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The Cultural Gutter

taking the dumb out of fandom

"We are all in the gutter, but some of us are looking at the stars." -- Oscar Wilde

Welcome to Azeroth

I am a night elf hunter.

In World of Warcraft (Blizzard, 2004), I am a night elf hunter. I have a wolf named Meadow (named after my dog in real life). We journey the neighboring continents of Azeroth together, in search of new gear, more quests to complete, and raw meat to keep her happy so I don’t end up losing [...]

Civil Engineer

Sad citizens? Buy them some entertainers!

Jeff Chapman started playing Civilization (MicroProse, 1991) when it came out and never stopped. He’s played the strategy turn-based videogame series for the past decade I’ve known him. Far from letting it consume him, he’s balanced his job as editor of History Magazine with a plethora of other projects, and so I thought he would [...]

Jim Munroe interviews Sean Stewart and Elan Lee

Jim Munroe interviews Sean Stewart and Elan Lee from 42 Entertainment Game Designers’ Conference in San Francisco, March 10, 2005 Transcribed by Phuong Nguyen Sean:…and so when we were told that we had won this thing, I asked Elan is this a big deal or whatever? And he said yeah, it is a big deal. [...]

The Sociable Horde

Jane McGonigal prepares honeyed clues for I Love Bees.

Readers of this column may remember a previous interview with Sean Stewart, who was one of the puppetmasters behind the Alternative Reality Game (ARG) The Beast (“Collective Detective,” Sept. 30, 2004). An example of pull marketing, this innovative, puzzle-based narrative based in the world of Spielberg’s A.I. succeeded in gaining an intense following, independent of [...]

Jim Munroe interviews Marc Laidlaw

Game Designers’ Conference in San Francisco, March 10, 2005 Transcribed by Phuong Nguyen Munroe: I’m so glad that you’ve been getting so much deserved kudos for what you’ve been doing, and I’ve told you on many occasions that I think it’s fantastic, but… I’ve been having a crisis of faith as to whether narrative is [...]

Rethinking Brain Eating

If you had to deal with Stalkers, you

If he feels vindicated, he doesn’t show it. As Marc Laidlaw waits for his co-workers to finish a talk, we sit down at a table in San Francisco’s cavernous Moscone Center and talk about Half-Life 2 (Valve, 2004). Its 1998 predecessor is legendary for pushing the form both narratively (bringing atmosphere and intelligence to the [...]

Pirates of the Pacific

The largest Chinese mall in North America... and a den of pirates. Arr!

This past winter, Bruce and I took the trip out to Pacific Mall to get his PlayStation 2 modded. He was excited that he’d soon be able to play the pirated games he’d downloaded off the net, and I was excited about the amazing dim sum we’d be eating after. It was a pain getting [...]

Nightmare Rental

It was like someone was watching me.

For a few weeks, Carma spent most of her free time trying to leave a room. There were massive chains barring the inside of the door, and the apartment’s windows wouldn’t open even if she wanted to risk climbing out. The monotony of the sallow walls was broken by the occasional eerie photograph of someone [...]

Rolling Pleasure

Katamari Damacy

In a brief flashback to the hip Queen Street West I remember from the ’80s, I chanced upon a cult-hit videogame there. I was killing time and wandered into Microplay and asked the counter guy if any interesting games had come down the pike lately. “Yeah,” he said, “There’s this Japanese game…” He passed me [...]

Indie-meets-industry shindig

Buckets of beer at the GDC.

It might have been the buckets of beer or just the balmy San Francisco night that had me feeling so upbeat after the Game Developers Choice Awards and the Independent Games Festival but even in sober retrospect it was pretty remarkable. On a basic level, it was simply seeing the best videogames of the year [...]

Hanging With Heroes

Cold Bob showed me around Paragon City.

When I was 11 or 12, at the variety store near my Grandma’s house, I made a life-changing purchase. It was probably Christmas and I was probably killing time until I had to go back to a room full of adults. When I did return to the festive nest, I went home with the New [...]

Pushing Kim Jong-Il’s Buttons

At least your female character isn

I’ve done my share of North Korea mocking. My favourite story? When I was living in the South Korean countryside in 1996, there had been a recent drama aired on South Korea’s KBS network that characterized North Korea in some way they didn’t like. The North Korean radio issued a response: they would kill all [...]

Coding Collagers

Pac-Mondrian

The internet is packed with funny. A clever idea, executed well, can move quickly through the blogosphere. So when I first saw Pac-Mondrian, a videogame that juxtaposes the famous mouth against a famous painting, I wasn’t bowled over. I did like the incongruous old-time jazz soundtrack, however, and the text on the website hooked me: [...]

When Spheres of Interest Collide

Discussing Starcraft and Spirited Away over a spot of tea.

Why people read what they read and watch what they watch has recently been of interest to me. As a cultural consumer and producer both, I know that advertisements and reviews are hardly the overwhelming factors, just the most reassuringly quantifiable. Recommendations from friends have the advantage of being motivated by passion rather than profits, [...]

The Scientist-Hero Returns

They even get the suburbs right.

I was a little nervous as I waited for Half-Life 2 (Vivendi, 2004) to start. The original Half-Life (Sierra, 1998) is one of the reasons this column exists — the game brought atmosphere and intelligence to the first-person shooter without skimping on the visceral kickassocity, and brought me back to videogames after a decade of [...]

A Novel Approach to Games

A book about videogames and the cord octopi they spawn.

Lucky Wander Boy (Plume, 2003) is a novel that starts with the protagonist rediscovering the videogames of his youth through the MAME arcade emulator. But the game that he most wants to play, an obscure Japanese game for which the book is named, lies beyond his reach — it can’t be emulated, since its innovations [...]

Questing For Answers

The pass came with mardi gras beads, too.

While in New Orleans on a book tour, I noticed a fellow with a t-shirt that read: EverQuest Fan Faire, New Orleans 2004. Aw, I thought as the guy stepped onto the escalator, I wonder when that was? Kind of like seeing a show poster for a gig already passed, I presumed it’d already happened. [...]

Hard Driven

You won

The Sims 2 (Electronic Arts, 2004) was making my hard drive complain. Not the usual grinding noise, but a louder, tap-knock, ominous kind of noise. I have had hard drives go corrupt on me before, so I powered down and switched a few cords. When I powered up again, I got a series of 01 [...]

Player Hater

Swanky locales make you drool while you dribble.

“Vince Carter’s a dick,” Marty says when I choose him. “He’s from the Toronto team,” I say lamely. I’m not really a hometown booster or anything, I’d just been happy I’d been able to recognize any of the players I had to choose from. “Yeah, but he wants to leave,” Marty grumbles. This is why [...]

Antagonistic Amusement

A biomod or two is OK, but the Omar go too far.

Now that the Matrix franchise has collapsed under its own hype and mystical mumbo-jumbo, it’s refreshing to see a well-executed cyberpunk tale in what is perhaps its ideal medium: the videogame. Because it’s not just about the style — the leather overcoats and the sunglasses — that shit was embarrassing in the ’80s when it [...]

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  • Of Note Elsewhere

    At Sequart, Julian Darius makes the case that Star Trek: Into Darkness damages the Star Trek franchise and that “Starfleet must be destroyed.” (via Mike White)

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    This tumblr collects many bad jokes kids have invented.

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    “It’s easier to tell the same stories everyone else does. There’s no particular shame in it.

    It’s just that it’s lazy, which is just about the worst possible thing a spec fic writer can be.

    Oh, and it’s not true.”

    Kameron Hurley writes about lazy writing, cannibal llamas, female soldiers, and women here. (Thanks, James!)

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    Patton Oswalt’s multi-franchise super-movie described in his Star Wars filibuster from Parks and Recreation, animated.

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    Corrigan Vaughan writes an open letter to “Fans of Geek Things“: “I appreciate that you think I have a nice rack and that some of you even find my friends and I to be pretty. That’s very kind. I’m not, however, super in love with the fact that having a rack at all seems to preclude me from being considered a ‘real’ fan.”

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    The Black Girl Nerds Podcast discusses Black girls and women in the Heavy Metal industry with author and journalist Laina Dawes and Ursula “She-Wolf” Parson from Hear Evil News.

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