Sometimes life is uncooperative. The consequences extend from our highest functions to the lowest corners of the cultural gutter. Here, friends, is the result of my non-compliant life situation: a list of things that make me think of other things, loosely organized around the theme of absurd horror-comedies! I’ll start with Tucker and Dale vs. Evil, the movie that started this chain of thought by making me laugh so hard my abs hurt, and move on through a strange and wondrous list of parodies, oddities, and the assorted flotsam that floated to the surface of my mind like the ever-useful “Better not tell you now” message in a Magic 8 Ball. All hail stream of consciousness! Continue reading…
Chasing the High Score Dragon

I’m not hardcore. Admitting that, opens up a world of possibilities, and closes no doors. Labeling yourself as such opens a Pandora’s box of criticism from people who live and bleed what you think you do. So I’m not going to make any outlandish statements, and start to think that I’m hardcore because I’m ranked [...]
Don’t Let The Sheepinator Fool You
Does being amused by turning non-ovine creatures into sheep make you a bad person? It doesn’t seem like a serious question, but appearances can fool you. Especially, according to Plato, if you are a fool. I think it’s safe to say that there would have been no video games in the Republic.
Ghostfaced Killer

Sing, O Muse, of a man of twists and turns, driven off course time and again. Of hacking and slashing and blowing shit up. Of a man who tears enemies in half and twists off their heads. Of saturnine goatees. Of blood red tattoos. Of a moon pale man. A psycho, a murderer, a ghostfaced [...]
Do You Want Fries With That?
Last year when I heard that Burger King was planning to release a series of video games for the Xbox 360, I thought the game industry was headed for a new low. To me, this went way beyond the shameless hordes of promotional tie-ins to popular movies and TV shows, and seemed more inappropriate than [...]
The Long Road Back to Gaming
For the last nine months, I considered myself a non-gamer. Not a reformed gamer, mind you, but someone who just hasn’t had the time to dedicate to playing games or keeping up with the industry. I had been adapting to the life of a new parent; I had been forever transformed. The days and nights [...]
Gaming in a World of Grown-Ups
Every gamer thinks about gaming at work. Unless they review video games for a living, and then perhaps they dream about sitting in front of excel spreadsheets all day. The ridiculously absorbing MMORPG formula has players planning out their character’s next level or what equipment to buy, surfing the official forums for hours on end [...]
Another Easy Sell for Apple
With the advances made by casual gaming in the mobile phone market, one could safely assume it was the portable gaming platform with the largest user base in the world. But what about the iPod? It certainly is the most advertised, most talked about and most lucrative piece of personal electronics ever to be released [...]
But Will Your Parents Play?
Based on the reaction to the November launch of the Playstation 3 and Nintendo Wii through sales and media attention, it’s clear that gaming as a cultural phenomenon has cemented itself into the collective consciousness. Local news media observed in awe as the faithful lined up outside their local electronics retailer at midnight in order [...]
Everybody Dies
Introversion Software made their way into the spotlight last year with Darwinia (Introversion, 2005), an unquestionably unique take on the real time strategy genre. After winning the Grand Prize at the Independent Games Festival earlier this year, they effectively became the poster child for independent game development and darling of the gaming media. And why [...]
Keep Playing, It Might Get Better
There comes a point in every game where the player asks themselves why they’re wasting time on a terrible game. It’s a scenario no gamer wants to be presented with – and it’s a developer’s worst nightmare. Depending on how the storyline is integrated with the game, a game’s quality can be easily determined within [...]
Click. Kill. Reward.
The mob of deranged and frothy beasts approaches quickly, my tower shield and fearsome-looking warhammer doing nothing to slow their approach. Blood is spilled as I dispatch the group quickly, their remains forming a pile at my feet. I loot the corpses, ignoring the broken weapons that were casualties of the skirmish. I drink a [...]
What Happened to the Arcade?
The arcade was a place of refuge for the outcasts of adolescent social circles, where time would be spent dumping quarters into some dumb machine instead of studying or playing ball hockey or parking their ass in front of the TV like every other kid. Communities were built among the cabinets with their sticky buttons [...]
Revisionist Fantasy
Games are fantasy. Whether it’s casting a fireball spell or commanding thousands of troops on the rolling plains of an ancient battlefield, they allow us to do things that are otherwise impossible in real life. It’s part of what makes them so engaging. Games based on fictional events like movies or books often take liberties [...]
the not-so casual gamer
As the game industry continues to expand at an alarming rate, the hunt for mindshare continues. Hardware manufacturers and game publishers don’t care about people like me, the guy that buys at least one game a month and considers part of their daily intake of current events visiting sites like Gamespot and Evil Avatar. I’ve [...]
Teaching the Value of Human Life
When you’re put behind the crosshairs of a gun, do you assume you have to shoot to kill? Better still, do you have to shoot to win? For the majority of First Person Shooters, that is certainly the case. What if you were given the choice to avoid unnecessary bloodshed, but still be able to [...]
The Time Machines
I hated studying history in high school. It was as if the curriculum had been designed to leave out everything that impressionable minds could possibly associate with, while making no provisions to seem like it was anything but handed down from an institution. However, in recent years it’s a totally different story. I won’t read [...]
A Just War
Every time a new World War 2 First Person Shooter is announced, the collective groans from gamers and game media can be heard for miles, as if nothing more could be possibly done with this setting. The genre receives a bad reputation mainly because of the sheer amount of mediocre copycat titles that seem to [...]
Welcome to Azeroth
In World of Warcraft (Blizzard, 2004), I am a night elf hunter. I have a wolf named Meadow (named after my dog in real life). We journey the neighboring continents of Azeroth together, in search of new gear, more quests to complete, and raw meat to keep her happy so I don’t end up losing [...]
Civil Engineer
Jeff Chapman started playing Civilization (MicroProse, 1991) when it came out and never stopped. He’s played the strategy turn-based videogame series for the past decade I’ve known him. Far from letting it consume him, he’s balanced his job as editor of History Magazine with a plethora of other projects, and so I thought he would [...]
Jim Munroe interviews Sean Stewart and Elan Lee
Jim Munroe interviews Sean Stewart and Elan Lee from 42 Entertainment Game Designers’ Conference in San Francisco, March 10, 2005 Transcribed by Phuong Nguyen Sean:…and so when we were told that we had won this thing, I asked Elan is this a big deal or whatever? And he said yeah, it is a big deal. [...]
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