"We are all in the gutter, but some of us..."
Taking Trash Seriously.
"...are looking at the stars."
-- Oscar Wilde
December 9, 2004
Price: Your 2¢

This site is updated Thursday at noon with a new article about an artistic pursuit generally considered to be beneath consideration. James Schellenberg probes science-fiction, Carol Borden draws out the best in comics, Chris Szego dallies with romance, and Ian Driscoll stares deeply into the screen.

While the writers have considerable enthusiasm for their subjects, they don't let it numb their critical faculties. Tossing away the shield of journalistic objectivity and refusing the shovel of fannish boosterism, they write in the hopes of starting honest and intelligent discussions about these oft-enjoyed but rarely examined artforms. Click here for the writer's bios and their individual takes on the gutter.


Recent Features


A DROWNING MAN

swimmer 80 2.jpg

Tomorrow (November 7, if I post this on time), Toronto’s Trash Palace is showing a print of Frank Perry’s The Swimmer. If you’re in the city, do yourself a favour: go see it. If you’re elsewhere (I understand the internets now extend beyond the GTA), do yourself a favour: go rent it.

Continue reading...


Money For Nothing

weelow.jpeg

Most writers get into the Romance genre because they read it, and they read it because they love it. Each writer is drawn to the genre for different reasons, of course. Whether the concentration on character; the focus on primary relationships; or the essence of the triumph of hope, the many appeals of the happy ending hook writers the same way they hook readers. Elizabeth Lowell, on the other hand, got into it for the money.

Continue reading...


100 Unicorns in the Garden

aiken-small.jpgStrange things happen to the Armitages on Mondays. Sometimes there's a unicorn in the garden, sometimes there are 100. Harriet and Mark, sister and brother, are used to the ghosts, the dragons, the Furies, and so on. Life in their small village, and wacky relatives who come to visit? Much harder to take.

Joan Aiken wrote Armitage Family stories her whole life, and they are a treat.

Continue reading...


Forgetful?

Perhaps you'd like an e-mail notification of our weekly update.

 
 

A Novel Approach to Games

by Jim Munroe
A book about videogames and the cord octopi they spawn. Lucky Wander Boy (Plume, 2003) is a novel that starts with the protagonist rediscovering the videogames of his youth through the MAME arcade emulator. But the game that he most wants to play, an obscure Japanese game for which the book is named, lies beyond his reach -- it can't be emulated, since its innovations required a specially built arcade cabinet. This epic quest might drive the story, but its strengths are the loopy humour and the opportunities it offers the author, D. B. Weiss, to play with concepts of childhood and obsession.

I read the book a while back and emailed the author to thank him. Finally, someone had brought up the existential question: for the brief time between Pac-Man disappearing from one side of the screen and appearing on the other, where does he go? Weiss suggests a few possibilities in the novel (that the pixelated mouth goes to Pac-Man Valhalla, where there's a infinite amount of dots to gobble, was my favourite) and was equally generous with the questions I had for him.

What kind of response have you gotten from gamers having read Lucky Wander Boy? Was it what you expected?

I was really pleased to find out through experience that the statistics were right: gamers run the gamut from 13 (the youngest person to write me about the book) to 50, and indeed, they have retained the ability to read and like books. Or read and dislike books, in a few cases. Either way, it was gratifying to see that, in the eyes of most of the gamers who read the book and either wrote or spoke to me about it, I'd gotten something right, captured something of our group experience in a way they found funny or meaningful.

What's your personal relationship with games, past and present?

Growing up, games were just as important to me as books/movies/ music. Except, unlike books and movies, games usually involved a social element. Gaming is often portrayed as some sort of anti-social activity, but when I was nine or 10, it was my cops 'n' robbers, or whatever the hell idealized '50s kids were supposed to play.

I fell out of it for a long time once I got to college, which I regret -- thanks to emulation, I'm getting a taste of all the games I missed, and realizing how many of them are infinitely more fun than reading Michel Foucault. But PS2 and Xbox won me back, and now it's amazing that I get anything done.

Nostalgia for videogames is fairly recent -- they've just been around long enough for the kids who played them to look back. Is there anything different about the nostalgia for games and the nostalgia for, say, pinball?

A book about videogames and the cord octopi they spawn.Yeah, I think there is. My dad has great nostalgia for pinball. He's got a pinball machine in the basement, he plays it a few times a week... but honestly? The mechanics, look and gameplay of pinball are pretty limited. It's a lot of fun, but it's pretty much an extinct evolutionary line, you know? Gaming nostalgia, on the other hand, will end up being like moving picture nostalgia, I think -- which is to say, it'll morph into "gaming history," and become respectable, and end up (as it already has) as the topic of various scholarly articles, retrospective documentaries and half-assed appreciations in The New York Times.

Has anything in recent games inspired you like the MAME emulator?

Katamari Damacy (Namco, 2004) was certainly an inspiration -- it really captured the whacked-out, topsy-turvy experience I got from playing early Nintendo games, but scaled up (literally) to take advantage of current hardware, but not too much advantage, and I liked that too. The designers chose a visual simplicity that works in the game's favour. I haven't been able to adequately describe the game's appeal to people, I don't think, but I still try every chance I get.

The surrealist game in question in your book was also Japanese. Do you think Asian games are inherently of better quality or just more interesting due to the cultural difference?

I don't know, man... after finishing Katamari Damacy, I'm inclined to say they're better... but that's a pretty unique game by any standards. Honestly, I just found the store near me that sells Japanese imports. Let me play a few more of them before I develop a real opinion about that. It does seem that there's a hell of a lot more variety over there than over here. I like a good racing game as much as the next guy, but how many dozen can you make?

Tags: , , , ,

There is a book that just recently came out discussing the differences between Japanese and North American games, and how Japanese culture infiltrated North America through videogames. It addresses in part the issue from your last question, Jim. It's called "Power-Up: How Japanese Video Games Gave the World an Extra Life" by Chris Kohler.

Sean Dwyer


Chuck your 2¢ into the Gutter
A Novel Approach to Games - The Cultural Gutter
Lost your 2¢? Write us.

Paw through our archives

There is a book that just recently came out discussing the differences between Japanese and North American games, and how Japanese culture infiltrated North America through videogames. It addresses in part the issue from your last question, Jim. It's called "Power-Up: How Japanese Video Games Gave the World an Extra Life" by Chris Kohler.

Sean Dwyer

1 comments below.
Pitch in yours.


Of Note Elsewhere
Jog writes a meditation about time, movement and water in Prince of Persia, the game and graphic novel. It's nice. You might like it.
~
The Telegraph watches the skies with 140 years of UFO photographs.
~
oh, hai! Jay Dixit ponders the humanity in lolcats (and talks to The New Yorker's cartoons editor about them):

"By articulating profound feelings through cats and marine mammals speaking garbled English, we're able to shroud genuine emotions in pseudo-irony -- which means those animals can evoke deeper emotions without fear of mockery or cheapness."

~
The Artful Gamer ponders interactivity, engagement and narrative in videogames: "Instead of beating our collective heads against the wall as we try to design games that let players live out their wildest desires, we should be developing worlds that encourage players to explore them as living, breathing, places."
~
Before there were Hong Kong movies, there were Shanghai movies. 1929's Red Heroine is the only surviving silent kung fu feature from Shanghai's golden age. The Devil's Music Ensemble provides live accompaniment.  Hopefully, they'll tour. Wise Kwai has more information and a trailer.
~

View all Notes here.
Seen something shiny? Gutter-talk worth hearing? Let us know!

On a Quest?

Pete Fairhurst made us this Mozilla search plug-in. Neat huh?

Obsessive?

Then you might be interested in knowing you can get an RSS Feed here, and that the site is autoconstructed by v4.01 of Movable Type and is hosted by No Media Kings.

Thanks To

Canada Council
We acknowledge the support of the Canada Council for the Arts which last year invested $20.3 million in writing and publishing throughout Canada.