!

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Former Video Games Editor and Gutter Founding Editor Jim Munroe has a new project, the webseries Haphead: “Ten years from now, videogames are so immersive that teenagers learn lethal skills just by playing. They’re called hapheads.” Please consider supporting the Haphead Kickstarter.

“Each Metroid Prime Game Begins In Disaster”

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Maddy Myers writes about survival and Metroid Prime 3’s Samus. “My ex-boyfriend of five years had moved out. I had been forced to live with the person who I hated the most: myself. I couldn’t escape her. She was everywhere. I knew a couple things for certain: I wanted to kill myself. And Metroid Prime […]

“Inside The Failure Cascade”

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At Ten Ton Hammer, the Mittani has a description of the collapse of an alliance in the MMO game, EVE. “Nothing in online gaming quite matches the incandescent drama of a dying alliance. It is only in EVE that player organizations routinely exceed 1000 members. If you think World of Warcraft guilds are a hotbed […]

Play Games at the Internet Archive

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Check out the Internet Archive’s Console Living Room Project, which includes their Internet Arcade of over 900 games including Street Fighter II, Pac-Man, Centipede and Donkey Kong. Curator Jason Scott writes about creating the project at his personal blog. (Via Ars Technica)

“Bayonetta Doesn’t Care”

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At Paste Magazine, Maddy Myers has some interesting thoughts on  the “male gaze,” the “sub gaze,” Dommes, gender, sexual desire and video game character Bayonetta. “‘[M]ale gaze’ seems like an unkind oversimplification as to who might be doing the ‘gazing’—let alone the identifying—and perhaps evidence that gaming desperately needs a new phrase to describe the […]

Film Critic Hulk and Arthur Chu Face the Void

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Film Critic Hulk has a lovely piece about “Despair, GamerGate and Quitting The Hulk” at Badass Digest. And Arthur Chu remembers his own dark days and meeting Felicia Day in a lovely piece at Salon.

“Objective Game Reviews”

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Objective Game Reviews is a site that provides objective game reviews. They also have a monthly Subjective Reviewer. If you are looking for super-objective reviews, you might be interested in the “Super-Objective Video Game Review Generator.” They also have a message from the creator of Objective Game Reviews.

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  • Of Note Elsewhere

    In honor of director Mario Bava’s birthday, Shudder TV is having a Bava-thon with nine of his classic horror films chosen by friend of the Gutter Colin Geddes streaming free online all weekend. See the line-up here and watch here.

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    There’s a set of Star Wars cards autographed with amusing comments by Mark Hamill at imgur.

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    The Projection Booth watches Night Moves (1975) with special guest host the Gutter’s own Carol. “Arthur Penn’s Night Moves (1975) stars Gene Hackman as Harry Moseby, a private eye trying to find himself in a post-Watergate America. We’re joined by Nat Segaloff, author of Arthur Penn: American Director and Carol Borden of the Cultural Gutter.”

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    At Graveyard Shift Sisters, Ashlee Blackwell considers love in Ganja & Hess. ” It is up to the viewer to map a path that suits their understanding. What writer/director Bill Gunn (who plays Dr. Hess’ assistant) wanted was a disruption of mainstream fare. Gunn didn’t seem too interested in what Hollywood desired, and like many writers, wrote a screenplay that felt personal and needed to be written. It tackles so many themes, it’s almost difficult to begin. While most rely on it being vampiric and about addiction, it’s important to note the journey that Hess and Ganja embark on together. Their romantic entanglement may by one of the most fascinating aspects of the film that is commonly overlooked because it is challenging to simplify.”

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    Friend of the Gutter Less Lee Moore interviews friend of the Gutter Colin Geddes about his work on the new horror streaming service, Shudder.

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    The Bowery Boys Podcast dedicates an episode to New York City in the history of comic books. “In the 1890s a newspaper rivalry between William Randolph Hearst and Joseph Pulitzer helped bring about the birth of the comic strip and, a few decades later, the comic book.  Today, comic book superheroes are bigger than ever — in blockbuster summer movies and television shows — and most of them still have an inseparable bond with New York City.”

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